Wind waker 2 for WII

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UltimatheChosen

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I don't deny that Zant was a great villain for a Zelda game. However, it's not like there's a wide field of competitors there. Ganon, for all his evil, is as predictable as gravity. All Vaati does is rant about how he deserves power. And then there's Majora's Mask... but it's hard to rank somebody against the moon.

Twilight Princess was an undeniably good game, possibly the best Zelda game yet. However, without a truly powerful plot and a compelling enemy, no Zelda game will be the best game ever.
 

Internet Kraken

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UltimatheChosen said:
orannis62 said:
UltimatheChosen said:
orannis62 said:
As for gameplay, it's tied with Twilight Princess to me. Give the next WW-line Zelda game motion control and I'm all set to name it best game ever.
Not unless they give it a creative plot. I'll admit that Twilight Princess broke the mold a tiny bit, but it's still very basic. There's no reason that there can't be a villain other than Ganon (Vaati doesn't really count, in my opinion). Give us somebody with some real depth, a truly relatable enemy (Mithos Yggdrasil from Tales of Symphonia comes to mind).
You see, that's one reason I liked TP: it gave us Zant. Even though he ended up being Ganon's puppet (and completely mental at that), he was a damn good villain for the majority of the game. They just had to ruin it by bringing Ganon in (although they sort of redeemed themselves with the epic final boss fight).
Even Zant didn't have much depth. The thing that made Yggdrasil such an interesting villain was that each of his decisions had a moral reason behind it. Up until the very end of the game (when he finally lost it after his sister, who'd he'd been trying to revive for thousands of years, died), I understood why he acted the way he did - and furthermore, I could see myself doing the same thing, in his shoes.
Wait, you thought Yggdrasil was a good villain?

I'm sorry, but I couldn't get over how stupid he looked.
 

UltimatheChosen

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Internet Kraken said:
Wait, you thought Yggdrasil was a good villain?

I'm sorry, but I couldn't get over how stupid he looked.
You must have missed the part where he was trying to be more like his sister (he failed, but that's part of the tragedy).
orannis62 said:
Sorry, I don't quite know who Yggdrasil was, but I get the gist. I'll now do what I do best and compare him to Mass Effect; Saren, in Mass Effect, is much the same way towards the end. He truly believes that, if he can make himself useful to Sovereign and the Reapers, even if all life in the galaxy is wiped out, that he, having proven organics useful, can stop them from wiping out the next organics in the cycle. Or at least, that's what he's convinced himself- it becomes clear that it's just him rationalizing his Indoctrination after the fact.
Even with Saren you don't really empathize with him. You still think he's WRONG. With Yggdrasil, it's a much tougher decision to make. If YOU were hunted for your entire life, your innocent sister was sacrificed to save the world, and you were handed massive power and immortality, what would YOU do? He tried to help his sister. It's a very understandable course of action, and one that most people could see themselves taking.
 

Sewblon

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I did not like Wind Waker. I liked the art direction but not the gameplay or writing.
 

Internet Kraken

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UltimatheChosen said:
Internet Kraken said:
Wait, you thought Yggdrasil was a good villain?

I'm sorry, but I couldn't get over how stupid he looked.
You must have missed the part where he was trying to be more like his sister (he failed, but that's part of the tragedy).
Actually that's one of the problems I had with him. He's an incredibly inconsistent character.

Also Yggdrasil was wrong. He was so blatantly wrong. His entire reason for being a villain stems from his own selfish desire. I don't understand how you could not hate him.
 

Lord Beautiful

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I'd rather they didn't make another Wind Waker. WIth the exception of the original NES title, I find Wind Waker to be the worst Zelda game I've played (though it is still very much worth playing once, and only once). I do think it would be nice to see another cell-shaded Zelda, though with art design that reflects more mature tastes. In fact, I think a Legend of Zelda game with an art style somewhere in between Shin Megami Tensei and the latest Prince of Persia would be downright gorgeous.

However, graphics are not the reason behind my dislike of Wind Waker (I quite enjoyed the look, actually, though I'd prefer something more along the lines of the aforementioned). I did not like the sailing. It was the epitome of frustrating repetition. I didn't find any of the temples particularly noteworthy, or any of the bosses for that matter. I think that they should make a more action-based Zelda game, where the temples are less like video game levels and more like temples, where puzzles are built around the environment, not the other way around. I'd like a Zelda game where the fights are also puzzles, and all enemies and bosses don't follow the same patterns over and over again, where the use of actual strategy and technique is necessary.

Quality voice-acting would also be lovely.
 

Jeronus

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Internet Kraken said:
As long as they didn't add some stupid gimmick like a train or something.....
The game hasn't even come out and people are already giving it thumbs down. What did Spirit Tracks do to deserve such hate? Is it the train? I mean wait til it comes out and then call it trash but until then people hold your judgment until the game can defend itself.
 

Towowo2

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-Zen- said:
I'd rather they didn't make another Wind Waker. WIth the exception of the original NES title, I find Wind Waker to be the worst Zelda game I've played (though it is still very much worth playing once, and only once). I do think it would be nice to see another cell-shaded Zelda, though with art design that reflects more mature tastes. In fact, I think a Legend of Zelda game with an art style somewhere in between Shin Megami Tensei and the latest Prince of Persia would be downright gorgeous.

However, graphics are not the reason behind my dislike of Wind Waker (I quite enjoyed the look, actually, though I'd prefer something more along the lines of the aforementioned). I did not like the sailing. It was the epitome of frustrating repetition. I didn't find any of the temples particularly noteworthy, or any of the bosses for that matter. I think that they should make a more action-based Zelda game, where the temples are less like video game levels and more like temples, where puzzles are built around the environment, not the other way around. I'd like a Zelda game where the fights are also puzzles, and all enemies and bosses don't follow the same patterns over and over again, where the use of actual strategy and technique is necessary.

Quality voice-acting would also be lovely.
Define "mature tastes",also I don't see sailing as any different from running around on a boundless plain.

If your talking all dialouge being voice acted, It could either completely ruin it or make it something awesome.
 

UltimatheChosen

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Internet Kraken said:
UltimatheChosen said:
Internet Kraken said:
Wait, you thought Yggdrasil was a good villain?

I'm sorry, but I couldn't get over how stupid he looked.
You must have missed the part where he was trying to be more like his sister (he failed, but that's part of the tragedy).
Actually that's one of the problems I had with him. He's an incredibly inconsistent character.

Also Yggdrasil was wrong. He was so blatantly wrong. His entire reason for being a villain stems from his own selfish desire. I don't understand how you could not hate him.
I didn't say I liked him. I said I understood him, and that I could see myself acting the same way.

Anyway, as much as I love to discuss ToS, it doesn't really pertain that much to this thread. I was just giving an example, but I suppose it got out of hand.
 

Internet Kraken

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Jeronus said:
Internet Kraken said:
As long as they didn't add some stupid gimmick like a train or something.....
The game hasn't even come out and people are already giving it thumbs down. What did Spirit Tracks do to deserve such hate? Is it the train? I mean wait til it comes out and then call it trash but until then people hold your judgment until the game can defend itself.
No, I think I'll call judgment now. It's more fun that way.

Look, the train really bothers me. Why? It's pointless. We have a ship that allows us to sail over water. We have a horse that allows us to travel over land. We have a train that.....uh, allows us over to travel over land. However unlike the horse, the train must stay on a fixed track, thus limiting where you can actually go with the train.

It's a step backwards from the horse for no fucking reason other than needing a new gimmick.
 

AutumnGold

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Jollyrancher521 said:
I wish they would do this i loved that game
Phantom Hourglass sucks
it was ok for just a DS game but i loved WW on gamecube i would buy a Wii just to play it
 

Internet Kraken

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UltimatheChosen said:
Internet Kraken said:
UltimatheChosen said:
Internet Kraken said:
Wait, you thought Yggdrasil was a good villain?

I'm sorry, but I couldn't get over how stupid he looked.
You must have missed the part where he was trying to be more like his sister (he failed, but that's part of the tragedy).
Actually that's one of the problems I had with him. He's an incredibly inconsistent character.

Also Yggdrasil was wrong. He was so blatantly wrong. His entire reason for being a villain stems from his own selfish desire. I don't understand how you could not hate him.
I didn't say I liked him. I said I understood him, and that I could see myself acting the same way.

Anyway, as much as I love to discuss ToS, it doesn't really pertain that much to this thread. I was just giving an example, but I suppose it got out of hand.
See that's the the problem. I can not see myself killing a ton of people just because my sibling died.

But like you said, the thread isn't about this, so I'll shut up now.

so yeah, I would like WW2 on the Wii. Even though I have yet to finish the first one...
 

Vek

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I'd really rather they continued the original series, Legend of Zelda then Adventure of Link. A Zelda 3would actually be pretty cool.
 

Fantastico

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Jollyrancher521 said:
I wish they would do this i loved that game
Phantom Hourglass sucks
Ditto. PH was a poor excuse of a sequel to such a great game. A more competant sequel would be lovely.
 

Lord Beautiful

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Towowo2 said:
Define "mature tastes"
By that, I mean an art style that resembles that of Vampire Hunter D or Rurouni Kenshin more than that of, well, Wind Waker.

Wait, what did you think I meant?
 

UltimatheChosen

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-Zen- said:
Towowo2 said:
Define "mature tastes"
By that, I mean an art style that resembles that of Vampire Hunter D or Rurouni Kenshin more than that of, well, Wind Waker.

Wait, what did you think I meant?
*Cough* I suspect that you know. He thought you meant MATURE tastes... if you catch my drift.
 

Towowo2

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-Zen- said:
Towowo2 said:
Define "mature tastes"
By that, I mean an art style that resembles that of Vampire Hunter D or Rurouni Kenshin more than that of, well, Wind Waker.

Wait, what did you think I meant?
Well these days mature is defined in so many different ways it's rather confusing to what people mean.

I'm all for a more mature art style myself.
 

smudgey

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I loved Windwaker for its art style, hated it for the fact it felt rushed and the seemingly endless sailing. And Tingle.
I've always been a huge Zelda fan, but it's hard to get excited about new Zeldas when you're pretty sure it's just gonna be the same old thing with one or two new gimmicks. I want to see new lands, new villains or even a new hero. And maybe a visual style like the new Borderlands game.
 

Link Kadeshi

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orannis62 said:
Link Kadeshi said:
I'd rather move away from the Wind Waker style, personally.
Why? To me, WW is by far the most visually appealing Zelda ever.

As for gameplay, it's tied with Twilight Princess to me. Give the next WW-line Zelda game motion control and I'm all set to name it best game ever.
I'm a pretty big Zelda nut, so please don't missunderstand, Wind Waker had great artwork and art style. It's controls were the standard Zelda-tightness you would expect from a game of the series. I have played that game a couple times, it's very well made. Now, as far as it goes being a Zelda game, it's not up to par. I know it's been said, and normally for the wrong reasons, but it's childish. I know the age they say he is, but really, how old is he, 3? Even the NPC's make fun of him. It's hard for me, a guy who has not only grown up with the series, but say it from it's grass-roots, to see this as a positive step. I will also refuse to believe that the three Goddesses in their infinite wisdom, had only ONE idea on how to save Hyrule from Ganon... Send only a handful of people (Yeah, not all of them) to some mountain peaks which shouldn't exist in the places they do, and flood the world, it just reaks of the old "Oh noes, a fly! Where's my shotgun?!" gag. They decided to hold off on sending a hero to see if things worked better that way? Meh. Ganondorf is also a bit whiney in this. He's not a nice guy who can be felt bad for, he's evil in every sense of the word, kinda why he's been called the King of Evil. Not the King of "Wha, I miss the wind". I can deal with the art direction, as it was not my cup of tea (I like coffee better), but it was nice none-the-less, but the story and related elements are not really, in my oppinon, Zelda-ish. Oh, and whenever I talk about WW, I simply must ask why the species most adept at dealing with water environments "evolves" into birds. Don't give me the salt-water arguments, they would have died before having a chance to "evolve".
Internet Kraken said:
Link Kadeshi said:
I'd rather move away from the Wind Waker style, personally.
I can understand why someone wouldn't like the cartoon design of Wind Waker.

However, I certainly preferred it to the (pathetic) grimdark art style they tried to pull off in Twilight Princess. I hate that game so much because of it.
While I wont call you an idiot for differing views, nor will I sniker for how utterly wrong you are different our oppinions are, I do disagree. I like the Ocarina style Zeldas best, and as for portable Zeldas, I like the Awakening style best. I played PH, and while the Temple of the Repetative King annoyed me more than some may know ("I know how to draw a frakking Triforce, just accept it for Nayru's sake!"), it was a good game. The stylus was actually easy to adapt to, surprisingly.


EDIT: Fixed a misspelling.
 

Jeronus

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Internet Kraken said:
Jeronus said:
Internet Kraken said:
As long as they didn't add some stupid gimmick like a train or something.....
The game hasn't even come out and people are already giving it thumbs down. What did Spirit Tracks do to deserve such hate? Is it the train? I mean wait til it comes out and then call it trash but until then people hold your judgment until the game can defend itself.
No, I think I'll call judgment now. It's more fun that way.

Look, the train really bothers me. Why? It's pointless. We have a ship that allows us to sail over water. We have a horse that allows us to travel over land. We have a train that.....uh, allows us over to travel over land. However unlike the horse, the train must stay on a fixed track, thus limiting where you can actually go with the train.

It's a step backwards from the horse for no fucking reason other than needing a new gimmick.

Come on. It's one aspect of the game and cutting out those long uneventful treks between towns can only make the game that much better. I mean really if you run across one field full of monsters. You have run across them all. As I said before it is only one aspect of the game, therefore you cannot judge the entire game on it.



orannis62 said:
UltimatheChosen said:
orannis62 said:
As for gameplay, it's tied with Twilight Princess to me. Give the next WW-line Zelda game motion control and I'm all set to name it best game ever.
Not unless they give it a creative plot. I'll admit that Twilight Princess broke the mold a tiny bit, but it's still very basic. There's no reason that there can't be a villain other than Ganon (Vaati doesn't really count, in my opinion). Give us somebody with some real depth, a truly relatable enemy (Mithos Yggdrasil from Tales of Symphonia comes to mind).
You see, that's one reason I liked TP: it gave us Zant. Even though he ended up being Ganon's puppet (and completely mental at that), he was a damn good villain for the majority of the game. They just had to ruin it by bringing Ganon in (although they sort of redeemed themselves with the epic final boss fight).
UltimatheChosen said:
orannis62 said:
As for gameplay, it's tied with Twilight Princess to me. Give the next WW-line Zelda game motion control and I'm all set to name it best game ever.
Not unless they give it a creative plot. I'll admit that Twilight Princess broke the mold a tiny bit, but it's still very basic. There's no reason that there can't be a villain other than Ganon (Vaati doesn't really count, in my opinion). Give us somebody with some real depth, a truly relatable enemy (Mithos Yggdrasil from Tales of Symphonia comes to mind).
What is wrong with Ganon?