Wind waker 2 for WII

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Internet Kraken

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Link Kadeshi said:
Internet Kraken said:
Link Kadeshi said:
I'd rather move away from the Wind Waker style, personally.
I can understand why someone wouldn't like the cartoon design of Wind Waker.

However, I certainly preferred it to the (pathetic) grimdark art style they tried to pull off in Twilight Princess. I hate that game so much because of it.
While I wont call you an idiot for differing views, nor will I sniker for how utterly wrong you are different our oppinions are, I do disagree. I like the Ocarina style Zeldas best, and as for portable Zeldas, I like the Awakening style best. I played PH, and while the Temple of the Repetative King annoyed me more than some may know ("I know how to draw a frakking Triforce, just accept it for Nayru's sake!"), it was a good game. The stylus was actually easy to adapt to, surprisingly.
That's nice to know. To bad I wasn't talking about the art style of Ocarina of time, but rather the art style of Twilight Princess.
 

Roamin11

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But I put Ganon in stone and he?s at the bottom of the ocean HOW CAN HE DO ANYTHING.......
 

Internet Kraken

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Jeronus said:
Internet Kraken said:
Jeronus said:
Internet Kraken said:
As long as they didn't add some stupid gimmick like a train or something.....
The game hasn't even come out and people are already giving it thumbs down. What did Spirit Tracks do to deserve such hate? Is it the train? I mean wait til it comes out and then call it trash but until then people hold your judgment until the game can defend itself.
No, I think I'll call judgment now. It's more fun that way.

Look, the train really bothers me. Why? It's pointless. We have a ship that allows us to sail over water. We have a horse that allows us to travel over land. We have a train that.....uh, allows us over to travel over land. However unlike the horse, the train must stay on a fixed track, thus limiting where you can actually go with the train.

It's a step backwards from the horse for no fucking reason other than needing a new gimmick.

Come on. It's one aspect of the game and cutting out those long uneventful treks between towns can only make the game that much better. I mean really if you run across one field full of monsters. You have run across them all. As I said before it is only one aspect of the game, therefore you cannot judge the entire game on it.
Then why not just let me warp straight to the towns? If the point is to eliminate the travel time across fields, then why not just cut out the middle man and let me travel instantly?

The simple answer is that it's not one aspect of the game. It's a gimmick that they are basing a majority of the game around. I mean, it's in the games bloody title.

It's just a lame attempt by Nintendo to claim that this new Zelda game is a unique experience that differs from the others. However, most of us can see that it's just a stupid gimmick.
 

Link Kadeshi

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Internet Kraken said:
Link Kadeshi said:
Internet Kraken said:
Link Kadeshi said:
I'd rather move away from the Wind Waker style, personally.
I can understand why someone wouldn't like the cartoon design of Wind Waker.

However, I certainly preferred it to the (pathetic) grimdark art style they tried to pull off in Twilight Princess. I hate that game so much because of it.
While I wont call you an idiot for differing views, nor will I sniker for how utterly wrong you are different our oppinions are, I do disagree. I like the Ocarina style Zeldas best, and as for portable Zeldas, I like the Awakening style best. I played PH, and while the Temple of the Repetative King annoyed me more than some may know ("I know how to draw a frakking Triforce, just accept it for Nayru's sake!"), it was a good game. The stylus was actually easy to adapt to, surprisingly.
That's nice to know. To bad I wasn't talking about the art style of Ocarina of time, but rather the art style of Twilight Princess.
Yes, and TP is of the Ocarina art-style. As is Majora's Mask, and even the link's from the Smash Bro's games (Excluding the special Link from Brawl..... Clearly). While I like the "grimdark" feel of Twilight, not because I'm some emo or goth, but because it really made the light shine through all the more brightly. If someone is trying to enslave the world, it certainly wouldn't be a bright and happy place to be. Though I understand how you could feel different, don't let it bother you, not everyone can be me. :p
 

Internet Kraken

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Link Kadeshi said:
Internet Kraken said:
Link Kadeshi said:
Internet Kraken said:
Link Kadeshi said:
I'd rather move away from the Wind Waker style, personally.
I can understand why someone wouldn't like the cartoon design of Wind Waker.

However, I certainly preferred it to the (pathetic) grimdark art style they tried to pull off in Twilight Princess. I hate that game so much because of it.
While I wont call you an idiot for differing views, nor will I sniker for how utterly wrong you are different our oppinions are, I do disagree. I like the Ocarina style Zeldas best, and as for portable Zeldas, I like the Awakening style best. I played PH, and while the Temple of the Repetative King annoyed me more than some may know ("I know how to draw a frakking Triforce, just accept it for Nayru's sake!"), it was a good game. The stylus was actually easy to adapt to, surprisingly.
That's nice to know. To bad I wasn't talking about the art style of Ocarina of time, but rather the art style of Twilight Princess.
Yes, and TP is of the Ocarina art-style. As is Majora's Mask, and even the link's from the Smash Bro's games (Excluding the special Link from Brawl..... Clearly). While I like the "grimdark" feel of Twilight, not because I'm some emo or goth, but because it really made the light shine through all the more brightly. If someone is trying to enslave the world, it certainly wouldn't be a bright and happy place to be. Though I understand how you could feel different, don't let it bother you, not everyone can be me. :p
No, the art style in TP involved dipping everything in brown paint and trying to pass off the story as bleak and depressing at some parts. When the game tried to do that, the story fell apart for me and I felt stupid just playing the game.

This wouldn't have mattered if the game play was decent, but there where some parts in the game that just killed any chances for me to enjoy it.
 

JWAN

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-Zen- said:
Towowo2 said:
Define "mature tastes"
By that, I mean an art style that resembles that of Vampire Hunter D or Rurouni Kenshin more than that of, well, Wind Waker.

Wait, what did you think I meant?
dude its ZELDA, why would you do that?
Why does everyone want to see every game morph into a Grand Theft Auto or a Killzone or a Halo

its fucking Zelda, get used to it discussion over

that comes from the same breed of thought to give Shadow a machine gun, wtf, its a Sonic game keep it like an actual sonic game just like how your supposed to keep a Zelda game like a Zelda game.

Why don't we make Killzone like "Pokemon Snap"? get rid of the guns and replace it with a camera and Pokemon...wait let me write this down...
 

Link Kadeshi

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Internet Kraken said:
Then why not just let me warp straight to the towns? If the point is to eliminate the travel time across fields, then why not just cut out the middle man and let me travel instantly?

The simple answer is that it's not one aspect of the game. It's a gimmick that they are basing a majority of the game around. I mean, it's in the games bloody title.

It's just a lame attempt by Nintendo to claim that this new Zelda game is a unique experience that differs from the others. However, most of us can see that it's just a stupid gimmick.
Also, if you look at the trailer, you'll notice the train has a canon on it, so it is likly we'll have battles like on the WW and PH boats. Fun fun, eh? I'm not too thrilled about a game that puts technology into Zelda. I am not upset by the steam ship in Zelda, I can live with it... But trains are too technological for my liking. I will reserve judgement for when (And Nintendo knows I'm going to) I play it. Early "reports" suggest I'm not too into the train thing, though.
 

dantheman931

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I wouldn't have minded the sailing in WW and PH if there was optional fast-travel to offset it. Grinding is okay if it's something you choose to do, like if you just want to kill time or you need some exra rupees or ammo; it's not so much fun if it's forced on you to artificially lengthen the gameplay.

Also, I may be crazy, but am I the only one who's bothered by the fact that all these people--Link, Zelda, Ganondorf/Ganon, even fucking Tingle--keep getting reincarnated together and Nintendo hasn't made any attempt to explain why? Think about it. The storyline keeps rebooting, and all these people act like they've never met, and no one ever says anything about it. I'd like to see a game where they try to tie together all these plots (although I'll be jiggered if I know how they'd do it), but the closest they've ever come is in WW where the final temple has stained glass windows of all the sages from OoT, plus a few lines of dialogue IIRC.

Also, what about a futuristic Zelda? Like, give Link a hookshot that fires out on a column of energy instead of a chain (yeah, I know Metroid did it already, but that's just one example). What the hell, why not? [/fanboyism] As far as art direction, the only problem I had with WW was that it came right after the relatively realistic style of OoT and MM, so it looked weird at first; but once I got used to it, it wasn't that bad. I actually thought chibi-Link was kinda cute. But I still think TP is the best, despite the weird brownness of everything and the fact that everyone's arms looked about three inches too long for their bodies.
 

Jeronus

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Internet Kraken said:
Jeronus said:
Internet Kraken said:
Jeronus said:
Internet Kraken said:
As long as they didn't add some stupid gimmick like a train or something.....
The game hasn't even come out and people are already giving it thumbs down. What did Spirit Tracks do to deserve such hate? Is it the train? I mean wait til it comes out and then call it trash but until then people hold your judgment until the game can defend itself.
No, I think I'll call judgment now. It's more fun that way.

Look, the train really bothers me. Why? It's pointless. We have a ship that allows us to sail over water. We have a horse that allows us to travel over land. We have a train that.....uh, allows us over to travel over land. However unlike the horse, the train must stay on a fixed track, thus limiting where you can actually go with the train.

It's a step backwards from the horse for no fucking reason other than needing a new gimmick.

Come on. It's one aspect of the game and cutting out those long uneventful treks between towns can only make the game that much better. I mean really if you run across one field full of monsters. You have run across them all. As I said before it is only one aspect of the game, therefore you cannot judge the entire game on it.
Then why not just let me warp straight to the towns? If the point is to eliminate the travel time across fields, then why not just cut out the middle man and let me travel instantly?

The simple answer is that it's not one aspect of the game. It's a gimmick that they are basing a majority of the game around. I mean, it's in the games bloody title.

It's just a lame attempt by Nintendo to claim that this new Zelda game is a unique experience that differs from the others. However, most of us can see that it's just a stupid gimmick.
I see what you are saying but the warp idea just turns the game into an action title but maybe the train shouldn't be shot down because it is on tracks. I am pretty sure the train part will cover most, if not all, of Hyrule. I probably won't change your mind but just because your path is fixed that doesn't mean you can't enjoy the journey. I am pretty sure you will still be able to dig for items, complete side quests, and earn rupees.
 

Nostalgia

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WW2 is Phantom Hourglass, as it is a direct sequel, pretty much. I'm sorry? Call it something else. I would rather love a different game with WW's style, though I'd much rather see Toon Link sticking to the handhelds. (I'd love to see his face on my television screen again sometime, though, but I know that I'll most likely never own a Wii)

-Zen- said:
Quality voice-acting would also be lovely.
As long as there is an option to turn it off would I only accept such an idea.

smudgey said:
I've always been a huge Zelda fan, but it's hard to get excited about new Zeldas when you're pretty sure it's just gonna be the same old thing with one or two new gimmicks.
Must we always call additions or changes to gameplay a gimmick?
Sailing is apparently a gimmick. Wii controls are apparently a gimmick. Stylus interface was apparently a gimmick. And now trains will be.
What do we not consider gimmicks? The parrying system in WW? Musical instruments? Where do people draw the line?

Must we criticize Nintendo all the time for trying to shake things up, or do things differently and bastardize them when we say that they have changed nothing? Do we want them not to utilize what their consoles aim for in creating a new way to experience games? I wish people would make up their mind.
 

Nostalgia

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Link Kadeshi said:
I know it's been said, and normally for the wrong reasons, but it's childish. I know the age they say he is, but really, how old is he, 3? Even the NPC's make fun of him. It's hard for me, a guy who has not only grown up with the series, but say it from it's grass-roots, to see this as a positive step.
How relevant is this?

Link Kadeshi said:
I will also refuse to believe that the three Goddesses in their infinite wisdom, had only ONE idea on how to save Hyrule from Ganon... Send only a handful of people (Yeah, not all of them) to some mountain peaks which shouldn't exist in the places they do, and flood the world, it just reaks of the old "Oh noes, a fly! Where's my shotgun?!" gag. They decided to hold off on sending a hero to see if things worked better that way?
Did you not read the opening of Wind Waker? Ganon came back and then flooded Hyrule.
Also, the three Goddess did nothing more but create the world of Hyrule, and then departed from the world. The denizens of Hyrule even tried to appeal to them, but they did not help. They waited for the Hero of Time, but he did not come.

Link Kadeshi said:
Meh. Ganondorf is also a bit whiney in this. He's not a nice guy who can be felt bad for, he's evil in every sense of the word, kinda why he's been called the King of Evil. Not the King of "Wha, I miss the wind".
WW gave the most back story and dimension to Ganondorf than previous installments. Before, he was crazed on ruling Hyrule for himself. In WW, he explains why he yearns for it. Not "he's evil and wants to do bad thing."

Link Kadeshi said:
Oh, and whenever I talk about WW, I simply must ask why the species most adept at dealing with water environments "evolves" into birds. Don't give me the salt-water arguments, they would have died before having a chance to "evolve".
I admit. That was horrible. They were a pretty cool species, all things considered, but evolving from Zoras from trying to adapt to a flooded world is absolutely retarded.
 

dantheman931

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Nostalgia said:
Must we always call additions or changes to gameplay a gimmick?
Sailing is apparently a gimmick. Wii controls are apparently a gimmick. Stylus interface was apparently a gimmick. And now trains will be.
What do we not consider gimmicks? The parrying system in WW? Musical instruments? Where do people draw the line?

Must we criticize Nintendo all the time for trying to shake things up, or do things differently and bastardize them when we say that they have changed nothing? Do we want them not to utilize what their consoles aim for in creating a new way to experience games? I wish people would make up their mind.
The thing that makes something a "gimmick" is when it doesn't add anything useful to the gameplay, or actually subtracts from it, and was obviously crammed into the game in a cynical attempt to make it more marketable--or worse yet, just for the sheer hell of it. I don't think the Wiimote is necessarily a gimmick; I've played games where it makes sense to have motion controls. It all depends on the game. Ditto the stylus on the DS.
 

Nostalgia

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Internet Kraken said:
Roamin11 said:
But I put Ganon in stone and he?s at the bottom of the ocean HOW CAN HE DO ANYTHING.......
The power of plot holes!
Zelda never had definitive time lines. It's basically legend and symbolism, and relevance to said things.

dantheman931 said:
Also, I may be crazy, but am I the only one who's bothered by the fact that all these people--Link, Zelda, Ganondorf/Ganon, even fucking Tingle--keep getting reincarnated together and Nintendo hasn't made any attempt to explain why? Think about it. The storyline keeps rebooting, and all these people act like they've never met, and no one ever says anything about it. I'd like to see a game where they try to tie together all these plots (although I'll be jiggered if I know how they'd do it), but the closest they've ever come is in WW where the final temple has stained glass windows of all the sages from OoT, plus a few lines of dialogue IIRC.
Same as above. There are a few time lines floating around the net that are plausible enough, but all involve a split time line theory happening after the event of OoT, creating two dimensions of Hyrule. (one where Ganon is sealed away in the adult timeline, and the child one where both Zelda and Link stop Ganon before he gains the King's trust)
It's not always the same Link, either. The Link in WW/PH are the same, but aren't the same person in OoT/MM.

If you're looking for a way to tie these things together, that's the way you'll have to go.
http://www.youtube.com/watch?v=59D_HLjdfxc : here is one theory using the split time line.

dantheman931 said:
Also, what about a futuristic Zelda? Like, give Link a hookshot that fires out on a column of energy instead of a chain (yeah, I know Metroid did it already
Well, there you go. Metroid is basically your futuristic Zelda since they're both an action-adventure puzzle solving game.
 

AtticusSP

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I greatly prefer Windwakers look to the more realistic look.
Windwaker was the first Zelda game that made me feel like Link was actually a character, rather than just a mindless avatar for adventuring in.
His expressions are priceless, and Windwaker had a fun feel to it. Twilight Princess felt too much like Ocarina of Time, and I felt like it was nothing I haven't seen before.
 

AtticusSP

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There is no such thing as a "Mature" art style.
Once you've realized it, you can appreciate any style, given it's used right.

Also, Anime and Manga purposely use a style that's appealing to young audiences. To the guy that used it as an example, Kenshin is a Shonen JUMP series, and the target audience for JUMP is 12-15 range. Not that that means it can't be enjoyed by both older, and younger, but still.
 

hcig

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-Zen- said:
WIth the exception of the original NES title, I find Wind Waker to be the worst Zelda game I've played
...and then i stopped reading.

Link Kadeshi said:
Internet Kraken said:
I'm not too thrilled about a game that puts technology into Zelda. I am not upset by the steam ship in Zelda, I can live with it... But trains are too technological for my liking.
:/
hi, im the legend of zelda, maybe you forgot about the cameras? phones? lazers? juke boxes? clocks? robotic creatures? conveyor belts? electric guitars? spotlights? lamps? microphones? speakers? did you even play half of twilight princess?
ALttP (the best game, btw, dont argue) is a good example of these technologies.
PLUS since the beginning of the zelda timeline, how many THOUSANDS of years have passed?

on top of all that, he isnt link of middle ages europe, hes link of HYRULE, its NOT REAL, its a DIFFERENT UNIVERSE, THEY HAVE PROGRESSED DIFFERENTLY, HURRR

Edit: also, the tingle tuner was a gameboy with an antenna, so yea.
 

dantheman931

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Nostalgia said:
dantheman931 said:
Also, what about a futuristic Zelda? Like, give Link a hookshot that fires out on a column of energy instead of a chain (yeah, I know Metroid did it already
Well, there you go. Metroid is basically your futuristic Zelda since they're both an action-adventure puzzle solving game.
I meant in terms of plot. I know they're both in the same genre, but that's not the same thing.
 

hcig

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AtticusSP said:
There is no such thing as a "Mature" art style.
Once you've realized it, you can appreciate any style, given it's used right.

Also, Anime and Manga purposely use a style that's appealing to young audiences. To the guy that used it as an example, Kenshin is a Shonen JUMP series, and the target audience for JUMP is 12-15 range. Not that that means it can't be enjoyed by both older, and younger, but still.
funny you should mention that, because ive noticed two, horrible, horrible things:
1. the art in bleach somehow made it the more "mature" jump title, so it goes on adult swim, but apparently orange jumpsuits are too kiddie, and so naruto gets thrown to those disgusting weeaboos
2. naruto has a story that you probably could not even fully comprehend if you dont have some form of higher schooling, while bleach is basically "they is bad, we is good, good guys get hurt, but cant die" why the HELL do people actually judge "maturity" or depth as the style?

my point in zelda being that WW link was by far the most expressive (and adorable :p) and that really let you into his head, it is THE most immersive zelda title you can play, and not to mention the story has never been more flushed out, i mean, you even get to hear ganon's side of things, holy crap. included with the most violent and realistic combat (pre-TP) and themes almost as dark as MM (possibly better contrasted, however)

but no, WW is a big sissy game for little girls who cant play a mans zelda, when more than anything, WW is the return to form everyone was begging for but they seemed to brush off
(see: yahtzee on "fans")

meanwhile, we get TP, and then everybody freaks, until they play it, oh now everybody wants WW back, we get PH and its like "boo....again" now we have ST and it seems they still cannot be satisfied.
 

Link Kadeshi

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Nostalgia said:
Link Kadeshi said:
I know it's been said, and normally for the wrong reasons, but it's childish. I know the age they say he is, but really, how old is he, 3? Even the NPC's make fun of him. It's hard for me, a guy who has not only grown up with the series, but say it from it's grass-roots, to see this as a positive step.
How relevant is this? Fairly, since it was helping to state my oppinion

Link Kadeshi said:
I will also refuse to believe that the three Goddesses in their infinite wisdom, had only ONE idea on how to save Hyrule from Ganon... Send only a handful of people (Yeah, not all of them) to some mountain peaks which shouldn't exist in the places they do, and flood the world, it just reaks of the old "Oh noes, a fly! Where's my shotgun?!" gag. They decided to hold off on sending a hero to see if things worked better that way?
Did you not read the opening of Wind Waker? Ganon came back and then flooded Hyrule.
Also, the three Goddess did nothing more but create the world of Hyrule, and then departed from the world. The denizens of Hyrule even tried to appeal to them, but they did not help. They waited for the Hero of Time, but he did not come. Read bellow

Link Kadeshi said:
Meh. Ganondorf is also a bit whiney in this. He's not a nice guy who can be felt bad for, he's evil in every sense of the word, kinda why he's been called the King of Evil. Not the King of "Wha, I miss the wind".
WW gave the most back story and dimension to Ganondorf than previous installments. Before, he was crazed on ruling Hyrule for himself. In WW, he explains why he yearns for it. Not "he's evil and wants to do bad thing."Kinda the point, he was fleshed out pretty well in others, actually. Not all Zeldas gave much, but he was a desert thief who, with his fellow thieves, discovered the Golden Land, killed them and took the power of the Triforce for himself. Absolute power corrupts absolutly. He was fiercly fought and all but a handfull of the Knights of Hyrule died holding back his evil forces, while the seven wise men sealed him. Link to the Past. And the story was told about him well in OoT through the story-line. In WW, you just got more from him, but I doubt many evil maniacs would think themselves so evil, and I bet they all give tragic tales as to why they did what they did.
Actually, I have listened to the beginning of WW, and indeed, I'm right, the Goddesses sealed the land and Ganondorf away by pouring rain down, and sealing him using the Master Sword. Here is an excerpt from a Zelda Wiki:

As doom drew nigh, the king and his people prayed to the gods, leaving their kingdom in the hands of fate. Even if, in response to their pleas, a hero did actually appear, he could not have challenged Ganon as things stood—when he claimed the blade of evil’s bane, it would be all but useless to him. In any case, the gods seemed to find a use for it in stemming the calamity. The Master Sword would serve as a key once more, this time not on the Sacred Realm, but on Hyrule itself, and Ganondorf and his power with it.

And so, the fair kingdom was soon buried beneath rains that poured from the heavens and left forgotten at the bottom of the sea. The gods knew that to seal the people away with the kingdom would be to grant Ganon's wish for the destruction of the land. So, before the sealing of the kingdom, the gods chose those who would build a new country and commanded them to take refuge on the mountaintops.

I had to find that, so happy reading on it.