feebstalicious93 said:
I don't hate the word "epic", I do hate how it gets misused to apply to everything without regard. And it kinda irks me when someone goes off and appropriates the old D&D joke, thinking it's a legitimate adjective.
On top of that, "entitled" seriously starting to piss me off. On one hand, yes, there's some legitimacy to the term being used, but more often anymore I see it used by fanboys to justify anti-consumer behavior from companies they're loyal to.
VoidWanderer said:
WoW-Killer <- This angers me more than cringe
Honestly, I look at that and remember games being praised as Doom-killers. It probably says more about the industry as a whole though, and it's follow the leader approach.
VoidWanderer said:
Any company trying to make an MMO as an early product in their line. MMOs are like putting all your eggs in one basket and games that could've been great suffer for them.
What shocks me, I mean, genuinely, is this idea that an MMO will have this massive user base. After WoW publishers seemed to get it in their head that they could churn out an MMO shovel, and it would roll in the profits like a normal boxed release, only without piracy, and with a multimillion subscriber base.
I mean, look at TOR, where we were told the game would need a 1m subscriber base to make money. That number may have been off base, but at the same time it became the fastest selling MMO in history and still failed to meet publisher expectations. It has a population most MMOs would kill for (~700k), but it's so far under capacity players complain about empty servers.
I'm really starting to think the problem is: publishers have no idea what MMOs really are.
Anyway, sorry, random soap box.
Hornet0404 said:
Fanboy.
Apparently I'm not allowed to like a game somebody hates without being branded as a mindless drone with my head so far up (insert generic game publisher here)'s arse that I can share breath mints with them (example would be C&C Red Alert 3 which is really unpopular among the "true" C&C fans but I find it really rather good).
The issue is probably that the mindless crusading drones have soured the pot on this one. If you've got a legitimate argument for something under-appreciated, (C&C RA3 in your case), that's one thing, and please do so (though, not necessarily right here and now). The worst thing that can happen is you annoy people, and the opportunity for genuine debate is honestly, something that shouldn't be missed.
On the other hand, it's the people who will sit there and throw a freakin' tantrum because you refuse to validate their opinions that really earn the title, and in turn tend to dispense it pretty damn liberally, along with "entitled".
Hornet0404 said:
Also plotholes.
I'm sorry. It may be that my willing suspension of disbelief goes a bit further than the rest of you but I simply can't shake the image that whoever whines that a game/story has plotholes in their story just needs to be spoonfed every last bit of information instead of working it out for themselves (I'm sorry to bring it up again for the 32nd quadrillionth time but ME3 is a good example where I find the story INCLUDING THE ENDING to be rather good).
Actually, there's another one, "good writing."
I get this in one ear from my girlfriend and her Bachelors in English Lit, but even from my own background, there is just plain no such thing in gaming. It doesn't exist. That doesn't mean it can't exist, but there simply are
no examples of it right now.
There are games that manage to keep the story where it belongs, either unobtrusive, or adaptive enough to be interesting, there's games that get a consistent theme or beat going, and there's certainly material to be mined from the writing in games. But, quite frankly, when we're talking about good writing in games, the first name that always comes up is one of the worst offenders: Bioware.
It didn't start with Mass Effect 3, it started way the hell back with Baldur's Gate. But Bioware has some truly atrocious writing, and it routinely gets held up as the pinnacle of writing in the medium.
For the record, I don't think the ME3 ending was that much worse than most of their writing, I just thing that was the moment the spell broke for a lot of people, and they realized what they'd been playing.