Ragsnstitches said:
Kahunaburger said:
Ragsnstitches said:
limberer said:
"Overpowered" usually when used in mmo's pvp. just peoples way of diverting from the fact that someone can beat them by blaming their loss on a particular ability.
WORSE! Overpowered or imbalanced when referring to a
single player game BUT referring to player made input (weapon choice, stat allocation, unit selection etc.)
How is something Overpowered or Imbalanced when not in a competitive setting?!
When it harms singleplayer game balance?
The terms are irrelevant when the player is the one abusing them.
First of all, there is no victim or person who suffers from abusing such things. Essentially, the objective of any game, is to overpower obstacles and enemies. Claiming a weapon YOU CHOOSE or a piece of armor YOU CHOOSE is overpowered in a single player game is like saying "why are you letting me win?"
It's more: "why aren't you giving me a legitimately challenging experience?" There's a specific type of praise that games get that's a mark of good balance - hard but fair. The type of game that gets this praise is a game that expects and requires the player to use every available resource to win, and doesn't unreasonably tip the difficulty either for or against the player.
Many games essentially punish the player for finding an optimal solution to a problem by removing interesting challenges. "Hard but fair" games, on the other hand, allow a player to find creative or optimal solutions to the games' challenges without throwing challenge out of the window.
Compare alchemy in Elder Scrolls and Witcher 1. In the recent Elder Scrolls games, Alchemy is essentially the "I win" button. The game, of course, doesn't tell the player this, and there's no indication the developers intended alchemy to trivialize every challenge in the game. This means that players who want a challenge and spec alchemy without knowing that it is a completely unbalanced option will be unpleasantly surprised, and players that would like to play an Elder Scrolls game as an alchemist, make creative and optimal alchemy recipies, and still be challenged will need to install a mod or ten to fix the content that Bethesda broke. In Witcher 1, on the other hand, harder difficulties
require the player to effectively use their alchemical toolkit against challenges, and mechanics like poisoning keep the alchemical system balanced. The result is a game where you can A) play an alchemist, B) pick optimal potions, and C) be challenged, all at the same time.
In other words, I'd rather play a chess program than play Kirby's Epic Yarn with a lot of self-imposed rules.