Words that gamers use that make you CRINGE!

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lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Capitano Segnaposto said:
Aprilgold said:
I hope it never does BECAUSE Entitled is not insult, its a word that is more or less a term for smart consumers who knows what he was promised or told he would get. You can't turn Nice into a insult, the same goes for this.
...

/facepalm

Please explain your reasoning behind this...
Entitlement: What is owed to a consumer after purchase. It's a noun, and used constantly incorrectly.

Entitled to X: In a state of which you purchased X, and it now belongs to you.

Sense of Entitlement: The state of mind where one feels that something belongs to them.

False Sense of Entitlement: The INCORRECT state of mind where one feels that something belongs to them.

The last one, False Sense of Entitlement, is what people typically mean to say when they say "too many gamers are entitled". Gamers who buy their games ARE entitled to them, by law and common sense. If a consumer buys a game and expects to have a game that can be played and completed, they have a valid sense of entitlement. If a consumer buys a game and expects all the $10 expansion packs for free, they have a false sense of entitlement.

See the difference?
 

DJjaffacake

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Jan 7, 2012
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Crono1973 said:
DJjaffacake said:
Crono1973 said:
DJjaffacake said:
Crono1973 said:
- Immersion (must be those people who tie their kids up/let them starve while they play video games, I want no part of that)
Except it isn't. Immersion is feeling like you are in the game, not spending hours playing it. Most people who like immersion like it because they also like RPGs, specifically the roleplaying part, not because they are bad parents. That is a ridiculous suggestion.
Immersion is what people typing it want it to mean.

Like "mounted combat in Skyrim was needed, it was killing immersion". Someone actually typed that. If you can identify a missing feature and claim it's killing immersion then it's not immersion, that's called over analyzing and guessing. How the fuck can anyone know what's killing immersion if it was never in the game in the first place. Maybe it's because the mounted combat in Oblivion was so awesome? Did they expect Zelda quality mounted combat from Bethesda? After the terrible horseback riding in Oblivion that most people avoided once they tried it!

Immersion is on my list of words that make me cringe because people throw it around too much making it meaningless. Oh and yes, if you are so into a game that your kid starves or drowns, that's immersion!
In that context it is stupid, yes, but that doesn't make the word cringeworthy whenever its used. It's perfectly valid to say, I enjoy x game because I can get really immersed in it, it feels like a real world. Although possibly with dragons. It's like saying the word sausage is dirty. It can be, but only when used in that way, not everyone who says sausage is making a dick joke. The same can be applied to immersion. If someone says, "not being able to kill children is breaking the immersion," they may well be the kind of person you described, but that doesn't mean everyone who ever uses the word is like that.
You want to go through and tell everyone else that what THEY consider cringe worthy, actually isn't?

It's called an opinion. I think the word is overused and misused and therefore I cringe when I see someone type it.
That's not what I intended to say, and I apologise if it came out that way. My problem is your original generalisation that immersion is for "those people who tie their kids up/let them starve while they play video games," is untrue and rude. I know plenty of people who like immersion, myself among them, who are perfectly normal people, and I don't like being grouped with those people just because I like something.
 

Ragsnstitches

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Dec 2, 2009
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Kahunaburger said:
Ragsnstitches said:
limberer said:
"Overpowered" usually when used in mmo's pvp. just peoples way of diverting from the fact that someone can beat them by blaming their loss on a particular ability.
WORSE! Overpowered or imbalanced when referring to a single player game BUT referring to player made input (weapon choice, stat allocation, unit selection etc.)

How is something Overpowered or Imbalanced when not in a competitive setting?!
When it harms singleplayer game balance?
The terms are irrelevant when the player is the one abusing them.

First of all, there is no victim or person who suffers from abusing such things. Essentially, the objective of any game, is to overpower obstacles and enemies. Claiming a weapon YOU CHOOSE or a piece of armor YOU CHOOSE is overpowered in a single player game is like saying "why are you letting me win?"

The reason why it CAN be relevant in multiplayer, is because of deliberate exploitation of any given weapon/mechanic/glitch etc. that can spoil a match and sour victories. In single player, you, the player are the one instigating the exploit... most games have enough variety in tools, units or weapons for you to actively avoid overpowered builds, so complaining that you are using them is kind of pointless. It's self inflicted.

But shouldn't the developers be blamed for not considering the impact the weapons have on the balance of the game? Well...

Balance is related to the topic of difficulty in Single Player games. What's the biggest crux of difficulty? That different people find different things have different levels of difficulty. It's impossible to manage a decent difficulty system that caters for wide audiences, short of a smorgasboard of difficulty sliders which don't really exist anymore and were generally ignored in preference of Defaults.

It doesn't matter what game it is, some people will find certain enemies too strong, certain areas too hard to navigate, objectives too hard to complete etc. There also only so much a developer can do with adjustments to damage output and HP or resource rates.

So what you might consider an OP weapon, another might see it as a godsend in a pinch.

That said, I'm not excusing poor development, but at a certain point these complaints are just nitpicking. If the game offers you something that you consider gamebreaking, it doesn't mean that you actually have to use it (more often then not). As far as I'm concerned, the BFGs and Mammoth tanks of gaming are equalizers for people who struggle... I will stick with my rocket jumps and infantry rushers to keep things fresh.
 

Epona

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Jun 24, 2011
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DJjaffacake said:
Crono1973 said:
DJjaffacake said:
Crono1973 said:
DJjaffacake said:
Crono1973 said:
- Immersion (must be those people who tie their kids up/let them starve while they play video games, I want no part of that)
Except it isn't. Immersion is feeling like you are in the game, not spending hours playing it. Most people who like immersion like it because they also like RPGs, specifically the roleplaying part, not because they are bad parents. That is a ridiculous suggestion.
Immersion is what people typing it want it to mean.

Like "mounted combat in Skyrim was needed, it was killing immersion". Someone actually typed that. If you can identify a missing feature and claim it's killing immersion then it's not immersion, that's called over analyzing and guessing. How the fuck can anyone know what's killing immersion if it was never in the game in the first place. Maybe it's because the mounted combat in Oblivion was so awesome? Did they expect Zelda quality mounted combat from Bethesda? After the terrible horseback riding in Oblivion that most people avoided once they tried it!

Immersion is on my list of words that make me cringe because people throw it around too much making it meaningless. Oh and yes, if you are so into a game that your kid starves or drowns, that's immersion!
In that context it is stupid, yes, but that doesn't make the word cringeworthy whenever its used. It's perfectly valid to say, I enjoy x game because I can get really immersed in it, it feels like a real world. Although possibly with dragons. It's like saying the word sausage is dirty. It can be, but only when used in that way, not everyone who says sausage is making a dick joke. The same can be applied to immersion. If someone says, "not being able to kill children is breaking the immersion," they may well be the kind of person you described, but that doesn't mean everyone who ever uses the word is like that.
You want to go through and tell everyone else that what THEY consider cringe worthy, actually isn't?

It's called an opinion. I think the word is overused and misused and therefore I cringe when I see someone type it.
That's not what I intended to say, and I apologise if it came out that way. My problem is your original generalisation that immersion is for "those people who tie their kids up/let them starve while they play video games," is untrue and rude. I know plenty of people who like immersion, myself among them, who are perfectly normal people, and I don't like being grouped with those people just because I like something.
You're already grouped with those people in a variety of ways. They play games, you play games, your might be the same gender, etc..
 

Ando85

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Apr 27, 2011
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The phrase "try hard" should be removed from multiplayer vernacular. It is just a pathetic excuse people use to justify getting their asses handed to them.
 

Kahunaburger

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May 6, 2011
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Ragsnstitches said:
Kahunaburger said:
Ragsnstitches said:
limberer said:
"Overpowered" usually when used in mmo's pvp. just peoples way of diverting from the fact that someone can beat them by blaming their loss on a particular ability.
WORSE! Overpowered or imbalanced when referring to a single player game BUT referring to player made input (weapon choice, stat allocation, unit selection etc.)

How is something Overpowered or Imbalanced when not in a competitive setting?!
When it harms singleplayer game balance?
The terms are irrelevant when the player is the one abusing them.

First of all, there is no victim or person who suffers from abusing such things. Essentially, the objective of any game, is to overpower obstacles and enemies. Claiming a weapon YOU CHOOSE or a piece of armor YOU CHOOSE is overpowered in a single player game is like saying "why are you letting me win?"
It's more: "why aren't you giving me a legitimately challenging experience?" There's a specific type of praise that games get that's a mark of good balance - hard but fair. The type of game that gets this praise is a game that expects and requires the player to use every available resource to win, and doesn't unreasonably tip the difficulty either for or against the player.

Many games essentially punish the player for finding an optimal solution to a problem by removing interesting challenges. "Hard but fair" games, on the other hand, allow a player to find creative or optimal solutions to the games' challenges without throwing challenge out of the window.

Compare alchemy in Elder Scrolls and Witcher 1. In the recent Elder Scrolls games, Alchemy is essentially the "I win" button. The game, of course, doesn't tell the player this, and there's no indication the developers intended alchemy to trivialize every challenge in the game. This means that players who want a challenge and spec alchemy without knowing that it is a completely unbalanced option will be unpleasantly surprised, and players that would like to play an Elder Scrolls game as an alchemist, make creative and optimal alchemy recipies, and still be challenged will need to install a mod or ten to fix the content that Bethesda broke. In Witcher 1, on the other hand, harder difficulties require the player to effectively use their alchemical toolkit against challenges, and mechanics like poisoning keep the alchemical system balanced. The result is a game where you can A) play an alchemist, B) pick optimal potions, and C) be challenged, all at the same time.

In other words, I'd rather play a chess program than play Kirby's Epic Yarn with a lot of self-imposed rules.
 

SajuukKhar

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Sep 26, 2010
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Even fully speced in alchemy in Elder Scrolls, potions only become OP if you TRY to make them that way.

Having 100 in alchemy and all perks doesn't just make alchemy unbalanced.

It is similar to enchanting, it is only unbalanced if you purposefully do it that way.
 

Kahunaburger

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May 6, 2011
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SajuukKhar said:
potions only become OP if you TRY to make them that way.
Buffs that cost you nothing (beyond the time you spent picking flowers and/or buying ingredients) are inherently unbalanced. You can pause the game, apply whatever buffs are appropriate to the situation, and unpause it. And this isn't an exploit - it's something they meant to put in the game.

It gets worse in Morrowind when you can use Fortify Intelligence potions to exponentially improve your alchemy abilities.
 

IrateDonnie

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Apr 1, 2010
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Lagao said:
Entitled
Fanboy
Petition
Tryhard
Noob/Newb/n00b
"leet speak"
and pl0x.

its fucking annoying.

ALSO

being in voice chat and people saying "LAWL"

seriously, its your voice. LAUGH!
This times two, that stuff really annoys me. That or racism in the chat box that really grinds my gears.
 

Ragsnstitches

New member
Dec 2, 2009
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Kahunaburger said:
Ragsnstitches said:
Kahunaburger said:
Ragsnstitches said:
limberer said:
"Overpowered" usually when used in mmo's pvp. just peoples way of diverting from the fact that someone can beat them by blaming their loss on a particular ability.
WORSE! Overpowered or imbalanced when referring to a single player game BUT referring to player made input (weapon choice, stat allocation, unit selection etc.)

How is something Overpowered or Imbalanced when not in a competitive setting?!
When it harms singleplayer game balance?
The terms are irrelevant when the player is the one abusing them.

First of all, there is no victim or person who suffers from abusing such things. Essentially, the objective of any game, is to overpower obstacles and enemies. Claiming a weapon YOU CHOOSE or a piece of armor YOU CHOOSE is overpowered in a single player game is like saying "why are you letting me win?"
It's more: "why aren't you giving me a legitimately challenging experience?" There's a specific type of praise that games get that's a mark of good balance - hard but fair. The type of game that gets this praise is a game that expects and requires the player to use every available resource to win, and doesn't unreasonably tip the difficulty either for or against the player.

Many games essentially punish the player for finding an optimal solution to a problem by removing interesting challenges. "Hard but fair" games, on the other hand, allow a player to find creative or optimal solutions to the games' challenges without throwing challenge out of the window.

Compare alchemy in Elder Scrolls and Witcher 1. In the recent Elder Scrolls games, Alchemy is essentially the "I win" button. The game, of course, doesn't tell the player this, and there's no indication the developers intended alchemy to trivialize every challenge in the game. This means that players who want a challenge and spec alchemy without knowing that it is a completely unbalanced option will be unpleasantly surprised, and players that would like to play an Elder Scrolls game as an alchemist, make creative and optimal alchemy recipies, and still be challenged will need to install a mod or ten to fix the content that Bethesda broke. In Witcher 1, on the other hand, harder difficulties require the player to effectively use their alchemical toolkit against challenges, and mechanics like poisoning keep the alchemical system balanced. The result is a game where you can A) play an alchemist, B) pick optimal potions, and C) be challenged, all at the same time.

In other words, I'd rather play a chess program than play Kirby's Epic Yarn with a lot of self-imposed rules.
That's a pretty solid case for that... I bow to your superior reasoning. I honestly never considered it from that angle.
 

SajuukKhar

New member
Sep 26, 2010
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Kahunaburger said:
Buffs that cost you nothing (beyond the time you spent picking flowers and/or buying ingredients) are inherently unbalanced. You can pause the game, apply whatever buffs are appropriate to the situation, and unpause it. And this isn't an exploit - it's something they meant to put in the game.

It gets worse in Morrowind when you can use Fortify Intelligence potions to exponentially improve your alchemy abilities.
That's why character created potions are given negative side effects that vary depending on the ingredients you used, and the only way to remove those negative effects is to take the purity perk, which is the level 100 perk, and unless you exploit to level alchemy super fast, it's gonna take you a very large chunk of the game to get to 100.

So unless you exploit, character created potions will have negative side effects for most of the game.

There is damage health/magicka/stamina, damage magicka/stamina regen, Lingering Damage Health/magicka/stamina, paralysis, slow, weakness to fire/frost/shock/magic/poison, Ravage Health/magicka/stamina.
 

Don Savik

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Aug 27, 2011
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I've never heard of Tryhards or Plox, but I already despise the phrases. Plox is supposed to be please? How are they similar at all? And why isn't the much more common "plz" acceptable?

I despise vulgarity when gaming. Yes, most of us at one point have been guilty, but I think these days we can make the gaming community a friendlier place. I don't understand insulting your team on a team oriented game. If they're playing poorly, wouldn't it be more beneficial to give them hints and tips instead of LOL NOOB UNINSTALL? If someone isn't as good as you, nobody worth a damn is going to think poorly of you for helping them.

I don't mind using "gamer" to describe my hobbies, unless someone uses it as a status symbol over others. "Gamer Girls" being the worst offenders, as nobody cares what you're gender is (unless you're a troll), only if you're good at the games you play.

"art". Make games as deep and thought provoking as you want, NOBODY CARES. I don't want to treat my hobby of virtually killing orcs with lightning and swords the equivalent of painting a masterpiece for an art gallery. Seriously, who wants this? Who REALLY wants this? Do we want to start going to school for Art Gaming? "Artistic Intregity" is probably the worst phrase to enter the gaming world. Basically when its brought up, the game designer or publisher did something stupid that nobody likes, and doesn't want to change it because money. Its usually about money, or some kind of licensing thing (aka money).

captcha: UNDER THE SEA!

"and I aint seen a Sebastian the crab for like, a hundred millenia" - MC Chris
 

Suave Charlie

Pleasant Bastard
Sep 23, 2009
215
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Bad kid, even members of my team say it, I just hate it as an insult..

And tryhard as if that is an insult.
 

Skin

New member
Dec 28, 2011
491
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"Balance" - when chess is arguably imbalanced (a much heated topic among chess nerds), you can bet your bottom dollar that your game is not balanced.

"Fun" - #1 review buzzword that means nothing.
 

Vuliev

Senior Member
Jul 19, 2011
573
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21
As a member of the League community, these particular phrases irritate the hell out of me:

"kids/kiddies"
"noob/nab/nub/nob" (and I have seen all of them)
"bads/baddie"
"scrub"
anything that involves using one's ranked Elo as a justification of any opinion (or as a means to discredit others)
any variation of the filter-dodge form of "fuck" (fk, fuk, fcuk, etc.)
"toxic"
"anti-fun"
"OP/UP"
"sheep/sheeps/sheepies/sheeple/metasheep"
"THE META" (and every and all variations thereof)

Ugh.