World of Warcraft: Why is it hated by so many gamers?

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CoziestPigeon

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Dangernick42 said:
bobby1361 said:
First of all, raids are now, 25 man, never have they had 1000 people.

Most people don't like due to the grind.
Yeah most of the raids are, but what I meant was you could take as many players as you wanted, and I'm guessing that the LIMIT is 1000.
You are stupid, or a liar. If you do play this game, you know that the limit is 40. WoW is NOT a 'big epic battle' mmo in the way conan or warhammer are. It is not even close.
 

Abedeus

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Ronwue said:
That man is telling the truth, give him a beer.

I just hate it because it made MMO players stupid. Or at least, it invited all 10-year olds to the gaming and gave them the "challenge" THEY can beat.

And they keep dumming it down for the crowd. Like Guild Wars - used to be a skill>time game, now it's time>money>buttonmashing>skill. Because the more you play in PvE, the better title you have, so you can have better skills. Skills, not skill.

More money - because a person with all campaigns is always superior to a person without one of them.

And finally, if a buttonmashing idiot that doesn't know what skills do wins the game, then there is something wrong.


Worst of all, most of the upcoming or current MMOs are dumbed down so that the "average MMO player" isn't scared by the difficulty level. Because there is no "hill" in WoW you have to conquer to continue leveling/playing.

Even games like Ragnarok Online have some sort of buffer. For example, most people start slowing down on about 50-60 level, then they have to fight harder and harder monsters for less experience. While this certainly makes grind a lot harder, it also prevents idiots from advancing in the game.
 

Dangernick42

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CoziestPigeon said:
Dangernick42 said:
bobby1361 said:
First of all, raids are now, 25 man, never have they had 1000 people.

Most people don't like due to the grind.
Yeah most of the raids are, but what I meant was you could take as many players as you wanted, and I'm guessing that the LIMIT is 1000.
You are stupid, or a liar. If you do play this game, you know that the limit is 40. WoW is NOT a 'big epic battle' mmo in the way conan or warhammer are. It is not even close.
Are they? I've not done any endgame stuff yet so I wasn't sure. But I'm sure i've seen 700 man raids on cities and stuff? Maybe thats about 20 raid groups going in at once lol.
 

Digitalpotato

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Because they don't like it. If you don't like this game that much then you hate its guts and you rarely see people outside its own communities actually saying something positive about the game and like almost every MMO you're dependent on who you play with, even though you can still solo your way a lot, unlike Team Boretress 2 but that's really just a cock-measuring game in the first place.

And the world of warcraft fanbase is like the people in the United States of America. Absolutely positively unpleaseable. There is nothing you can do to please them. You make a bunch of raiding content for the people who came over from EverQuest relieved about the lack of grinds and then all the "Casuals" ***** about how they're essentially locked out of endgame content and quite a bit of the game because they can't amass a raid group together and make 24-9 people work together. Make a bunch of attunements and everyone who misses the big rush to get attuned for the dungeons complains because they can't catch up. Remove attunements and everyone bitches about how you're ruining the game for them. Despite that many of the people bitching ABOUT the attunements in the first place were actually raiders who were sick of doing them over and over and over again for their alts, friends, new raiders, etc. The druids, shamans, and paladins ***** about being specced into healing when they are supposed to be the hybrid characters, especially when their damage-dealing trees are broken and the Priests have one and they're actually allowed to specialize in this tree because it actually works.
Then they finally make them feasible damage-dealers, back-up tanks, and off tanks and then the warriors come in and ***** about how they're losing all their healing and that they were never needed to tank...despite that they were actually bitching about being forced INTO tanking.


The winners in an MMORPG are the ones who whine the most. Alliance claims that Blizzard clearly favours the horde...and yet when we rerolled horde, instantly, the same people who whined hard about the horde were now whining about the alliance...I mean WTF?! You know it's balanced when everyone is crying about each other instead of everyone crying about warlocks and Death Knights or Mages. And yet Mages seem to be perfectly alright with something everyone has united against.
 

lightingbird

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I'd like to explain why I don't like it.

Keep in mind, I don't like it but it's not hate. I think they have done an amazing job with marketing. The quest system is really nice. Graphics are really good and the game has a lot of features I wish most of the MMO's had as well. The community looks pretty nice and clearly large. The main reasons I do not like it are as follows:

1. There is no real pvp.

-Sorry playing capture the flag in a fantasy game just really fit the mold. Why not have interactive meaningful fights? Hint..Hint.. Dark age of Camelot.

2. The mentality of the average Wow Player.

-Most have never played anything else. So they are mostly fanboys. How can one be a fanboy about anything but haven't tried ANYTHING else. Odd. When they come to other games, they are usually the players that need the most help, expect every game to be like Wow, and in the end usually complain completely too much.



Thats pretty much it for me.
 

Dangernick42

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The Capture the Flag PvP is crap yh. However, the ones later on when you get to siege bases and stuff using tanks and catapults is fun.
 

John Funk

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I'm not sure. It's a brilliantly designed game, and easily one of my favorites of all time. I have the hunch that most people who mindlessly bash it haven't ever played it and are just parroting what they've heard from others - though I don't doubt that there are more than a few bitter ex-WoW players in the bunch. The most fervent bashing of FFXI I've ever heard came from a friend who used to play it religiously, for example.
 

Gotham Soul

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The only thing I'd like to say is that, be aware that stereotype is very much defining your opinion of WoW players as sun-fearing lifeless gits. There are jackasses in every online game's society, so I don't believe it's fair to judge everybody based on those people.

I'm successful, I play WoW plenty, and most of the people I've met on it are now good friends. Raids are certainly a fresh experience and while getting up there will probably be too tedious and boring for some, the reward is certainly worth it.
 

Dangernick42

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I think that WoW is more social than it is antisocial. It's a good thing to talk about with friends and stuff if other conversations have dried up.
 

Cowabungaa

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CoziestPigeon said:
Because WoW is really, really not a good game. 100% grindfest, shittiest customer service EVER, and horrifically imbalanced classes in what it tries to do with pvp. It is an MMO for people new to MMOs, and the only redeeming quality is that there are so many other fuckwits playing that you can find people you are smarter than.
100% Grindfest? I beg to differ, really, sure there is grind, heck in a way almost every game is a grind, even Counterstrike: kill 10/12/20/whatever terrorists, and do it all over again! I think that, when people say it's grindy, is that there isn't a lot of content and that you're forced to do the same stuff over and over again. That's both true and untrue. It's untrue for the leveling, actually getting to 80. There are plénty of different area's to quest and dungeons to explore. It's true when you enter endgame content, but only after a while. And that makes sense, if you've seen all the content, there is nothing else you can do then do it over and over again, instance grinding for achievements for example. That bores me to tears yes, hence why I stopped playing 3 months after WotLK was released, all I could do was do the same stuff I already did again and again.
 

Valiance

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Dangernick42 said:
I'm not saying it's flawless, I'm just saying that a lot of the arguments people have against it are false, and could easily be disproved if they palyed the game for the trial.
But the game is just bad.

It was fun and interesting for a bit...

Then, after a while, I realized the game didn't start until 60/70/80.

And the game's endgame was actually somewhat challenging. Then BC came out and I thought it was a joke, then 3.0 came out and it was a TOTAL joke, and then WotLK came out and it's so fucking bad, from what I've heard, that I quit since if people in greens can go into 25 man naxx and full clear everything, and all the game's content is down in 3 days, then it is not hard.

The way it is now, I would be able to play once a week, raid everything, be done, and "go do something else" for the rest of the week. I'm not paying for a game that's only fun 4-6 hours a week and only with other people.

PvP is so incredibly BAD, don't even tell me, I had season 4, I did warrior druid, my arena ratings weren't pro, but they were respectable, I wasn't a 1500 scrub or a 1600 player who thought he was good...I got past 2000, I remember that much, but I don't think I hit 2100...Never got shoulders. Oh well. You know why? Mage/Rogue is only beatable by Warrior/Druid when they make a mistake.

Arena is inherently imbalanced, to the point where I had to counter-comp depending on who was queuing against me.

If PvP didn't have arena, ugh, I don't think I have to form an argument against AV and the changes against it...But at least it's not class-balance, it's just bad players.

But this is why the game is hated by me:

-The gameplay: Walk up to this, rightclick. Spam 1. Okay, do that again. This is levels 1-80 aside from the random gimmick quests. If you're a ranged class, leftclick something, get in range, 2222222222222222222222 until it dies, and then repeat. THAT IS THE WHOLE COMBAT SYSTEM. There is no skill, there is no aiming. It is gear, and if you know what a "rotation" is, later on (read: summon water elemental, frostboltx99).

-Raids: 25 people doing MUNDANE TASKS. If everyone moves out of the fire...if everyone just presses the same 2-3 keys and reacts to the scripted event as it's described on a website...there's no problem. OF COURSE, the raid HAS to have 1-2 TOTAL retards, who ruin it for everyone else. The kind who can't look up a DPS cycle for 5 minutes because "it takes too long." The kind who don't know where to turn in their tier 6 token. The kind who forget to hotkey their Tears, and you wipe on Archimonde because of THEM, YET AGAIN...

-Game Balance:
~Favorites of the month: LOL MY CLASS POPULAR RIGHT NOW, IMMA WIN! PPL GONNA CRY ABOUT IT AND IMMA STILL WIN! (deathknight). I see classes get good changes, and then get nerfed back into the ground (read: Paladins), and that player-base has dealt with being terrible SINCE THE START OF WoW. I don't know how the game would be fun at all.
~Racials: If they didn't let people use racials in arena, I'd be fine with it. The game is stupid imbalanced as is. NE rogues got another level of stealth, Tauren ANYTHING got warstomp (reason I lost the 2100 game), Orcs Warriors basically got two death wishes, and what the hell? Dwarves get stoneform and TREASURE FINDING. HELL YES. Oh, and undead get -another- fear break, and humans get a reputation gain. Gnomes get another PvP trinket on a 1:30 cooldown. That is stupid powerful.
~Rogues: Permastealth in ANY MMO is ridiculously powerful on a PvP server, because it lets you choose if you want to fight, and how you want to start that fight. I'm not gonna bother with this because it's been done to death.
~RNG: Plenty of my arena matches came down to my Mace Stun. That is not skill, that is luck, and that is frustrating.
~GCD: Options to react are taken away. That is not fun. Explain to me why seeing someone casting a 1.5 speed skill and not being able to do anything about it because you just hit stormstrike, and because of inherent game lag, even if you hit earthshock when he has .2 seconds left, his cast will land anyway.
~Lag: I have several screenshots of "You gain spell reflect" "xxxxxx's Fireball hits you for 4k damage. You die." And I still have the spell reflect buff. I have screenshots of "Your pummel interrupts xxxx's fireball. Xxxx's Fireball hits you for 4k damage. You die." It's an inherent problem in an MMO game like that, and such lag ruins arena and PvP in general, affecting balance for classes that need to react to other problems.

-What it does to people: You can't deny it. You cannot be a "casual" WoW player and have an 80 character that raids. (actually, with all their dumbing down of an already-dumbed down game, you probably can now, but you couldn't do that at 70 when I played, and you CERTAINLY couldn't do it at 60, from what I heard about 'the good old days'). Any friend I know who plays WoW does so for a long period of time, obsessively, and they don't realize it's the only damn thing they talk about. I see kids at college playing in the hallway...And every time I hear someone talk about it, I want to punch them because they're so ignorant to everything. I know more about the game and 80 raids than them, and I don't even play it.

-The social aspect: WoW is a glorified IRC. There were days when several people I know just sat in Shatt and talked to eachother. Or just did some mindless Rep grind as they chatted with people. Why am I playing a game to not play a game?

-Groups: People should be required to know their role in an instance. People should be required to not be terrible. There should be servers for people who have reflexes, like, test people at the start of the game or something. At times, it felt like I was one of the only decent tanks on my server. I tried DPSing in groups, and it was so damn boring and I was so scared someone else would screw up (because most of the time they did, and I don't have a [bubble/sprint/vanish/blink/invisibility/earth elemental/cat-form-dash] to get away from problems.

-Community: All people do is complain (irony since I'm complaining now). Nothing is ever good enough. Nothing pleases everyone, but it seems something displeases everyone too, and I've never met someone who is 100% satisfied with the game because it's pretty impossible to enjoy unless you're just "leveling up with a friend."

-NPCs: Their AI is TERRIBLE, their quests are terrible, I certainly don't feel like a hero bringing some guard his lunch, or killing some spiders, but I certainly don't feel like a hero after killing Vashj either (even though that was one of the few interesting and fun boss fights that this game had). Aggro tables lead to a very controllable fight, so there isn't much excitement in PvE until someone screws it up.

-Battlegrounds: This deserves a separate topic because even though I enjoyed it when a healer would follow me and I would generally annihilate everyone, that does not make a game fun. I would only beat people because of bad class balance, or because I had more gear because of them. There was no skill involved in the game (unless you count 1v1 fights vs other warriors (geared better than me at the time) where I would disarm them and then put on a weaponchain when they were about to disarm me, but that's not skill, it's just knowing wtf to do). The lack of tactics, strategy, and the blind idiocy that plague battlegrounds (and their respective chat rooms) are geat. Alliance side, when you lose, it's "lol horde's better" and people complain about imbalances. Horde side, when you lose, everyone just blames each other for sucking.

-Achievements: Again, arbitrarily increase game time for people because they are supposed to go do a bunch of bullshit for arbitrary points. Here's how it works: Anyone with more points than you has no life, and everyone who has less than you sucks at life. That's pretty much how everyone acted about them, and honestly, I don't think I want to have 50 virtual pets in a fake online world.

Now, trust me, the game has plenty of good aspects, but you asked me why I hate it, and that sums most of it up.

The only fun things in this game were taken out once Blizz found out I actually kind of liked them, like old AV and walljumping.

The only fun parts of this game are the social element, and I'm not a very social person overall, and even I had a full friends list.

Also, I only complained about the endgame, since leveling is just the same damn thing over again and again, tolerating badly rendered models and stupidly unresponsive controls and a bad, boring combat system...And warriors probably had it best, since they had a "if the enemy does this, then you can do THIS!" system (see, revenge, overpower, etc...) and I had an incentive to kind of pay attention instead of spamming 1-2 abilities.

Anyway, there was a time where I had pretty much nothing else to do on the game, and I felt like I had beaten it. I didn't realize I didn't beat the game until I stopped logging on.
 

Faeanor

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Dangernick42 said:
gibboss28 said:
Anyway. I don't see why you (the OP) cares so much about why its hated. If you enjoy the game then good for you, if someone doesn't like it well good for them.
Well, i don't mind if someone has played the game and decides it's a bad game or anything like that, that's their decision and their opinion. What does annoy me is the people who insult players of WoW and other MMORPGs when they have never even played one. And yes, the RP servers suck. It's no different to any other online game, it's just got the reputation for Nerdiness because of the RP servers.
Ahem. You are wrong about RP servers. Those are the best servers on WoW because of the RP policies. You won't see someone named xxxdickfacexxx running around because you can flag them for renaming and the GMs will handle it. Good luck doing that on a regular server. They also have a stigma so most players avoid (yes, I'm talking about the stupid ones that no-one wants). You still find some heavy RPers, but they can be avoided without much effort.

But WoW really sucks now. The game wasn't that hard to begin with, but Blizzard won't be satisfied until every class is "on a 4 button spell rotation." I wanted to rip out their balls when I heard that.
 

Cucumber

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Hehe, was waiting for another flame war to shine up, but I won't be very hostile this time.

On-topic: Reading what makes people don't like the game is a bit confusing. Not because of the content, but because it's difficult to separate flame from well-rounded arguments sometimes. And I don't consider a flame as an valid argument, since it might colored by personal preferences or blinded from anger and frustrations.

Here's an example:
[quote user=Ronwue]
When the servers finally shut down, you have just spent 1000$ worth of other games on World of Warcraft. With that money you could have bought a shitload of games that were all better, more lifechaning, more fulfilling, more thought provoking and most importantly MORE FUN than world of warcraft. Dwell on that thought for more than a second.
[/quote]
I've marked out the argument thats based on personal feelings and not facts. What is it that justifies that statement? It might be a bit bold of me to claim that this statement never is going to be 100% true. This could be solved if you just IMO'd. But you didn't, and this allows me to reflame:
/flame
Number 3. Recurring payment. I have already payed for the content in this game. Why do I need to pay more? I agree, new content needs to be payed hence expansion packs. Hell make em pay for patches. But not recurring payments.
These are both written by the same user, but this time, there's more thought to it. And I personally agree.

But! :
It's true that this money is awkward spent, but if you think this'll justify the retardization of the wow-player, then I'll be pointing you in the direction of my friend.

This 'friend' of mine constantly criticizes me for paying for a wow-subscription. He justifies it with himself playing CS:S. I ask him:

"What about your server in CS:S? You pay for that too, right? Doesn't it count as the same? Isn't CS:S as repetitive as WoW?"

You wanna know what he answers?
"Stop being stupid, that's totally not the same!"

Am I the one being ignorant?

What I'm trying to say is that there's people who pour money into games constantly everywhere. WoW-players are just the most exposed and easiest to pick on. Sure it's repetitive and my progress might be wiped when the servers go down, but I've taken all of these things into consideration when I started playing. And I find this repetitiveness quite entertaining!

I'll be using CS:S as an example here again (Fictional story here, only trying to make a point, I personally love CS:S too):

Me - Isn't CS:S repetitive too? You just run around and shoot people?
Other guy - No! There's a lot of tactics behind it!

Me - Wait, the Player vs. Player arena in wow also has a lot of tactics behind it?
Other guy - No it's not, it sucks because it's determined by numbers! No skill involved whatsoever!

Me - That might be true, but how come the skilled player always wins? Luck? And are you sure that it is defined 'suck' when luck is involved, or is that personal preference?

I could go on, but I think you get the point. It's a matter of preferences, nothing else. Some things are obvious, as the subscription fee. Yeah, It stinks, but if people try to defend it, take note if it's flame or based on reasonable arguments.

Don't sink to the level where you bloat out stuff that you know is either not true, could be reversed against you, or applies to many other people. This is fan boy behavior. I can relate to many of your arguments against WoW, and to some of them I actually agree. But don't shun people as retarded because they play that game. Consider them retards when they do retarded stuff!
 

GothmogII

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Faeanor said:
Dangernick42 said:
gibboss28 said:
Anyway. I don't see why you (the OP) cares so much about why its hated. If you enjoy the game then good for you, if someone doesn't like it well good for them.
Well, i don't mind if someone has played the game and decides it's a bad game or anything like that, that's their decision and their opinion. What does annoy me is the people who insult players of WoW and other MMORPGs when they have never even played one. And yes, the RP servers suck. It's no different to any other online game, it's just got the reputation for Nerdiness because of the RP servers.
Ahem. You are wrong about RP servers. Those are the best servers on WoW because of the RP policies. You won't see someone named xxxdickfacexxx running around because you can flag them for renaming and the GMs will handle it. Good luck doing that on a regular server. They also have a stigma so most players avoid (yes, I'm talking about the stupid ones that no-one wants). You still find some heavy RPers, but they can be avoided without much effort.

But WoW really sucks now. The game wasn't that hard to begin with, but Blizzard won't be satisfied until every class is "on a 4 button spell rotation." I wanted to rip out their balls when I heard that.
Forgive my ignorance...but why would want to -avoid- heavy RP'ers on an RP server? Unless the word heavy has taken on some negative connotation in connection with RP'ers since last I checked...

Then again...isn't that like going on to a PvP server and pointedly not participating in PvP? Sure...whatever floats your orc and all that...but why would you want to?

Edit: Also, come to think of it, wouldn't the haters be in the minority? That is...if the statistics are accurate, and several million people play WoW, -even- taking into account that many of those may be goldfarmers or unused accounts...that's still a lot of people...more than the people who actively dislike it. And -actively- mind, obviously the people who -don't- play it out-number those who do.

But that doesn't really mean anything I guess. As the old satirical adage goes: One million smokers can't be wrong?
 

John Funk

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Dec 20, 2005
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Also - anyone who refers to WoW as a "grindfest" has never played a game where you actually have to grind. Just sayin'.