Broloth said:
Only two things I had a problem with.
Dangernick42 said:
-The gameplay: Walk up to this, rightclick. Spam 1. Okay, do that again. This is levels 1-80 aside from the random gimmick quests. If you're a ranged class, leftclick something, get in range, 2222222222222222222222 until it dies, and then repeat. THAT IS THE WHOLE COMBAT SYSTEM. There is no skill, there is no aiming. It is gear, and if you know what a "rotation" is, later on (read: summon water elemental, frostboltx99).
This is any MMORPG.
Dangernick42 said:
~Racials: If they didn't let people use racials in arena, I'd be fine with it. The game is stupid imbalanced as is. NE rogues got another level of stealth, Tauren ANYTHING got warstomp (reason I lost the 2100 game), Orcs Warriors basically got two death wishes, and what the hell? Dwarves get stoneform and TREASURE FINDING. HELL YES. Oh, and undead get -another- fear break, and humans get a reputation gain. Gnomes get another PvP trinket on a 1:30 cooldown. That is stupid powerful.
Will of the Forsaken: Removes any Charm, Fear and Sleep effect. Since only 3 classes can fear another player (Priest, Warrior, Warlock) and since the only class with a Charm is Warlock with a succubus out, AND no one can sleep Humanoids, I don't see how this is a "free break".
How does Treasure Finding or Diplomacy help in an arena? And how come you mentioned Diplomacy and not Perception (yes double Human Rogue beat any other combo because they could see stealthies first and 'cause double blind/sap/vanish was pretty OP at the time) or Every Man for Himself: Removes all movement impairing effects and all effects which cause loss of control of your character?
You quoted me, not dangernick.
Anyway.
1: That is not entertaining or enticing gameplay. That should not be how MMO games are, it is not fun or exciting. Planetside is an MMO'rpg' , is it not? It doesn't work that way.
2: I said FEAR BREAK, not free break, because it is a fear break. And you should not look at it as "three classes." You should look at it as Powerful combos? Warrior/druid, Priest/rogue...And it helps against these powerful combos in 2s. 3s, RMP, for example, was popular, and it helped against that.
When I played, Every Man for Himself wasn't there. I forgot about Perception. It was overpowered. They recently changed that too. Besides, if you wanna talk about perception, that's only helpful against TWO classes (unless you count mage invisibility), and by your measurement of effectiveness, is even less useful.
Every Man for Himself just lets you equip another trinket. It doesn't stack with your PvP trinket. So you have the option of a little more burst or survivability...But you'll be stuck in the second stun or a fear either way.
Anyway, Humans have that, which is arguably good. Perception was nerfed and they got that instead. Dwarves have stoneform. That helps them against a few melee classes (extra armor oh boy), and rogues because of bleeds/poisons. That's about it, at the time, anyway. Draenei are worthless. Gift of the Naaru (is?) was a total joke. Nightelves had shadowmeld, which was fine for druids to get a little extra free drinking, but it really depended on your play-style. Gnomes have a great racial, and that's it for the Alliance. Overall mediocrity.
Horde, the only races with bad racials are trolls, really, and even they have relatively alright racials. Bloodelves have an extra silence, a ranged "+combat" move (mana tap stopping my druid drinking). Tauren get extra HP (it was more back then...), and WARSTOMP, something that ought to be removed from the game for being so good. Orcs get their Blood Fury, and a frickin' stun resist (I know it was changed to duration now, but that's still very good). Troll berserking is mediocre, and will of the forsaken is pretty good. Overall, they get better racials.
That's just how it is, alliance has more PvE focused racials, and horde have more PvP focused traits. Which is why I think racials should be disabled during arena... :/