Worst ending in a game.

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Nuclear Pancake

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Aug 29, 2009
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Lol i know when it asked me if i sould send Fawkes 'I though well hes got the best chance and one of us has to do it' 'Anyway i could be a chancellor of the new world or something'
 

repeating integers

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Mar 17, 2010
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Battlefield: Bad Company 2.

The last level was the most terribly designed arbitrary and anticlimactic piece of crap I've ever seen. Allow me to explain.

The level is a series of 2 or 3 tiny, completely linear corridors each with about 3 guys in them. The game arbitrarily forces certain weapons into your hand to deal with each one in the way it wants you to. First corridor? You must use this special assault rifle. Second one? Here, have this automatic shotgun. It's incredibly repetitive, incredibly linear and very short, not to mention boring.

And then, you get to the cockpit, and find that nobody's there. The main villain (Mr. stereotypical Russian evil guy, see playthrough of Duty Calls) gloats at you from a TV screen as his EVIL CONTRIVED SUPERWEAPON OF DEATH prepares to fire. But evidently, it does nto enter his mind that you can just walk over to his location! What a bumbling ninny!

Anyway, when you get to his supposedly foolproof office containing the evil superweapon and break the glass of a window to make a way in, he's like "OMG! How could this happen!? I never thought somebody would break the glass to get in! Curses!" The game then forces a pistol into your hand for absolutely no reason whatsoever and makes you shoot the superweapon with it until it asplodes. Any particular reason I couldn't use the Assault Rifle you thrust into my face about 10 minutes earlier? Why, DRAMA, of course!

The plane then begins to crash and burn, and you all jump out and activate your trusty parachutes. However, Mr. EvilRussianGuy has also jumped out (evidently, his mastermind-level brain forgetting to grab a parachute of his own), and you have to shoot him with the same pistol as before... before a stupid and completely arbitrary (noticing a theme here?) time limit runs out, or you lose and have to try again. Lemme clarify this for you: The big bad guy of the series, the guy you have to chase throughout the entire campaign, the guy who carries the threat of wiping out the USA, poses no threat at all other than a stupid time limit, and takes a mere few pistol shots to kill. You know the trope Anticlimax Boss? This guy is the lord grand master of it.

Oh, and after the ending cinematic throws you with a silly plot twist, the end credits don't even have any music. It's just the ambient sounds of the main menu. I made a vow long ago to sit through the end credits of every game I take the time and effort to complete, but doing this here was a bloody ordeal.

It's a shame, really. The rest of the campaign was decent, and the multiplayer is excellent. I'm hoping BF3 will have a better climax.
 

Captain Pancake

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Javarock said:
Fable 2, Then Fable 3...

Haven't tryed Fable 1... But beacuse of the latter two Im assumeing they do that same skip around the final boss fight....

And the whole shadow possesing your meantor in Fable 3 wasn't close to a boss fight... You should have been able to kill him, THEN fight the actual beast :p
The original fable's ending was actually relatively epic, not to mention having a better antagonist than the latter two games.


Jack of blades>>>>>>>>>>>>>>Lucien or 'the darkness'
 

Lordpils

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Aug 3, 2009
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Troublesome Lagomorph said:
Kotor 2.... It's so bad I don't even want to explain, man... UGH.
While I'll freely admit that ending was an insult to all life currently living on this planet I also feel obligated to tell you that there is a mod that puts all of the cut content back in and makes the game so much better.
OT: Prince of Persia reboot, Oblivion, Fallout 3 originally had a bad ending, Fable 2 and Fable 3 and Of course KoTOR 2.
Edit: Oh and I forgot Bloodwings: Pumpkinhead's Revenge! Wow that was fucking terrible. Seriously look it up on youtube or better yet go to Spoony's website.
 

HandsomeZer0

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Dec 6, 2010
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Resident Evil 4. while the game was gold the ending was cliche, but it was trying to be deliberately camp.
Actually Resident Evil 5, that shit sucked.
 

9Darksoul6

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Jul 12, 2010
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Assassin's Creed II.
I was expecting the end credits of LOST after that ending. Twists like this make you feel writers are making everything up as they go along (and they are: 2012? Templars? Aliens? Fucking Greek Godess Atena?! WTF really).
Heard that the AC Brotherhood's one is even worse.

The Indigo Prophecy.
Guess what, it was U.S. Military vs. Demons vs. Self-Aware Artificial Intelligence vs. Sorcerers vs. People who live in the sewers vs. a Guy with Telekinsis all along. Makes sense.

All those games (ex: Still Life) that tell you:
"And... we've run out of budget. The end."
Literally the worst way I can think of to end a crime mystery story.
 

RicoGrey

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Oct 27, 2009
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Disturbed-hell said:
Without a shadow of a doubt: STALKER - shadow of Chernobyl. It makes you fight thru dozens of ridiculously overpowered military elites which are always behind cover when you are in the open and then all you get for beating them is a pile of rubble sitting on top of you. And I played on easy so I dread to think what they can do on hard.
That was actually just ONE of EIGHT endings, that actually were not part of the "real" ending. The game had translation issues which could make the storyline hard to follow, which means you may have missed some clues on how to find the real ending. However, the real ending involved about 1 - 2 more hours of gameplay past that point, and the real ending even had like 3 different endings depending on what you chose. It was quite good in fact.
 

StormShaun

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Feb 1, 2009
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Fallout 3 (before broken steel, ending) I had to wait an fuck load of time to get the DLC
Fable 2 (No boss fight, seriously, so anti climatic)
Fable 3 (Gay boss fight, and again anti climatic and also either be a dick and everyone hates you and they live or no one lives and everyone loves you, GAY)
Half Life 2 (No Ep 3....yet)
Halo 3 (Open ending?)
Assassin's Creed Brotherhood
Fallout New Vages (No continous ending, DLC?)
KOTOR 2 (WTF)
Dragon Age Origins ( what happens afterward....not satisfied)

Sorry about this last one but not the ending but...
The Elder Scrolls IV: Oblivion (Great game, good ending but no big boss fight) :(
 

Genixma

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Sep 22, 2009
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Kingdom Hearts II.

You got the girl, your best friend is now on your side, you've now killed the same guy (technically) twice. You found the King you've found your friend. You've set everything back to normal. The heartless have been stabilized, the nobodies are basically gone! And you've gone back home...what more do you want? Kingdom is safe, Radiant Garden is back to normal. You even got a second Sephiroth versus Cloud duel that isn't Final Mix. But no you have to go on to another sequel but first before you go to that sequel you get a bunch of pre- and in between-quels that feel like they were meant to be fillers because you've ran out of ideas.

I hate you so much SquareEnix/Disney.

On a side note have fun with FFXIII-2 because X-2 came out SO well.

Off Topic: P.S. Thank you for casting Mark Hamill and Richard Nimoy in Birth By Sleep as opposite factions. I see what you did there whole Star Wars versus Star Trek scenario.
 

SwimmingRock

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Zaharias said:
Has no one here played Clive Barker's Jericho? That is easily the worst ending ever...if you can even call it that.
Crap. I'd actually blocked that out. I don't get how a game can spend so much time building up backstory only to then drop it all down a well and just end. You would think sequel bait, but there was obviously not going to be one. Baffling.

However, I still think Dungeon Siege 2 was worse. It's a movie where a character basically says:"You beat the bad guy! But he wasn't the real evil mastermind. Want to know how it ends? Buy the expansion coming out in several months. LOL!" Needless to say, I did not. I can't recall any other game where I was just flat-out trolled by the developers like that. It's a shame, because I really loved that game until the final boss fight and ending, but that last half hour made me so angry I turned the game in for store credit that very day.

Even now, many years later, I still can't read about Dungeon Siege 3 without scowling reflexively. I'm also not buying that one until I have some kind of guarantee, from a reviewer I trust, that the game doesn't just end with the developers slapping you in the face with their cocks again.
 

Hellion25

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May 28, 2008
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Playing through Shenmue II on my dreamcast made me realise just how much I hate the entire fourth disc. One massive and meandering walk and talk with pointless QTEs followed by faffing around in a cave until I get it to light up and stare at a floaty sword. The end. Made even worse by the fact that it was the end of the series and we never got to see the rest of the story.
 

gamepopper101

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Aug 12, 2009
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Sonic Chronicles: The Dark Brotherhood

Any ending that outright tells you that you'll need to play the next game in order to continue the story and follows with a credit sequence made from dialogue boxes is the dumbest way to end what was an actually a good Sonic title.
 

Sebenko

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Dec 23, 2008
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Disturbed-hell said:
Without a shadow of a doubt: STALKER - shadow of Chernobyl. It makes you fight thru dozens of ridiculously overpowered military elites which are always behind cover when you are in the open and then all you get for beating them is a pile of rubble sitting on top of you. And I played on easy so I dread to think what they can do on hard.
You played on easy AND got one of the crap endings?

Try again, and do it properly.
 

SimuLord

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Aug 20, 2008
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Ewyx said:
Again? Original Fallout 3.
Fallout 3 without Broken Steel is like a Reese's Cup without the peanut butter. You can appreciate it on some level on its own chocolatey merits, but it takes all the parts for it to truly be an all-time classic, y'know?