Legion said:Fallout 3's, always (not Broken Steels). Not because of what happened, but because it's illogical:Sacrificing yourself to save everyone was OK. What wasn't is how they made it so two companions could have done it for you safely but refused to as it was "your destiny". Simply removing them would have made it OK.
Normally I'm okay with the protagonist your playing to get killed off in a more linear type game but with a game like Fallout 3, you expect to be able to go back into the sandbox after the climax.
They should've at least warned you or just made an automatic save before you start that last quest.
They should've at least warned you or just made an automatic save before you start that last quest.