Worst game you ever played that wasn't full of bugs/glitches?

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maninahat

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canadamus_prime said:
maninahat said:
In fairness, a lot of them are poorly translated, so perhaps I am not getting the real deal...so to take the title of worse game, it would have to go to the Western made Katawa Shoujo, for being a mawkish, tedious, poorly designed game who's primary means of player engagement is to promise eventual pictures of naked (most likely) underage girls.
The big problem I had with Katawa Shoujo is that, unlike other visual novels, my control over events was nonexistant. I haven't played many VN, but the few I have played I had more control over events than I did in Katawa Shoujo. It didn't help that I liked all the love interests, but I hated the protagonist.
That does seem to a be common problem. Also, the choices you are occasionally allowed to make are actually fairly arbitrary ones to make ("Go to the library" vs "Go to the roof") - the purpose of these choices is to guide you into dating a specific girl, but you wouldn't actually know that from the choices themselves. My decision to go to the shops or stay at home today shouldn't be my primary means of deciding who I'm going to fall in love with.

I always recommend the works of Christine Love, which actually give you meaningful, regular choices that are relevant to the matter at hand.
 

Canadamus Prime

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maninahat said:
canadamus_prime said:
maninahat said:
In fairness, a lot of them are poorly translated, so perhaps I am not getting the real deal...so to take the title of worse game, it would have to go to the Western made Katawa Shoujo, for being a mawkish, tedious, poorly designed game who's primary means of player engagement is to promise eventual pictures of naked (most likely) underage girls.
The big problem I had with Katawa Shoujo is that, unlike other visual novels, my control over events was nonexistant. I haven't played many VN, but the few I have played I had more control over events than I did in Katawa Shoujo. It didn't help that I liked all the love interests, but I hated the protagonist.
That does seem to a be common problem. Also, the choices you are occasionally allowed to make are actually fairly arbitrary ones to make ("Go to the library" vs "Go to the roof") - the purpose of these choices is to guide you into dating a specific girl, but you wouldn't actually know that from the choices themselves. My decision to go to the shops or stay at home today shouldn't be my primary means of deciding who I'm going to fall in love with.

I always recommend the works of Christine Love, which actually give you meaningful, regular choices that are relevant to the matter at hand.
No kidding. I wanted to pursue the burn-victim girl (I forget her name), but I ended up on Emi's path and I have no idea how.
 

Politrukk

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someguy1231 said:
Whenever the subject of "What's the worst game ever?" comes up, the most popular choices are almost always games with huge amounts of bugs/glitches that make the game practically unplayable. Examples include Big Rigs, Superman 64, Sonic 2006, and Daikatana. All of these games were obviously put together very poorly from a technical point of view, and their reputations clearly suffered for it.

However, when we think about bad games, let's put that idea aside for a moment. "Lots of bugs/glitches" is hardly the only criteria for what makes a bad game. Maybe the subject matter just seems too niche/esoteric, or just plain boring. Maybe it's too short for its asking price. Maybe the gameplay is too shallow (see the recent backlash against "walking simulators") or quickly gets repetitive. Maybe the game's artstyle is just too bizarre or grating for you, especially if it seems to clash with the tone of the game. In other words, these games do what they're supposed to do, but "what they're supposed to do" just isn't very fun or interesting to you.

So, what are your picks for such games? Mine is Final Fantasy XIII. I don't remember seeing any outright bugs or glitches in the game, but the game's shallow, cliched characters, obvious linearity, confusing story (even by FF standards) , and mediocre-at-best combat made it completely forgettable for me. (I also bought it at full price, which makes it particularly bitter for me)
Agreed I absolutely dropped Final Fantasy 13 and as I had never played a FF before it dropped my interest in the series completely


Lufia Erim said:
Why don't people just make a " games you absolutely hate" thread. That what these things boils down to. I mean seriously is Final fantasy 13, dragon age 2 and final fantasy 8 are the absokute worst games you have ever played then either you haven't been playing games long, you haven't played many games or lady luck is your ***** ( meaning you are very lucky).

OT: street fighter: the movie: the game. It was a terrible. Ps1 game.
Final Fantasy 13 was perhaps objectively not the worst game of all time but for a lot of people looking at it from their own perspective it was just an incredible let down and dissapointment, for me all the hype that has always been Final Fantasy just culminated in a dud when I played 13, but I know a lot of people who actually were fans and just dropped the franchise due to what 13 was in of it self.
 

Politrukk

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Fox12 said:
Dragon Age 1. Oh my god, it was so uninspired. Just a list of the worst fantasy cliches imaginable, done in the laziest way possible. It was such a slog. The DLC was flat out insulting.

Half Life 2. I don't get it. It was even more linear then COD and FF13, the gameplay was archaic, and there was almost no plot. I just don't get this game.
Seeing the comparison you are drawing I can assume you weren't old enough to play Half Life 2 when it came out?

That's a whole lot of years between the named releases.


That's like calling out pong for having worse graphics than some game that recently got panned due to the graphics being horrible.
 

09philj

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maninahat said:
In fairness, a lot of them are poorly translated, so perhaps I am not getting the real deal...so to take the title of worse game, it would have to go to the Western made Katawa Shoujo, for being a mawkish, tedious, poorly designed game who's primary means of player engagement is to promise eventual pictures of naked (most likely) underage girls.
That game hinges on whether you buy into the story, which I did, wholeheartedly, every time. I didn't play twenty hours of it for the porn; I did it for the plots. Sure, they're a bit sappy and/or nonsensical in places (End of Lilly's route, I'm looking at you), but like a lot of people, I'm a sucker for that kind of thing. I can see that it would suck if you weren't though. Hell, I rag on The Last of Us all the time for the same reason. Also, don't worry, I'm pretty sure the girls are all 18.
 

Nazulu

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My worst games are the ones that managed to piss me off the most, or find a new way to disgust me. Like SSB Brawl. A sequel to Melee hyped to hell and back with shitty game play with hardly any way to combo and random tripping. A game that's mainly about the game play couldn't even get that right.

Or Final Fantasy 10 with amazingly poor corny as hell characters to listen too, fucking stupid designs like they're trying to be bad ass versions of the Beach Boys, and goofy hair. Along with a story that flips and flops on about random shit like how the dead don't stay dead in their world, some weird monster that can destroy entire civilisations but can obviously be taken down by some stupid looking kids, and many dumb story ideas that make it just like bad fan fiction. And then it just repeats things like the same mobs and bosses over and over, with boring puzzles or mini games to boot. If it was possible to give the full Hanged, Drawn, and Quarter to a game, I would definitely do it FF10.

Fox12 said:
Half Life 2. I don't get it. It was even more linear then COD and FF13, the gameplay was archaic, and there was almost no plot. I just don't get this game.
Ha! Yeah, I'm not surprised you mentioned this. After I mentioned Half Life you probably care even less what I think.

This game is on the other side of the wall of taste, so hi. It's linear but well thought out as nearly every room you come in gives you a different perspective and a different challenge. The game play is fluent and effective so to change up very quickly. That's why it's clever, while most games such as the CODs having a level format with a more basic layout where you will be usually shooting enemy's and ducking, running to get closer, and the usual war thing 80% of games do. Same goes for all the Final Fantasy games, the combat is mostly the same cycle and formula.

Unfortunately when they go for this type of design, the story kinda gets flattened in the making. And I like a good story, but it really has to do something more or make the characters entertaining for me to care.
 

Casual Shinji

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Kaleion said:
Ah, I see I'm not alone in my dislike toward Max Payne 3. And that's not me speaking as a fan of the series, because I'm not.

It's like everything in this game was specifically designed to get under my skin.
 

Something Amyss

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See, here's the thing. I tend to forget games I don't like unless they're either really talked about or they're horribly broken. The worst game is probably one I don't remember.

The one I want to mention, though, is Dick Tracy (NES).

I don't think this game was broken, and ti wasn't particularly more glitchy than other NES titles. It was, however, really poorly designed. Because I had purchased it at the time I did, I was driven to beat it, which is exactly why it still sticks in my mind. The clues were dodgy, the controls were fiddly, and the level design was terrible. I think the only saving grace it had was that it was still technically playable. Other than that, it....

Yeah, I got nothing.
 

Elfgore

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I've played a lot of games and I can't recall all of them clearly, so I'm just choosing one that I can remember.

Dragon Age: Inquisition. One of the most boring games I've played in a long while, ran alright, but boring as shit. Boring combat, boring story, boring levels, boring boring. I managed to reach Skyhold and then I just called it a day.
 

Ravenbom

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NES - Teenage Mutant Ninja Turtles
Well, I never even realized games could be bad until the second NES Turtles game came out that was a side-scrolling beat 'em up (the arcade game) and then I looked back at the first game and realized games came be bad and not just too hard.

Alien Isolation - on Hard, the recommended settings when you launch the game
It's just a case where when playing it on hard you're able to see the artifice of the game. The game gets so many details about the Alien universe just right so when you're playing on hard the alien just hangs about in the room you're hiding in, dipping his head in an out at random giving you a random chance to get to the next room to hide in. The tension drops from the game entirely and it's took me out of what was a very atmospheric game to remind me this is just a game. I'm playing hide and seek with a random number generator.
Since launch they patched like a survivor mode or something so there's 4 difficulty levels now.

Titan Souls - I just picked it up on a Steam sale and it's annoying that it borrows so heavily from my favorite game, Shadow of the Colossus, except the crucial part: each Colossus is a puzzle. The music is great in Titan Souls, the look is great, the inspiration is great but since I either die in 30 seconds or beat the Titan in less than 30 seconds none of the great music ever gets a chance to loop, I can't enjoy the sights and graphics or the world.

I just can't wait until there's a sweet action RPG Titan Souls mod. Then maybe I could appreciate the patterns of the bosses, hear a full music loop and soak up some of the atmosphere. I just wish it borrowed a little from Secret of Mana or Zelda.
 

GabeZhul

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008Zulu said:
FalloutJack said:
It's a Final Fantasy game, the weapons don't have to make sense. Ultimecia's GF has the same name as Squall's ring, didn't you get that she is a descendant of Rinoa and Squall?
Actually, no. The gunblade is a plot-point in the game. It is a rare and iconic weapon. Edea saw Squall wielding it when Ultimecia showed up at her doorstep at the end of the game and she was the one that came up with the idea of SeeD as an anti-sorceress force because of what Squall told her, however she never learns his name. The reason why Cid is so excited over Squall becoming a proper SeeD and practically handing the leadership-role over to him on the first opportunity is because, through Edea, he knows that Ultimecia would be defeated by a time-traveling SeeD with a gunblade. Squall having an iconic weapon that can identify him on sight is actually part of the stable time-loop, but it also happens to be one of those tidbits that you only recognize after a few playthroughs, which not many people bothered to do.

As for Ultimecia being Squall's and Rinoa's descendant... No. Being a sorceress in not hereditary. There are a lot of women in FF8s world who has the capability to become the sorceress, but at any given time there is only one of them, and the power gets handed down directly between them. Case in point, Rinoa got her sorceress-power from Edea even though they are not related at all, and then she also absorbs Adel's power as well.

As for the reason why she summons Griever... well, that makes little sense because the translators screwed of Ultimecia's personality and dialogs big time. Her stick is that in the final battle she preys on the insecurities of the characters regarding the whole GF-induced-amnesia thing. In fact most of her lines in the original Japanese are taunting them about their memories, and she summons Griever because she digs into Squall's memories and takes it out as the strongest symbol he believes in. Also note how this whole memory-theme ties into Griever's ability to make the characters forget their spells.

In fact a good portion of FF8's confusing plot and characterization comes from the really bad translation, but Ultimecia in particular suffers the worst because she is supposed to be a thematic villain instead of a charismatic one. The theme of FF8 is memories, longing for the past and forgetting important things, and each one of those themes were botched in the English release. It's actually quite shocking that the quality of the translation is so little known, probably because it doesn't have obvious typos like FFVII did.
 

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Kaleion said:
Max Payne 3, worst sequel ever, it gets everything wrong, I mean sure it's polished and it plays well enough but the tone of the story and character development is all wrong and so is the game design, I don't have time to elaborate right now because I have to run but I might have to edit it in later because I hate that piece of garbage that much and it's obvious that Rockstar had absolutely no idea what made Max Payne good in the first place, I really wish Remedy had done the MP3 that they left on Alan Wake as an easter egg instead, but you know Rockstar had the rights and they wanted to do it themselves even though it's obvious they weren't up to the task.

So what exactly is wrong with Max Payne 3:
I pretty agree with what you said. I somewhat liked the gameplay but the biggest issue is that the whole game feels unnecessary. Max's Arc in 3 feels like a retread of the one in the first two games, and nothing ever makes him happy or satisified or fullfilled. In the first game, he was a hollow man after the loss of his family and tried to give his life some purpose by devoting his life to the job and shutting down the V supply. He gets his revenge(in a way) but realizes by the time the second game starts that revenge didn't make him feel satisfied at all, but instead left him without any purpose in life and worse, an incredible feeling of guilt over the fact he killed a lot of people and was never punished for it(Wodan somehow got the charges dropped and let him hold onto his job, despite the massive body count he racked up). By the second game Max probably has a serious case of PTSD(the state of his apartment and the recording of a crying phone call to a sex line is just sad), though the ending 2 implies that he might finally be reaching some kind of terms with what's happened.

Too bad by 3 any progress is ignored and Max is back to being a Sad Sack with a massive drinking problem and most of his dialogue is some variation of "Everything sucks. I hate my life". It doesn't feel like Max Payne 3, so much as "Some guy who sounds like Max shoots a bunch of people in Brazil"
 

Phoenixmgs_v1legacy

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Kaleion said:
Max Payne 3, worst sequel ever, it gets everything wrong, I mean sure it's polished and it plays well enough but the tone of the story and character development is all wrong and so is the game design, I don't have time to elaborate right now because I have to run but I might have to edit it in later because I hate that piece of garbage that much and it's obvious that Rockstar had absolutely no idea what made Max Payne good in the first place, I really wish Remedy had done the MP3 that they left on Alan Wake as an easter egg instead, but you know Rockstar had the rights and they wanted to do it themselves even though it's obvious they weren't up to the task.

So what exactly is wrong with Max Payne 3:

Game-play/Design:

So let's start off by talking about the bullet dodge crash, since that is something terrible in Max Payne 3, why is it even here? It makes the game more realistic, sure but Max Payne wasn't supposed to be realistic it was styled as graphic novel and it's main influence was the movie Hard-Boiled neither of which are realistic things and is exactly what made you not care about your blatant defiance of the laws of physics, anyway besides it not fitting what is wrong with this? Well it breaks the flow of the combat greatly and severely decreases the usefulness of the bullet-dodge as now you have to be extra careful as to where to use it and good luck in not crashing with something that's outside your field of view, the way it was done before still required careful planning and strategic use while also punishing you for ineffective use but all without breaking the flow of the game or being excessively frustrating.

The weapon carry limit, again some odd change that was probably made for the sake of realism, so how does this this hurt the game? Simple by only allowing you to carry 2 weapons the challenge of the game shifts from finding the way to optimally clear the room while taking the less damage possible to figuring out how you were supposed to clear the room with the weapons that are laying around since even if you save your favourite it'll probably run out of bullets, in any case this completely changes the dynamic of the game in a way that is in my opinion way more frustrating and annoying, plus the fact that you cannot holster 2 single handed weapons as your alt is pretty stupid, if you want to use a machine-gun or a shotgun for a bit you're going to have to drop one of your weapons if you were dual wielding something.

The extremely directed design, where Max Payne 1 & 2 were all about dropping you into an action scene and letting you do it however you wanted with the available resources Max Payne 3 is more about dropping you into an action scene and letting you figure out how it was supposed to play, this is easily Max Payne 3's worst mistake and probably the main reason why the previous 2 were made, in any case how is this bad? Simple it simply is not a Max Payne game when you do this, this isn't what the game was about, it's also more frustrating and leads to another of MP3's offenses which is the cut-scenes, despite it's great style and being one the franchises most recognizable things Max Payne 1&2 let you skip them almost entirely with some scenes being completely optional, what else is bad about this? Well like I said much of Max Payne was the adrenaline rush of the non-stop action sequence and trying to do it perfectly but much of that is lost if you are constantly being interrupted by cut-scenes but not only that those scenes require you to do something very specific like shooting some guy in the head while you slide mid cut-scene, there just is no flow to any of it at all and it feels terrible when compared to the previous games.

Narrative Possible Spoilers Ahead

Let's Start with the obvious, Max Payne 1 & were self aware satires, while 3 is not, and this is pretty obvious and feels very off, while yes both 1 & 2 were played straight it's hard to argue that they were meant as satires when Max Payne 1 includes lines like "The truth was like a green crack through my brain. Weapon statistics floating in the air, glimpsed out of the corner of my eye. the repetitious act of shooting, time slowing down to show off my moves. The paranoid feeling of someone controlling my every step. I was in a computer game. Funny as Hell, it was the most horrible thing I could think of", "After Y2K, the end of the world had become a cliché. But who was I to talk, a brooding underdog avenger alone against an empire of evil out to right a grave injustice. Everything was subjective. There were only personal apocalypses. Nothing is a cliché when it's happening to you." and who can forget when he thanks you for turning off the alarm? Or you know the entire level on 2 that is an abandoned theme park about Max's whole psyche or that most of what is on TV is either Max's story or his inner demons and doubts, except Lords and Ladies I don't know what's up with that but it was funny, in any case all of that charm and cleverness is lost on 3.

Max's Character, at this point he really should be past drowning himself in alcohol, painkillers and wallowing in self-pity, it's pretty much the complete opposite of his arc on the second game and it's stupid, they pretty much rested him to how he was at the beginning of 2 and made him even worse, I'm not against making him pathetic and neither was 2 but this is just inconsistent and an insult to how great 2 was.

The style, why does this look like a Tony Scott movie? I mean even the story is ripped straight off Man on Fire except done worse and with really unlikeable characters which really are only caricatures, which is par for the course in Max Payne (More of a MP2 thing than a MP1 thing though) but if you're going to rip off Man on Fire at least do it well.

I could probably think of more things but I think I'll leave it at that.
Wow, I came to this thread to completely rip into MP3 as well. I haven't played the 1st games in the series, and even then MP3 was a horrible game.

The writing is just horrible, I hated ALL the characters. I didn't even care about any of the bad guys or good guys so when the game's story pulls any of these stupid ass "twists", I couldn't care less. I don't know if it was because I just didn't care about any of the characters but the whole plot seemed so convoluted for really no reason. I find MP3 and most of Dan Houser's writing to be so pretentious because he actually thinks he's a good writer and he's conveying some serious/important messages. Whereas a game like MP3 should be about "fun" with cheesy/corny dialogue that you can laugh at. I just couldn't stand that Tony Scott style MP3 had either, which again is probably because the game took itself so damn serious.

As a 3rd-person shooter, the gameplay is also horrible. I don't know what it is about Rockstar but in every game, character movement just seems off (sluggish and mechanical, never smooth). The aiming never really feels "right" either. Max feels sluggish (which is fine as he is older and weighs more) but he also controls so mechanically (which is not fine); for example, you can't go from prone to cover, you have to fucking stand up and get shot first then take cover. The crouch and prone is so horribly sluggish that there's no point in actually using those control options. MP3 devolves into what a 3rd-person cover shooter should never devolve into and that's whack-a-mole. That is mainly caused by the horrible level design, there's way too many medium to long range shooting going on that you really do have to hide behind cover, plus enemies are usually at your 3, 12, and 9 so there isn't really any maneuverability options besides just playing whack-a-mole. One of the last levels, the police station, is one of the few bright spots in the whole game because it's all close-quarters shooting and you can actually have "fun" during that level.

But, yeah, MP3 is by far the worst game I've ever played because it was horrible across the board. Seriously the only awesome thing I remember about the whole game was this kid kicking around a soccer ball as the animation was just so well done and so smooth, I actually stopped and watched that for a bit.

s0denone said:
I find a label "worst game you ever played" is wildly subjective. There are games who have objective faults like bugs and glitches, which you mentioned - but if they are disqualified, I think it is a matter of expectation vs reality and what game was the bigger disappointment.
Best/worst whatever is all very highly subjective, that's sorta the whole point. Games (and any art) are supposed to be rated subjectively. Also, there's several games that have scored 80s/90s on Metacritic that I consider bad games like say the 1st Uncharted or Max Payne 3 because they are IMO bad 3rd-person shooters, same thing goes for movies.
 

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I am absolutely going to get flak for saying "dragon age origins" so I'm gonna say Genesis Rising instead, the box looked REALLY cool like it was gonna be homeworld 3 with zerg ships or something craaazy like that.
What I found were tiny fleets, badly written story, and very much more waiting than anything else. The organic ships weren't even all that interesting and the scale of the game felt waaay off. I kept trying to ignore the starting base which was 10 times larger than any ship I had but it was so disappointing to see that it couldn't be used in combat somehow.
 

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Casual Shinji said:
Kaleion said:
Ah, I see I'm not alone in my dislike toward Max Payne 3. And that's not me speaking as a fan of the series, because I'm not.

It's like everything in this game was specifically designed to get under my skin.
Well it is a piece of shit, but it happens to be a piece of shit that is a sequel to two amazing games, in any case check out 1 and 2 if you can, they are some of the best games I have ever played, warning though they'll make you hate Max Payne 3 even more.
Phoenixmgs said:
While what you said about Dan Houser is true I disagree that a game like Max Payne should be about fun and cheesy dialogue, despite their silliness and how over-the-top they were both Max Payne 1 and 2 had some great themes and stories, they dealt with loss, depression, guilt and well pretty much everything that Dalisclock mentioned, they were cheesy, silly and fun but they were also smart, dark and more importantly managed to combine all the fun with the tragedy and action almost flawlessly, to be honest just thinking that he had the capacity to write a good Max Payne story shows just how much Dan Houser overestimates his writing abilities.
 

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Kaleion said:
While what you said about Dan Houser is true I disagree that a game like Max Payne should be about fun and cheesy dialogue, despite their silliness and how over-the-top they were both Max Payne 1 and 2 had some great themes and stories, they dealt with loss, depression, guilt and well pretty much everything that Dalisclock mentioned, they were cheesy, silly and fun but they were also smart, dark and more importantly managed to combine all the fun with the tragedy and action almost flawlessly, to be honest just thinking that he had the capacity to write a good Max Payne story shows just how much Dan Houser overestimates his writing abilities.
I didn't mean to say that being fun (cheesy, corny, self-aware, whatnot) and being smart/having important themes or messages are mutually exclusive. Hell, the MP3 storyline might've actually worked if Max was constantly commenting on how stupid the whole thing was instead of being so serious constantly saying how he doesn't expect to make it through the next 5 minutes every 5 minutes. The last thing I actually enjoyed from Houser was Vice City because all it wanted to be was an 80s movie.
 

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008Zulu said:
FalloutJack said:
The game tells you early on that junctioning a GF can cause memory loss. Edea never used her knowledge against them because she was possessed by a sorceress from the future.

Beyond the opening cinematic, we never find out what sort of training or conditioning they are put through when they are taken is as kids. The people in charge are more concerned about profits than the well being of their soldiers.

It's a Final Fantasy game, the weapons don't have to make sense. Ultimecia's GF has the same name as Squall's ring, didn't you get that she is a descendant of Rinoa and Squall?
{1} No offense, but everyone behaved like that wasn't relevant until much later, which indicates the PLAYER knows, not the people. Also, if you're in somebody else's brain, you have their knowledge.

{2} There is no other possibility other than some kind of soldier training if you send these people off to fight in a battle with the intent to pit them against hardened soldiers. The first mission is a battle against men with swords, guns, bombs, spells, support devices, and - oh yes - a giant spider robot. This is only marginally different from Cloud's first mission to the Mako Reactor in FF7, and he's older, stronger, and has more experience. Plus, there's Berret with a machine gun on his hand.

{3} Actually, overall, alot of the game weapons DO. I've played alot of them. There's a long succession of basic weapons and special weapons that are just basic ones with special powers, enchantments. Even a Buster Sword makes a kind of sense. It's a huge hunk of steel that only someone who's ridiculously-strong can wield. Gunblade? Gimme a break. The only other person in the whole game using one of those is the rival asshole. Not a good weapon. As for who Ulti actually was, thje possibility occurred LATER, but it's still out of nowhere and not proven. She is out of nowhere. Oh, and let's not forget that if that were in any way clued in, we missed the "Luke, I am your father" moment AGAIN.
 

[Kira Must Die]

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As a kid, I played quite a few license games, I think the worse one I played was Jurassic Park III: The DNA Factor on GBA.


I haven't played it in over a decade, but watching the video reminded me of how much of a nightmare this game was.

- When you're unarmed, you're only means of attack is a jumpkick. Yes, a jumpkick. Meaning you have to time your kick in order to hit a dinosaur. Yes, you're expected to hit a tiny Compsognathus with a fucking jumpkick!

- The DNA puzzles. The fucking DNA puzzles. These things are the bane of my existence. Throughout the game you have to collect these little colored orbs which are DNA, which are used for these puzzles that you must play at the end of each level to unlock the next one. You use those DNAs to complete the samples, shooting the appropriate colors in place, while avoiding projectiles. Get hit even once, or run out of DNA, and you have to complete the level all over again. These things get insanely hard and makes the game incredibly frustrating. Oh, and the stage moves up, too. let it reach the top, and you have to start the level over.

- The fucking T-Rex boss fight is bullshit. It does massive damage, and is hard to hit, hurts you if you touch it, on top of the fact that the arena is incredibly small and the T-rex takes up so much room, so it's hard not to get hit by the thing and to prepare your attack. It's weakness is it's head, which if you're armed, can only be hit when it lowers its head, which it does when it attacks, meaning you will most likely get hit before you can hit her. Once you run out of ammo, you're left with having to use fucking jumpkicks, which do even less damage to a boss that takes a lot of damage to beat. I only ever beaten that thing once, but then I had to do the goddamn DNA puzzle, which at that point has gotten ridiculous, and lost, forcing me to redo the entire level all over again. Fuck this game! And fuck you, Konami!
 

maninahat

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Nov 8, 2007
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GabeZhul said:
maninahat said:
[

... This is the most contrarian answer I have seen it in a while, and it just shows that you literally have no idea what you are talking about, which is not a problem by itself, but when you try to act like you do... well, I think some education is in order.

First off, "visual novels are terrible visual novels" is just... I think I can safely say speaks for your level of argumentation and doesn't deserve any discussion. Moving on...
To elaborate, as you don't seem to understand my point; a lot of VNs suck, however you want to classify them. I don't give two hoots about the particulars of categorising them. I'm not running a database, I'm telling people about a game that sucks. You think that what I'm referring to shouldn't be referred to as a game. But seeing as how many people, VN developers included, refer to them as games, I'm going to keep doing that for the sake of convenience. You did actually refer to them as Novels in your original post when you were explaining why good translation is important...so in that case, you referred to them as novels, despite it being inconsistent with your argument that visual novels shouldn't be called novels. It doesn't matter that you did. Unless I go to your database and start screwing with the labels, it doesn't do any harm.

As for most people thinking that they are games... So what? Most of the US believes in some form of creationism, should we throw out geology, abiogenesis, evolution, most of biology as a whole, the germ theory and modern medicine and everything else related? Popularity does not equal accuracy, since most people are not experts and are more often than not completely misinformed, and as I said, visual novels have a long history of being moved from one wrong categorization to another because of various reasons (like how even today a 50+ hours long VN with ten minutes of sex gets labeled porn because of "won't anyone think of the children" politics)
I don't think that a creationist's tendency to deny evolution is at all similar to people categorising VNs differently to the enthusiasts.
 

Shoggoth2588

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Aug 31, 2009
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Final Fantasy XIII eventually grew on me...Ride to Hell is funny as Hell (and glitched out the butt)...I don't remember, was Ultraman on the SNES especially glitchy? I remember playing this game a couple of times as a kid and it was utter garbage. The back of the box boasted a fighting game between giant monsters and the titular Ultraman...but the fighting engine itself was incredibly slow, unresponsive, boring...I rented the game twice because of the box art and preview screen shots. I mean look at this:



This looks pretty awesome without any context, as a still-image...but the game itself is utter, utter garbage.

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You know what I liked? Wii Sports and Wii Sports Resort. I thought they were fun and, the motion controls actually worked for me. ME! The guy who hates Skyward Sword and literally can't play the Prime collection because of the GOD AWFUL controls. Wii Sports was the one Wii game that I could play with absolutely no issue. Then here comes Wii Sports Club on the Wii U...The digital version has a very peculiar sales model so I skipped it...then they released a disc version of a game that's got less going for it than the second and with control gimmicks that are just game-breaking. What's the point of putting the Gamepad on the floor?! Why can't I turn that awful control mode off!?! Baseball was neat but what happened to fencing, kayaking, basketball, archery? Wii Sports Club is barely any better off in the visual department, it feels like it has less going on with it than the original Wii Sports, it has utterly stupid control restrictions and it was one of the only games I've traded in in freaking years...Fuck Wii Sports Club.