No it isn't, not remotely so.QuickDEMOL1SHER said:Would we be better of without Halo?
That's like asking if we would be better of without electricity.
No it isn't, not remotely so.QuickDEMOL1SHER said:Would we be better of without Halo?
That's like asking if we would be better of without electricity.
That is pretty much my point minus Halo inspiring other gamesDividedUnity said:Would gaming be better off without halo? Probably not
Would gaming be better off without halo fanboys who think its the holy friggin grail of all that is good and awesome in gaming? Hell yes
(btw i really like halo too, it was the first game I played on my original xbox)
...what?iBroham said:How sir, did you arrive at the conclusion that
Halo showed companies the profits in being unoriginal?
I have also prepped some not entirely unoriginal statements for discussion.
Would the world of women be better off without makeup?
Would men be better of without reproductive organs?
Would pies be better off without filling?
video games != tea, make tea not war in rl, all wars are to be fought in battle.net
Thank you! Take away the fan boys and kill the bastard off-shoot children games...The Kangaroo said:That is pretty much my point minus Halo inspiring other gamesDividedUnity said:Would gaming be better off without halo? Probably not
Would gaming be better off without halo fanboys who think its the holy friggin grail of all that is good and awesome in gaming? Hell yes
(btw i really like halo too, it was the first game I played on my original xbox)
LoL, can't disagree with you any more from this statement.AHWaffle said:halo is one of the greatest games to hit the shelves and whats so wrong with unorginality.
You brought up an anecdote about your friend arguing with you on the point of video games as art, when you stumbled on your friend shallowly blowing up aliens.The Kangaroo said:I was explaining my point because apparently you didn't get it.NeutralDrow said:I notice you conveniently ignored my counterpoint in favor of offering a vague and random statement.
Okay then. Could you connect it to the rest of what you're trying to say? I didn't think Atari made Halo, for instance.It did have publicity, In Russia and Atari made the english one so it is their faultNeutralDrow said:So wait. The Void didn't sell well because it got no publicity, and I'm assuming you mean "because they didn't market it" rather than "because no one cared" (this game has been out for one month in downloadable English form). Who's fault is that, exactly, and how does it have anything to do with your point?
And you somehow think that things would be different if your pet artistic games were the ones proving profitable?I'm saying that even though those comics were good (like Halo) they proved that it was profitable and so the shit copies pushed it into a bad placeNeutralDrow said:I have no idea what you're saying, and I'm starting to suspect that you don't either.
I'm assuming you want me to answer yes to those first two questions. I haven't seen either, so I'd have to go by their reputations.Is the Dark Knight fun? Is The Godfather? Transformers is and so is Halo. So to answer your question, yes I would sacrifice fun for a truly good games because I love games and I want to see a truly good one.NeutralDrow said:It could sacrifice fun and attractive game design in favor of making totally irrelevant artistic points.
*sigh* Just once I wish people would read the comments before they comment.ramik81 said:NO....for all it's faults it's still a pretty good game, the problem isn't the game it's the hype that goes with it. This is the type of game that makes me hate the audience more than the actual game, but then again video gaming is still a young adolescent teenager at heart so I can't really judge the audience either.
These are one of those games I really don't know what to say about it, I guess what I'd really like to see is the FPS genre grow up a bit like I have. So as long as FPS genre has games for my taste I'm ok with it.
Oh and what was wrong with Killzone 2, sure it was a game about dumb marines being done for the 149,484,224x in an FPS...but it had an evil Winston Churchill which gives the game 10+ in my book...^^
sighThe Kangaroo said:...what?iBroham said:How sir, did you arrive at the conclusion that
Halo showed companies the profits in being unoriginal?
I have also prepped some not entirely unoriginal statements for discussion.
Would the world of women be better off without makeup?
Would men be better of without reproductive organs?
Would pies be better off without filling?
video games != tea, make tea not war in rl, all wars are to be fought in battle.net
most people just want to drop their two cents and leave...this topic is pointless reading all the way through....=(The Kangaroo said:*sigh* Just once I wish people would read the comments before they comment.
1. You were blaming IPL for their marketingNeutralDrow said:You brought up an anecdote about your friend arguing with you on the point of video games as art, when you stumbled on your friend shallowly blowing up aliens.The Kangaroo said:I was explaining my point because apparently you didn't get it.NeutralDrow said:I notice you conveniently ignored my counterpoint in favor of offering a vague and random statement.
I countered that it could just as easily have been the other way around, and that your point was very badly supported.
Okay then. Could you connect it to the rest of what you're trying to say? I didn't think Atari made Halo, for instance.1. It did have publicity, In Russia and Atari made the english one so it is their faultNeutralDrow said:So wait. The Void didn't sell well because it got no publicity, and I'm assuming you mean "because they didn't market it" rather than "because no one cared" (this game has been out for one month in downloadable English form). Who's fault is that, exactly, and how does it have anything to do with your point?
And you somehow think that things would be different if your pet artistic games were the ones proving profitable?I'm saying that even though those comics were good (like Halo) they proved that it was profitable and so the shit copies pushed it into a bad placeNeutralDrow said:I have no idea what you're saying, and I'm starting to suspect that you don't either.
2. I'm assuming you want me to answer yes to those first two questions. I haven't seen either, so I'd have to go by their reputations.Is the Dark Knight fun? Is The Godfather? Transformers is and so is Halo. So to answer your question, yes I would sacrifice fun for a truly good games because I love games and I want to see a truly good one.NeutralDrow said:It could sacrifice fun and attractive game design in favor of making totally irrelevant artistic points.
3. Games can have good stories without being any less fun (Metal Gear, Halo, some of the Final Fantasy series, most Tales games, Psychonauts, Devil May Cry 3, etc.) A game that sacrifices fun to make a point is almost by definition not a good game. It's a pretentious game.
How does that have anything to do with your point and I play loads of indie games so why don't you fucking ask before you go around insulting me for somethingiBroham said:My point was Kangaroo just seems angry about 12 year old twats ruining it for the old fogeys by being the target audience for video games thus in some obscure way having a say in the type of video games being made for the mass masses / target audience.
@Kangaroo - Why not support indie games developers you whining split arse! Google UMBRA by peanut butter fingers. There one example of artistic indie games that abound, which you are just too lazy and spoon fed to go and find instead you make rediculously tenuos links (causality) that any idiot can counter. Try harder for thread titles please.
side note: i am aware that even replying to this negates part of my argument about pointless threads
How about the book penned by the guy who wrote Halo's script? So yes, that particular book DOES count.The Kangaroo said:Where did you get that because that is not mentioned in the games and if you say the books those are authors filling in those gaps in story so they don't countFreshmaker said:You know that Humanity are the descendants of the Forerunners, right? Well, the Prophets found this out, and decided that if the rest of the Covenant knew, they would lose their "congregation". These power hungry leaders didn't like that idea, not one bit, so they decided to eliminate humanity so no one would find out. Sounds like a good enough motivation to me.
Oh, so in order to be artsy, it has to tell a good story, control well AND let you run around in a sandbox? Spare me. Sandbox games were fun at first, now they are everywhere and have overstayed their welcome. A big sandbox does not make a good game. Games are just another medium to tell a story, and there is no way to "tell your own story" without the game being absolute shite. If you want that, get RPG Maker or something. You play a game as an interactive movie/book, cause that's what it is, a story telling medium. Deal with it.The Kangaroo said:Hideo Kojima makes movies wrapped in cliche and slaps game elements onto them who's games are not art because they deny you the things that make gaming unique; Exploration and you can tell your own story.Freshmaker said:I disagree. Gaming has been the way he described it (fun and polished) since the beginning, back when games didn't need a story. And it has continued that way until recently. Hideo Kojima doesn't see games as an art form, and his are some of the games that I consider art. Extremely polished controls, first and foremost, followed by interesting characters and story. Being playable and fun is the most important aspect of a game, because no one is going to give a rats ass about your fancy story if it's too tedious to advance the plot. There are plenty of games that succeed on both accounts, story and gameplay, and these are "art"
My point= your thread post is crap.The Kangaroo said:How does that have anything to do with your point and I play loads of indie games so why don't you fucking ask before you go around insulting me for somethingiBroham said:My point was Kangaroo just seems angry about 12 year old twats ruining it for the old fogeys by being the target audience for video games thus in some obscure way having a say in the type of video games being made for the mass masses / target audience.
@Kangaroo - Why not support indie games developers you whining split arse! Google UMBRA by peanut butter fingers. There one example of artistic indie games that abound, which you are just too lazy and spoon fed to go and find instead you make rediculously tenuos links (causality) that any idiot can counter. Try harder for thread titles please.
side note: i am aware that even replying to this negates part of my argument about pointless threads