I agree with the OP. I found WoW monotonus and boring. I started playing because my friends said it was awesome, they helped me level, but I never got past 35. Personally I find solitare more fun... also it's a lot less expensive.
It is wrong, the number dropped to 5 million after they lost the Chinese provider.Agrosmurf said:Your title is misleading. I thought you where going to prove Blizzards account count number wrong. Lawl, not voice your opinion on the game. I could care less. I think it is a great waste of time.
Sony is actually trying to address this issue in EQ by making lower levels go faster and opening a server where you start at level 51 instead of level 1. Seems like small things, but if you pulled the faster leveling thing in WoW, higher level players would flip. They would have in EQ if the whole player base wasn't just leveling alts using the faster xp anyway, I don't think EQ has had a real new player since 2004.Ultrajoe said:I find a great deal of newer players grow to hate the game because they don't truly play it. It's a sad fact that majority of the player base is of a higher level, so for a social game many players see it as pure grind, which the game really isn't. There is so much to do in WoW, so many ways to play, that no one person can ever fully explore the full range of options. Between the professions, the many different battlegrounds and arenas for PvP and the utter ocean of PvE content, any person who is given the right opportunities is bound to find something they enjoy. It's a shame, and a problem Blizzard needs to address, that the current low-density population in the starting areas is giving so many players the wrong impression.
On another note, keep in mind when calculating the cost of WoW that the time spent playing is often allocated leisure time, rather than time detracted from more financially profitable options. It may equate to over a grand in terms of man-hours, but it's unlikely those hours would have been spent on work anyway. if not, then WoW is the least of your problems.
If anyone wants to give WoW a shot and see the better side of it, i'm always eager to help never players whenever I can, as well as some other players that frequent the Escapist. You're right to get bored with the game you're playing, but that game probably isn't really WoW.
Unless you're a filthy Alliance.
I tried out the free-trail(since I'd ever pay for something like this) and all I've been doing is collecting furs and bandanas and claws to complete quests. Is that really all there is?Watcheroftrends said:After having spent a fair deal of time in Azeroth, I've come to one conclusion: World of Warcraft is a mediocre game.
Class balance has NEVER been entirely sound. As of now, there are nearly double the number of Paladins and Death Knights on any given server in comparison to every other class. Since its release, this "Flavor of the Month" phenomenon has been constant. At least for me, this takes away from the feeling of picking a class to genuinely bond and become committed to as you delve deeper into everything they have to offer.
Tied into my first point, leveling has become less of a journey and more of a task. No longer is it a monumental achievement to reach 80, but rather you just "join the group", literally. What sense is there in restricting so much content and enjoyment from the player until they've shelled out roughly 8 - 12 days of their lives? Of course, money is the answer, but isn't that a bittersweet realization? 8 days equates to 192 hours, which translates into $1392 at minimum wage. I'm not poor nor do I needlessly tighten my belt, but that's a fair chunk of change to be charged just to get to the real game. And what's the deal with gear? Does it really make sense to base so much of your total experience on whether you've obtained a certain status based on hours played?
Probably the largest grief I have with the entire way things are set up is in how much drudgery there is to go through in comparison to the moments that really make the game worth playing. Kill 10 boars. Kill 10 magi. Bring me 8 Cheetah livers. Bring me a bunch of pages to a manual I happened to loose because I can't afford paperclips... Come on! So much of what Blizzard has in the game is bland. Sure, there are those truly great times when you conquer a new dungeon or drop a boss after having spent the day planning a raid, but are those moments really worth it?
Then there's the community. It's become increasingly difficult to find decent guilds that aren't plagued with "12 year old syndrome". In general, people tend to be rude, obnoxious, and impatient. You can always argue that this varies depending on any given server, level bracket, etc. but this is what I've experienced more often than not.
In summary, the game is severely imbalanced from patch to patch, time consuming and "expensive", and has one of the worst communities who's only rival would be pug's on Xbox Live. With all this, I guess you still get to wear your epixs in Ironforge though...
It's indeed a damned shame to see all those old instances almost abandoned. But even so, I very much enjoyed my road to 70, and when WotLK came my road to 80. Especially the latter. While my guildmates rushed to level 80, I took my time and enjoyed every minute of it. Took me twice as long as the next slowest guild member. I didn't care, I enjoyed the game. If you see it as a chore, you're playing it wrong.Anoctris said:Mate, that content hadn't even been thought of back when the level cap was 60. Even back then the emphasis was that fun comes at "end-game". Only Twinking was a reason to keep a char low. Also now, you can pretty much cruise past most of the vanilla instances and head straight for OL and Ramparts, hell even skip those and get to NR. Have you tried doing a DM run at 60 in blues and greens? I doubt it.Captainguy42 said:The problem is that level 80 is the "fun" stage, Blizzard had put so much energy into making the highest levels the most fun, while letting lower levels wallow in a bland purgatory of grinding. It feels just like the inventive innovative "game" we thought we were buying is completly locked until we reach level 80. That being said Blizzard has proven themselves capable of doing innovative things, they have a whole boss battle that you do on vehicles for instance, they just didn't give the middle levels any reason to play besides get to level 80.
Those areas are old and redundant now that WoTLK is out, just as BC made the original. The only thing Blizz has done so far to encourage people to return is the achievements, but most would rather grind dailies, Uld/Naxx etc than getting some flashy text.
Pretty much, you just kill and collect different things over and over until you hit level 80 and can actually get a group (because nobody will group with you under that level and some dungeons actually REQUIRE you be level 80 to just get in the door.)Casual Shinji said:I tried out the free-trail(since I'd ever pay for something like this) and all I've been doing is collecting furs and bandanas and claws to complete quests. Is that really all there is?Watcheroftrends said:After having spent a fair deal of time in Azeroth, I've come to one conclusion: World of Warcraft is a mediocre game.
Class balance has NEVER been entirely sound. As of now, there are nearly double the number of Paladins and Death Knights on any given server in comparison to every other class. Since its release, this "Flavor of the Month" phenomenon has been constant. At least for me, this takes away from the feeling of picking a class to genuinely bond and become committed to as you delve deeper into everything they have to offer.
Tied into my first point, leveling has become less of a journey and more of a task. No longer is it a monumental achievement to reach 80, but rather you just "join the group", literally. What sense is there in restricting so much content and enjoyment from the player until they've shelled out roughly 8 - 12 days of their lives? Of course, money is the answer, but isn't that a bittersweet realization? 8 days equates to 192 hours, which translates into $1392 at minimum wage. I'm not poor nor do I needlessly tighten my belt, but that's a fair chunk of change to be charged just to get to the real game. And what's the deal with gear? Does it really make sense to base so much of your total experience on whether you've obtained a certain status based on hours played?
Probably the largest grief I have with the entire way things are set up is in how much drudgery there is to go through in comparison to the moments that really make the game worth playing. Kill 10 boars. Kill 10 magi. Bring me 8 Cheetah livers. Bring me a bunch of pages to a manual I happened to loose because I can't afford paperclips... Come on! So much of what Blizzard has in the game is bland. Sure, there are those truly great times when you conquer a new dungeon or drop a boss after having spent the day planning a raid, but are those moments really worth it?
Then there's the community. It's become increasingly difficult to find decent guilds that aren't plagued with "12 year old syndrome". In general, people tend to be rude, obnoxious, and impatient. You can always argue that this varies depending on any given server, level bracket, etc. but this is what I've experienced more often than not.
In summary, the game is severely imbalanced from patch to patch, time consuming and "expensive", and has one of the worst communities who's only rival would be pug's on Xbox Live. With all this, I guess you still get to wear your epixs in Ironforge though...
So many MMO's offer a ton of ways to play the game, but will force you to gain good old xp through Wild Boar Genocide in order to progress your character. Is WoW any different?Ultrajoe said:I find a great deal of newer players grow to hate the game because they don't truly play it. It's a sad fact that majority of the player base is of a higher level, so for a social game many players see it as pure grind, which the game really isn't. There is so much to do in WoW, so many ways to play, that no one person can ever fully explore the full range of options. Between the professions, the many different battlegrounds and arenas for PvP and the utter ocean of PvE content, any person who is given the right opportunities is bound to find something they enjoy. It's a shame, and a problem Blizzard needs to address, that the current low-density population in the starting areas is giving so many players the wrong impression.
Don't you have some healer plate to be rolling on?Anoctris said:For the Horde! I hate most of the Ally's on my server, bunch of opportunistic gank-bags the lot of 'em. Then again - I'm leveling a DK. At least I'm not a 3-button Pally! Hate those guys.Ultrajoe said:Unless you're a filthy Alliance.