WoW is Annoying Not hard get over yourselves

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ionveau

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Nov 22, 2009
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#1 Gathering 25 people to do ANYTHING is like pulling teeth, Whats that i have 24 people, ok need a tank, whats that 3 DPS left? OK 3 DPS and 1 tank needed, Ok we all in the raid ok where are the two healers? omg they're AFK ok need 2 healers 15min later the whole group falls apart

#2 To do anything in WoW means joining a Guild, Now let me explain' Joining a guild is like putting yourself into bondage, Whats that one day the guild leader wants to give an item to his friend because Hes such a good raider(even though you where part of the boss kill and you need that item) you cant say jack or risk getting kicked

#3 Everything in game is based on numbers, A number in this game is victory of defeat, if facing a player with a higher number then you,(or a class that counters you) you cannot do anything, no matter how "pro" you may think you are you will be creamed

#4 Another problem i saw with wow is the useless grind they added to make you waste extra time for a very small reason, Im talking about PvE items and PvP, Both PvE and PvP items can be gained from only PvE so whats the point of making people grind for two sets? it makes no logic other then make you waste time

#5 The very boring gear system WoW has makes me sad, every time they have an update add new raids and all they do with items is increase the stats of the old items and give them new names, they dont attempt to give items unique stats or at least something new just same stats with a boost, it makes me ask whats the point of making stronger items of the stats remain so boring?
 
Dec 14, 2009
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You'd think you've never played an MMO before. These are not new things...

Also, 'get over yourselves'? Seriously? You're going with that? You're not a gaming prophet who'll suddenly convince people of anything.

'What? This guy says WoW is annoying not hard? I was so blind! I must stop playing at once!'
 

RileyFaux

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Aug 6, 2010
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#1 That's just impatience

#2 That's a terrible guild and a terrible leader, I´d find a new one

#3 Touché

#4 I Don´t PvP so I have no idea

#5 That means Blizz would constantly have to add new stats and what's wrong the ones now, they are as simple as they can get, no reason to make it more complex just for something new
 

Infinatex

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May 19, 2009
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I haven't really encountered those problems. Maybe in PUG's yeah, but if you get a good guild then the first 3 issues disappear.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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Pardon me, folks. I represent the few people in the world who don't actually play WoW. Is any of this stuff really that important? What ever happened to having fun, exploring the land, or daring to push yourself to the limit of your character in a place that'll chew it up and spit it out?
 

Jamboxdotcom

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Nov 3, 2010
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actually, #3 isn't always true. i knew a few people who played WoW and kicked ass even with weakish gear and friggin' retarded specs.
 

Jasper Jeffs

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Nov 22, 2009
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Jamboxdotcom said:
actually, #3 isn't always true. i knew a few people who played WoW and kicked ass even with weakish gear and friggin' retarded specs.
Yeah, me too.

OP: You must join bad guilds, also the game isn't balanced for 1v1. Do some arena, you sound like you're in denial, constantly shouting "bullshit, he got a lucky crit, stupid RNG" when in actual fact, he may just be better.
 

linwolf

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Jan 9, 2010
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Does any of this prevent me from having fun, no then it's not a problem.
To be fair I only play for single month at a time about three times a year because of a bigger issue, that there are not enough variation in the game.
 

Sixcess

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Feb 27, 2010
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FalloutJack said:
Pardon me, folks. I represent the few people in the world who don't actually play WoW. Is any of this stuff really that important? What ever happened to having fun, exploring the land, or daring to push yourself to the limit of your character in a place that'll chew it up and spit it out?
You can do all that on the way up to level 85, solo if you want. The world is huge, well put together and interesting, and soloing the non-endgame instanced dungeons can be an interesting challenge. Guilds and raiding only become important in the endgame, which is why after 2 years of on and off play my highest level character is only 56.
 

Minky_man

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Mar 22, 2008
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I could make points about C.O.D if I wanted to:
1./ "Reloading, now I know in R/L you have to reload, but in a game I want to be able to kill stuff without dying when I need to reload."
2./ "Why do I have to hide to regain health, there should be health packs."
etc etc

If you don't like the game, don't play the game, I doubt govenment agents are outside your home right now with sniper lasers trained at your head.
 

IMakeIce

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Dec 21, 2010
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#2 My "guild" consists of me and 2 local friends. We use it to centralize our shared items in the guild bank. As PvPers we absolutely don't need the traditional guild to get some fun out of the game. Even I'm big into the PvE scene. Sure, pugs aren't ideal, but they do the trick in getting me into some of the raid content. Purely a choice.

#3 You want it to be based on something else? What might that be?

#4. PvP gear is obtained through PvP rewards (honor points or conquest points), not through PvE. Certain PvP gear pieces can be gained through PvE, the rest is all bought after grinding PvP.

The point is that PvP gear and PvE gear have different stat allocations because of the vastly different mechanics behind PvE fights and PvP fights. PvE gear is allocated completely toward having the most survivability (tank), the most efficient heals (heal), or the most damage output (dps), because you are going to fall into those roles in a well executed raid.

PvP gear stat points are allocated with more survivability, and different stat emphasis on the typical point spread, because of the different mechanics of the fights. In PvE, a DPS or a healer, ideally, should never have a mob attacking him, so survivability is not a key issue. In PvP...of course they're attacking the DPS...it's PvP and they need to get that DPS or that healer _down_.

So yeah, it does make logical sense why you'd have to grind for two sets. The two sets do completely different things for your character.

#5. Actually they _did_ have more unique stats. They took them out because they were doing nothing but confusing the players and confusing the creators trying to balance stats. The simple stat system allows Blizzard to balance classes easier, and allows players to get away from "I need this stat, this stat, this stat, some in that stat, some in that stat, none in those stats, but I have to watch that this stat doesn't go below this value...and I'm not really sure what this stat does."

You're looking at gear the wrong way. The gear is a delivery system for stats. The stats allow you to be competent at a higher level of play (ie PvP, or progressing in raids). Of course higher level gear has the same stats, only bigger numbers...what else would it be?

By the way, could you point me toward an MMO that _doesn't_ have some grinding at any point? WoW actually only has a grind once you hit level 85, and that grind doesn't even have to be much of a grind. PvP is constantly changing, ie you'll never have two PvP fights exactly the same. So grinding for PvP gear really isn't a grind, it's a series of encounters, each with its own flavor. As for the PvE grind...yeah, it's pretty grindy, but the trade-off is once you do your grind, you open up a whole new avenue of the game (raiding).

Edit:
Jasper Jeffs said:
Jamboxdotcom said:
actually, #3 isn't always true. i knew a few people who played WoW and kicked ass even with weakish gear and friggin' retarded specs.
Yeah, me too.

OP: You must join bad guilds, also the game isn't balanced for 1v1. Do some arena, you sound like you're in denial, constantly shouting "bullshit, he got a lucky crit, stupid RNG" when in actual fact, he may just be better.
The game isn't really balanced for 2v2 either. By the way. Blizzard has stated that they can't really balance all the classes at such a small number of combatants. Jasper is right, though, 1v1 is a total crapshoot. It's useful for practicing rotation and getting the feel for PvP, and 2v2 is fun (it's what I do most of the time) but not balanced well either. "PvP" really means 3v3 in the "serious" gaming world.
 

manythings

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Nov 7, 2009
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Are you 12? None of this is new and you haven't Cracked the code to suddenly reveal WoW is actually a disturbing time sink. This is not news.
 

theravensclaw

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Oct 13, 2010
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wow bitter much. you dont have to join a guild anymore. in fact ive quite happily been guildless for ages. I have an idea DONT PLAY WOW IF YOU HATE IT SO MUCH problem solved.
 

Atmos Duality

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Mar 3, 2010
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I'll do you one better, and this applies to ANY MMORPG: "Guild with your FRIENDS, so you can become that guy the raid leader asks first when he's handing out rare/broken loot."

Yeah, I know. Captain Obvious and all that, but it's still true.

If that isn't feasible, make friends within your new/current guild and make them FAST.
WoW's success stems largely from social entrapment and Blizzard knows it. Thus, they design all of the GOOD CONTENT around having a group available (it wouldn't be much of an MMO without it) so you might as well take advantage of this fact.

In my opinion, the best option overall is to just drop WoW/MMORPGs entirely and play games that don't force you to put up with 95% pointless busywork/5% content, but that's simply my opinion (based on my experiences).
If you enjoy that sort of experience, chances are, everything I've just said probably amounted to little more than an annoyance anyway, or you skipped reading it entirely.
 

Watcheroftrends

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Jan 5, 2009
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I agree with the OP's points, although his tone was a little too "whiny".

It's amazing how avid people are at defending every criticism of WoW. These are legitimate points of discussion, but people just respond by saying some bs like "that's the way MMO's are" and "gtfo if you don't like it". Neither of these construct an argument - the first is an example of fallacious reasoning, and the second is just a roundabout way to transfer the problem to the person rather than the game.

It's clear that there are problems with coordinating a large group of people when anyone can just back out without remorse. Maybe there should be more in place to aid players in forming groups and promoting positive experiences. If this was implemented better, it would also make guilds less of a requirement to progress in the game. In fact, guilds would have to be better than the in place system, making the controlling and unfair guild setups largely avoided by the player base if they have a working alternative.

As far as the numbers thing, I'm not sure this is as much of a problem. I think it's human nature to expect their character to "level up" after putting in time. To make things better, I would propose "matchmaking" based on gear score for a certain section of the player base. For the highest tier of play though, I think it should still be reserved for those who conquer the other content in the game to obtain the best items.

The grinding concept is unfortunate, but it would be solved by relying on similar gear score for your casual player. To re-iterate the point in my last paragraph, players at the casual level should be matched based on how similar their gear is. That way, only skill will factor into victory and thus grinding won't be required unless you're looking to go beyond casual. At the higher level of play, and where best rewards are though, the game should rely on who has the absolute best gear AND who plays best.

For gear, I'm not sure what you're looking for. There are only so many stats that make sense being in the game. I think a better thing to complain about here would be why the content is so similar to what we've done before. Make it more interesting and require more and different player involvement. The best gear should have the highest stats; not "different" stats altogether though. Maybe better art design on the tiers?

Finally, the time sink issue. I think the problem here, once again, is that the game puts emphasis on being the best and gives no breathing room for the casual. To explain, if it isn't necessary to have the best gear to be competitive, albeit with other under geared players, then there's no reason for you to have to put in more time than you want. It should be possible to enjoy the game with any amount of playtime.
 

ionveau

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Nov 22, 2009
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Zekksta said:
OP is bad at WoW and angry so now it's annoying not hard.

Classic case of bad going on here.

Ironic, playing a MMO and complaining about needing a lot (it's not even that many) of other players to raid with.

Fuck, I remember 40 man raids, and trust me it was still super easy to get enough people to rock up to a raid, unless you're a bad, in a bad guild on an underpopulated server.

Which I'm guessing you most certainly are.
And the rare member that has mastered the annoyingness of this foolish game and now is barging about it trust me Everything that stops a person from getting items in WoW is the annoying group system you honor yourself with so much.