XCOM Enemy Within: First Impressions

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Agayek

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Oct 23, 2008
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chaosord said:
A lone MEC buying time for his squad to reach evac. Surrounded by X-rays, his mini-gun clicks on empty and his flamethrower has long been spent clearing the way the hive, a crashed whaling vessel. As, what could only be described as, the Swarm closed in he smiled to himself (4 Cryz.). He had given up his humanity, for humanity; now as these alien horror tore into him, he was giving up his life for the lives of his squad. It was worth it and these fuckers would keep him company in hell.

His name was "Tin-Man" and he died with far more heart than anyone would ever know.
Hah. Yea, the MEC nicknames are kinda amazing. My very first MEC trooper's randomized nickname was "Tin Can".

I love it.
 

FrozenLaughs

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I got super excited when I heard about all this awhile back. Got a lot less excited when I rwad it would be a $30 dlc. Got even more bummed when I read it was too big to be dlc and is now repackaged as an entire game.

Then I read it was available as both. Seem to be conflicting reports on that. I can't spare 30+ on a dlc, and definitely can't spare the 2hr round trip to the nearest store to pick up a new game. :(
 

Uliana

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FrozenLaughs said:
I got super excited when I heard about all this awhile back. Got a lot less excited when I rwad it would be a $30 dlc. Got even more bummed when I read it was too big to be dlc and is now repackaged as an entire game.

Then I read it was available as both. Seem to be conflicting reports on that. I can't spare 30+ on a dlc, and definitely can't spare the 2hr round trip to the nearest store to pick up a new game. :(
It's not conflicting: PC gets it as a $30 expansion pack/DLC to Enemy Unknown. Console (Xbox360 and PS3) get it as the $40 "Commander's Edition", which includes Enemy Within as a standalone game as well as the Elite Soldier Pack and Slingshot DLC.
 

SacremPyrobolum

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Did this game get released earlier in the States? It doesn't come out till Friday over here!

Why the Hell do I have to wait for a game that I DOWNLOAD just because I'm in a different country?
 

Worgen

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Whatever, just wash your hands.
I've been playing it for at least 10 hours and I'm really liking it. It feels a lot harder than it was before but the game also seems to dump thin men at you much earlier and they seem much more accurate and crit more. Plus overwatch isn't as good as it was before, seems like the chance to miss is much higher. The mek is quite fun but you have to retrain yourself to use it well, its tough but can't take cover so expect it to get shot. So far I haven't been blown away by the gene stuff, but that might be because I messed up my research order so I haven't done many autopsies.
 

BloatedGuppy

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Worgen said:
I've been playing it for at least 10 hours and I'm really liking it. It feels a lot harder than it was before but the game also seems to dump thin men at you much earlier and they seem much more accurate and crit more. Plus overwatch isn't as good as it was before, seems like the chance to miss is much higher. The mek is quite fun but you have to retrain yourself to use it well, its tough but can't take cover so expect it to get shot. So far I haven't been blown away by the gene stuff, but that might be because I messed up my research order so I haven't done many autopsies.
The Thin Man issue is due to Aiming Angles. They just obliterate you now, even in full cover. I've had a full wipe twice on the same Thin Man mission, with Thin Men hitting me for 9 damage crits from across the map in full cover. It's a bit rough. You can mitigate this by turning Aiming Angles off, but I'm reluctant to ditch it as it really does make things more intuitive.
 

Worgen

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BloatedGuppy said:
Worgen said:
I've been playing it for at least 10 hours and I'm really liking it. It feels a lot harder than it was before but the game also seems to dump thin men at you much earlier and they seem much more accurate and crit more. Plus overwatch isn't as good as it was before, seems like the chance to miss is much higher. The mek is quite fun but you have to retrain yourself to use it well, its tough but can't take cover so expect it to get shot. So far I haven't been blown away by the gene stuff, but that might be because I messed up my research order so I haven't done many autopsies.
The Thin Man issue is due to Aiming Angles. They just obliterate you now, even in full cover. I've had a full wipe twice on the same Thin Man mission, with Thin Men hitting me for 9 damage crits from across the map in full cover. It's a bit rough. You can mitigate this by turning Aiming Angles off, but I'm reluctant to ditch it as it really does make things more intuitive.
At the point I'm at now, they are still dangerous because of those crits, but not deadly because I've got better tech and a leveled team. Really the big mistake I made at first was researching weapons before armor. I lost a lot of guys before they started toughening up.
 

BloatedGuppy

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Worgen said:
At the point I'm at now, they are still dangerous because of those crits, but not deadly because I've got better tech and a leveled team. Really the big mistake I made at first was researching weapons before armor. I lost a lot of guys before they started toughening up.
I'm playing CI and have wiped two campaigns on the same Thin Man mission (the introduction to Exalt). First time it was a mix of veterans and rookies, 2nd time it was all veterans with more or less an identical result (a 9 point crit is a 9 point crit, rookie or vet). I hadn't even gotten close to the first armor tier, research wise, I'm still basically in month 1.

Thin Men always represented the only real difficulty spike in the game, apart from possibly Sectopods and Mind Control, and it's demonstrably worse now with aiming angles. The only way to mitigate their extraordinarily high accuracy at the time they appear was full cover/smoke, and now they just angle you and get massive flanking bonuses to hit and crit. If I had to guess, I'd say no Thin Man will ever shoot at you with less than 80% accuracy barring improved smoke.
 

Worgen

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BloatedGuppy said:
Worgen said:
At the point I'm at now, they are still dangerous because of those crits, but not deadly because I've got better tech and a leveled team. Really the big mistake I made at first was researching weapons before armor. I lost a lot of guys before they started toughening up.
I'm playing CI and have wiped two campaigns on the same Thin Man mission (the introduction to Exalt). First time it was a mix of veterans and rookies, 2nd time it was all veterans with more or less an identical result (a 9 point crit is a 9 point crit, rookie or vet). I hadn't even gotten close to the first armor tier, research wise, I'm still basically in month 1.

Thin Men always represented the only real difficulty spike in the game, apart from possibly Sectopods and Mind Control, and it's demonstrably worse now with aiming angles. The only way to mitigate their extraordinarily high accuracy at the time they appear was full cover/smoke, and now they just angle you and get massive flanking bonuses to hit and crit. If I had to guess, I'd say no Thin Man will ever shoot at you with less than 80% accuracy barring improved smoke.
I must have reloaded that mission like 5 times cause of them killing too many of my guys. At that point I only had 1 not rookie, because all my good troops were wounded and recovering or they died. My mek was laid up because I forgot that trucks explode. At this point I'm like 5 months or so in with 2 meks and 3 captains.

Oh man, I forgot about mind control, I'm really not looking forward to that since none of my solders have high will from being critically wounded all the time when they were low rank.
 

Kevlar Eater

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I'm a bit too concerned with getting satellites in the air and better armaments on my soldiers to mess with the gene and cybernetic stuff. All that stuff seems awesome, but I see no point on further thinning out the small amount of resources I currently have.

Some of the new missions are quite awesome. Last mission I was doing had me at a fishing port in St. John's, Newfoundland, and I was, at first, investigating zombie outbreak. Several zombies bust through the doors to get chewed up by lasers, with my heavy getting slapped around a bit at first. As I get closer to the source of the outbreak, lots of chrysallids (sp) started zerging at the soldiers as my team was tossing grenades at them, nearly overwhelming one of my supports until my sniper had her turn. She was so in the zone her rifle went dry after dealing with the enemy. The team gets closer to the ship and they spot a whale with all these eggs inside it, and chrysallids were popping out, and I had to send a three-man team to plant a designator in the ship. After it was planted I was given an 8-turn timer to have my team extracted, all the while holding back swarm after swarm of chrysallids until they made it to the extraction point with one turn left.
 

Jadak

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Fappy said:
Is it worth the $30 purchase now or should most people wait for the Steam Christmas sale? $30 seems pretty steep for an expansion.

Certainly looks fun though.
I'd lean a little toward 'yes' on that question.

Breaking it down into how I would view the value of individual items as if they were standard DLC:

$10: New enemies primarily consisting of the new EXALT human faction and corresponding missions and covert ops strategic map elements. More minor, the two new alien types.

$5: Quite a few new maps, the change in variety really freshens things up.

10$: Genetic modification, Mechanized soldier class and upgradeable suits requiring new MELD resource. Pretty major stuff here, the genetic mods feel fairly minor, but the MECs are a major gameplay addition.

$5: New Council Missions. Nothing super special here, and not the first DLC of this style. But a little more variety never hurts.

So, that's $30. But it's rather subjective and your mileage may very. I'd say it's worth it, but it really depends on how much you enjoy playing XCOM. If you love the game, it's probably worth it.
 

SacremPyrobolum

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Goddammit, it's midnight on the 15th and I still can't download that game.

It said 15th of November~ It is now the 15th of November! And Yet, here I am complaining on a forum instead of chopping off the limbs of my hapless X-Com recruits to make into Mecs!

Thanks a lot Merkel!

EDIT: Hmm, seems I have to wait until midnight GMT. Munich is GMT pus 1 so I guess I'll wait an hour to see

But seriously, why the actual fuck do I have to wait longer than those in the United States for a game that does not require any physical media!
 

Sixcess

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shapaza said:
One question since I'm considering picking up Enemy Within. Do you start a completely new game for it? Or do you import your soldiers from previously existing XCOM:EU save files?
Brand new game.

One month into a new classic campaign and so far I'm really impressed. The game feels pacier and there's a ton more customisation options between gene mods, cybernetics, medals and one of the new Second Wave options, Training Roulette, which I instantly love. Aiming Angles will probably hurt later on, but like Guppy says they make the game feel a lot more intuitive.

Worgen said:
Plus overwatch isn't as good as it was before, seems like the chance to miss is much higher.
So far I've had quite the opposite experience. I certainly enjoyed seeing a Sectoid burst through a door and get instantly mowed down by two of my guys both hitting it for 3 or 4 damage each.
 

Xeorm

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Ugh. I forgot just how bad starting a classic game can be. Those thin men are brutally accurate. I almost thought that the Exalt mission was supposed to fail given how many times they would shoot straight through full cover + head down and kill him.

Otherwise, I like meld. Gives me something more to shoot for. The thin men are still pretty annoying though, but honestly not feeling so bad after hearing everyone else has problems with them as well.
 

Fat Hippo

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Kevlar Eater said:
I'm a bit too concerned with getting satellites in the air and better armaments on my soldiers to mess with the gene and cybernetic stuff. All that stuff seems awesome, but I see no point on further thinning out the small amount of resources I currently have.
Most of the meld stuff actually isn't a big drain on your budget. Especially MECs are actually dirt cheap, considering how good they are. The main limiting factor here will be your stores of meld, and it is most definitely worth using, maybe even too good, to be honest.

I'm really loving some of the new maps, especially the fact that not every UFO crashes in a damn forest now. I always hated those forest maps.
 

Carnagath

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To my experience so far, the game is more polished and more varied. Other than that, it still has problems:

1) Research is much slower, but the game still seems to introduce new harder enemy types into your maps at the same pace as EU. Fighting against Muton squads with tier 1 weapons is disgusting.
2) They have introduced several new buildings but not increased the base size. Why limit the player like this?
3) The camera still does freak out on occasion. Sometimes moving to a specific spot on a higher elevation is impossible unless you fiddle around with it for 2 minutes and rotate it until it gets unstuck.
4) Meld is a mind numbingly stupid addition. Collecting it is either a pointless chore, or it will lead to you aggroing 3 enemy squads at the same time which wipe you out. You don't even know where the fucking things are when the mission starts. So you have 2 options, you either save scum or ignore them completely. It's a stupid, STUPID addition, poorly implemented, which adds a rush element to a tactical game which emphasizes caution. Great job.
5) They did absolutely nothing to limit some of the bullshit RNG game overs that plagued EU. Same shit. On my first save I got 3 abduction alerts before my first council meeting and lost pretty much all continent bonuses for the rest of the game. Then after the first council meeting, I was attacked by large signature UFO's. What control did I have over this? Zero. Yet they are still there.
 

Frankster

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Mar 13, 2009
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Ain't played EU since the release, enemy within+slingshot has improved the base product massively.

Additions I'm loving:
-More maps, more varied combat locations, was sorely needed.
-Meld as a bonus objective during battles which adds a random element that can greatly influence missions. I don't go out of my way to collect them as rushing ahead in the EU remake is a recipe for disaster, but has lead to a change in tactics when I do sight meld locations and making my way to them within x turns becomes part of my gameplan.
-More customization options and roleplaying touches such as accents so your team don't all speak american anymore (only a few dialects available but definitely a good step forward here) and possibility to award medals.
-A few new second wave options such as RANDOMIZED SKILLS. Ok this ain't completely true, there appears to be limitations on who can get what but point being, you can randomize a fair bit of the skill tree resulting in unique recruits with a unique combination of skills, some probably game breaking. But who cares, this just makes character customization more interesting and with this addition, I now officially prefer the remakes way of soldier advancement over the original, even if I do miss all the stats.


Haven't even gotten around to MEC units or gene mods yet, kinda need to get satellite coverage up first, am at end of 2nd month and already about to lose 2 countries :/ Fortunately it's all in south america so guess will just write off that continent this game. Their bonus is the suckiest anyways (imo).