Well yeah, but then they are slitting them across the throat with a sword. You'd soon be complaining if there was no blood.HellspawnCandy said:Edit:Also from looking at the pics I see they left the intense covered in blood look again after hitting a person once.
In all honesty, that quote right there has been one of the first good things I've heard about DA2. I am so very sick of being the most powerful member of an ancient/secretive order and the only one that can save the world and defeat the terrifying ancient evil. A more personal, human tale is right up my street than a world too big for me to relate to. Maybe I'll have an emotional connection if they keep the scale small.D0WNT0WN said:Dragon Age: Origins is one of my favorite Bioware games but im afraid that the sequel might be crap.
"No exclusive organization. No saving the world. No ancient evil." (David Gaider).
I guess they must've missed Alpha Protocol, which was laid out similarly with an 'interactive framed narrative' and it came out first. Kinda makes them look silly claiming to be the first to do it was Dragon Age 2. =PZeoAssassin said:
story seems interesting. not sure how great "interactive framed narrative" will be but its sound interesting non the less.
I agree with what you're "saying".Irony said:I see only one set of pants in each picture. I don't know what all this talk of pants is about. Dragon Age: Pants
From what I've seen I don't have many worries. Sure the graphics aren't the best (neither were DA:O though) and the story structure has more in common with Mass Effect then DA:O; but this is Bioware, I have faith that they'll make a good game.
And I also don't mind not being "The Chosen One" who has to defeat "The Great Ancient Evil" by grabbing "The Mystical Weapon of MacGuffin" and assembling "The Army of All that is Good and Just" after completing "The Quest of Purity" in "The Mountains of Dread" right next to "The Dismal Marsh". "I" am getting "Carried Away" now...
As always, I'll see when it comes out.
This. I hate that Bioware story chart that is floating around. Its not a Bioware story chart, its a "Most goddamn stories told ever" chart. Also, formula is nice, you know what's expected and though it doesn't give much room to deal with it, it leaves the sequels open to do different stuff.Woodsey said:I've seen some very recent screenshots doing the rounds, and they look much improved from everything else I'd seen.
As for: ""No exclusive organization. No saving the world. No ancient evil." (David Gaider)."
That means they're doing something different with the structure, that's hardly worrying, that's refreshing (although I could play a hundred BioWare RPGs and never tire of them).
Alpha Protocol doesn't exist. It wasn't meant to be made and never was. End of story.GiantRaven said:I guess they must've missed Alpha Protocol, which was laid out similarly with an 'interactive framed narrative' and it came out first. Kinda makes them look silly claiming to be the first to do it was Dragon Age 2. =PZeoAssassin said:
story seems interesting. not sure how great "interactive framed narrative" will be but its sound interesting non the less.
That being said, there was nothing about that video that didn't look and sound completely fucking awesome.
Ah, just a little ribbing on my part. I think the concept is absolutely fantastic. I hope they can pull it off well.nin_ninja said:Alpha Protocol doesn't exist. It wasn't meant to be made and never was. End of story.
Also it was made by Obsidian, which Bioware has good relations with, so they may have felt comfortable making the claim. Also, one guy said it, not the entire company.
Hey, Alpha Protocol was much better than I expected. I just played it (and reviewed it here) and overall liked it. The minigames were a huge drag, though.nin_ninja said:This. I hate that Bioware story chart that is floating around. Its not a Bioware story chart, its a "Most goddamn stories told ever" chart. Also, formula is nice, you know what's expected and though it doesn't give much room to deal with it, it leaves the sequels open to do different stuff.Woodsey said:I've seen some very recent screenshots doing the rounds, and they look much improved from everything else I'd seen.
As for: ""No exclusive organization. No saving the world. No ancient evil." (David Gaider)."
That means they're doing something different with the structure, that's hardly worrying, that's refreshing (although I could play a hundred BioWare RPGs and never tire of them).
Alpha Protocol doesn't exist. It wasn't meant to be made and never was. End of story.GiantRaven said:I guess they must've missed Alpha Protocol, which was laid out similarly with an 'interactive framed narrative' and it came out first. Kinda makes them look silly claiming to be the first to do it was Dragon Age 2. =PZeoAssassin said:snip
That being said, there was nothing about that video that didn't look and sound completely fucking awesome.
Also it was made by Obsidian, which Bioware has good relations with, so they may have felt comfortable making the claim. Also, one guy said it, not the entire company.