Yes, I do like turn-base, and I will tell you why.

Recommended Videos

jezz8me

New member
Mar 27, 2008
587
0
0
I love turn based combat. I don't know why but i find it fun. I liked the ATB in FFX-2 because although it was turn based the combat was never slow and you could chain attacks together.
 

Caboose669

New member
Jul 5, 2008
23
0
0
I like it because its structured, with turn based you can actually think ahead of what your doing and plan accordingly.

Thats the strategy behind turned based I guess, TheNecroswanson :p
 

ElArabDeMagnifico

New member
Dec 20, 2007
3,775
0
0
TheNecroswanson said:
ElArabDeMagnifico said:
TheNecroswanson said:
I unfortunately crusade against turn based. If a game lacks so much interactivity that I can download porn, prepare a decent chili dog meal for friends and finish up my character sheet for D&D, ALL WHILE completing the final battle, then it's nolonger a game. It has become a simple chore. A mindless task that nolonger entraps me, has failed to keep me entertained, and has ruined my gaming experience.
I assume you've never used the "pause" button or "save" feature in a game, correct? I don't see how planning out your strategy and then clicking "go" can be a lack of interactivity. Unless it's multiplayer or something - where not even the pause button can save you.
Wait, there's strategy to turn based games? Holy crap, when did this happen? Let's see, here's the rundown of the combat for Chrono Trigger, Final Fantasy 8, Final Fantasy 7, and Dragon Warrior, IE: JRPGS I have played: Press A/X. Press A/X again. Adversely, before that second pressing of A/X, I sometimes will press up or down once or twice. There is never a need for me to press any other button. EVER.
Not sure what pausing or saving has to do with combat. And as for turn based strategy games, can't stand them. At all.
Alright fair enough, what I thought you meant was "because it isn't real time, and gives me more time to think about what to do next, then it isn't a game!"

After playing many JRPGish games I still see the strategy, last one I played was FFX but man that last boss, there is no way in hell I could just spam the attack button and hope for the best.
 

BloodSquirrel

New member
Jun 23, 2008
1,263
0
0
Magnetic2 said:
Seeing and reading up on the combat system being implemented for Final Fantasy 13 (refuse to use roman numerals) makes me wonder, "is it still turn base?" or at least some kind of hybrid of it. To me the appeal of some rpgs has always been that, there are games you sit on the edge of your seat playing with your eyes dilated to the slightest change in pixels in order to pull ahead, and than there are games that you can play with one hand without messing up so long as you make sure to hit the right button. So in the mean time you can do things like relax, take your eyes of the screen, think of what you want to do next, eat a sandwich.

For some reason I feel this has been looked down upon, or as old school. I don't mind if the action happens on screen, or you see enemies in advance and interact with them in real time, so long as it still boils down to "press x to see awesome attack, any day now, take your time". Simple, easy, not a whole lot of having to buck up to do in order to get through the game. Anyone else agree?
The biggest problem with turn-based systems is that it turns *every* fight into an unnecessarily time-consuming venture. In a real-time system, if it's just a mook, you run up to him and whack him. There, done. With turn-based, you have to go through the whole turn-based rigmarole just to one-shot him.
 

shatnershaman

New member
May 8, 2008
2,627
0
0
I'm not going to use that Fallout 3 pause attack I don't like turn base simply because it doesn't make sense to me.
 

AmrasCalmacil

New member
Jul 19, 2008
2,421
0
0
Turn based combat tends to be a thing that I approach with neutrality, but I'll give my opinion.

Given a choice between Tales of Symphonia and FF7 I would dive straight for my gamecube and start racking up combos and doing awesome backflips to avoid skidding on my arse after being hit rather hard.

Given a choice between Civ3 and any of the Total War games, I would have a mental breakdown.

That didn't really prove much but I said what I wanted to at least.
 

Splitter

New member
Jul 10, 2008
234
0
0
I think the best type of turn-based was the one used in FFX, where you could see the order of attacks on the side of the screen and how what attack you chose to use would effect when the character attacked next, also I like the way you can spend a turn finding out the enemy's weaknesses (see scan) and then when its gets more complicated with status effects etc.
Usually I found it quite hard to beat a boss (bar the first few) if I didn't use scan to find out their immunities and weaknesses.
When you go about it like that it becomes more about strategy, however when all you do is click attack and occasionally use a potion when your health gets low is when its boring and it takes much longer.
 

Milkatron

New member
Jul 18, 2008
262
0
0
I do believe that a turn based system is one of the best ways to multitask. I remeber as smaller child back in 2000 playing Paper Mario with one hand and making sure everything was right with the world with the other. I love the turn system just for that. I still do it, it's untold levels of convenient.
 

Frosk

New member
Mar 12, 2008
170
0
0
BloodSquirrel said:
The biggest problem with turn-based systems is that it turns *every* fight into an unnecessarily time-consuming venture. In a real-time system, if it's just a mook, you run up to him and whack him. There, done. With turn-based, you have to go through the whole turn-based rigmarole just to one-shot him.
This is where the Earthbound / Mother 2 (SNES) system is great, because if you are blatantly too strong for an enemy it gives you an instant win and lets you get on with what you are doing. Earthbound also isn't completely random fights either. You see the enemies on the screen and can try to get around them without fighting them, though it's tough at times to not fight them. By being able to see the enemies on the screen it allows for the game to be able to easily give you advantage or disadvantage in the game. If both parties are headed towards each other, it proceeds as a normal fight. If you are facing away from the enemy, the screen turns red and the enemy has the first turn before you have a chance to even select your move. And, if the enemy is facing away from you, the screen turns green and you have the first move completely to yourself.

The other thing is that it is just a great game and I would recommend it to anyone who likes RPG's and hasn't played it yet.
 

gamshobny

New member
Apr 13, 2008
140
0
0
I've been playing Jagged Alliance 2 for waaaay to long now (about 5 years), and still loving it, after all the extra stuff 1.13 adds to it.

I love turn based because you can just think things over, wich means that you can defeat a force much larger then yours quite easily, since you can focus on one point at a time.
 

Saevus

New member
Jul 1, 2008
206
0
0
gamshobny said:
I've been playing Jagged Alliance 2 for waaaay to long now (about 5 years), and still loving it, after all the extra stuff 1.13 adds to it.

I love turn based because you can just think things over, wich means that you can defeat a force much larger then yours quite easily, since you can focus on one point at a time.
Thank God someone mentioned that game.

90% of what I see here is people talking about 'OH THOSE TURN-BASED JRPGS' - and completely ignoring all other turn-based stuff. Turn-based war games, especially tactical ones, practically demand turn-based combat. Why? Because there is so much shit going on that if the game was in real-time, it'd fall apart. You can pull off some styles with real-time, a la Total War franchise, but once you get into WWII era and on, where combat is far less regimented, set it in real-time and any hope of an intense, deep experience goes out the window. You simply can't control all the details in real-time. Same with many turn-based RPGs or squad sims. Jagged Alliance 2 is absolutely fantastic - it allows you to control nearly everything, and forces you to bend every aspect of the situation in your favour if you hope to succeed. Compare Temple of Elemental Evil to Icewind Dale and you have a prime example of how turn-based combat changes a game from real-time.

tl;dr if you think turn-based is 'too slow' or 'lacks strategy', go play chess in real-time and enjoy the fail.
 

Stammer

New member
Apr 16, 2008
1,726
0
0
I like turn-based gaming because it means I have a few moments to decide on a strategy in the middle of gameplay. Yeah, it's a lot less skill-required than other games, but I still love that kind of gameplay to an extent.
 

ElArabDeMagnifico

New member
Dec 20, 2007
3,775
0
0
Saevus said:
gamshobny said:
I've been playing Jagged Alliance 2 for waaaay to long now (about 5 years), and still loving it, after all the extra stuff 1.13 adds to it.

I love turn based because you can just think things over, wich means that you can defeat a force much larger then yours quite easily, since you can focus on one point at a time.
Thank God someone mentioned that game.

90% of what I see here is people talking about 'OH THOSE TURN-BASED JRPGS' - and completely ignoring all other turn-based stuff. Turn-based war games, especially tactical ones, practically demand turn-based combat. Why? Because there is so much shit going on that if the game was in real-time, it'd fall apart. You can pull off some styles with real-time, a la Total War franchise, but once you get into WWII era and on, where combat is far less regimented, set it in real-time and any hope of an intense, deep experience goes out the window. You simply can't control all the details in real-time. Same with many turn-based RPGs or squad sims. Jagged Alliance 2 is absolutely fantastic - it allows you to control nearly everything, and forces you to bend every aspect of the situation in your favour if you hope to succeed. Compare Temple of Elemental Evil to Icewind Dale and you have a prime example of how turn-based combat changes a game from real-time.

tl;dr if you think turn-based is 'too slow' or 'lacks strategy', go play chess in real-time and enjoy the fail.
Funny thing is in games like Supcom and Total War, I'm ALWAYS pausing and planning my next move, there is no way I can control the madness in real time.

I quote thee for truth!
 

shatnershaman

New member
May 8, 2008
2,627
0
0
I have played real time chess it was kind of fun. It is possible to have strategy in real time and control it (Korean Starcraft players)
 

rec_rm

New member
Apr 10, 2008
13
0
0
Perfect general is turn based strategy perfected. It will forever hold a place in my heart in my top ten favorite games ever. Oh and yes it was made in 1990.

So yea I love turn based games, that's cause there is much more emphasis on thinking instead of reacting. I'm good at thinking and bad at reacting. I love turn based rpg's more then action anything. Simply because turn based usually means the difference between skillfully using all the tools you have and mashing X until everything is dead.

If you hate them then don't play them, that's why we have multiple genres. Different people like different stuff. I hate halo but I try not to troll it. I just happily ignore it when possible.

And as far as ff goes, my personal opinion is that if you ever have a situation where you need to ask yourself "how can I change this franchise to make it new and exciting" then it's time to let the franchise die. Please square let my childhood memories rest in piece and stop butchering with games that no longer resemble final fantasy.
 
Feb 13, 2008
19,430
0
0
gamshobny said:
I've been playing Jagged Alliance 2 for waaaay to long now (about 5 years), and still loving it, after all the extra stuff 1.13 adds to it.
Oooh Jagged Alliance 2 rocks my goddam socks. Especially Fox. :)