You are directing Final Fantasy XV. Where do you take the series?

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Veldt Falsetto

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Axolotl said:
Give it back the Job system from 3.
Have the setting be a cross between turn of the centuary Sci-Fi and Planescape.
Give it a more complex and deep story.
Oh and have the combat system from FF 6.
I apologise for this but.

So I heard you like real life Mudkips!

OT: A mix of FFX, FFXII and Tales of Vesperia would definitely be my perfect RPG.
 

e2density

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Dec 25, 2009
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I'll just make the whole Final Fantasy XII Compilation into one game, and remove that shitty one where you get guns and shoot people.
 

demoman_chaos

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Combine all FF univeres into one big fanwank and then have the guy from Doom come in and kill everyone with the BFG. Either him or the Cyberdemon.
 

CriticalGriffin

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Easy. I'll combine all the best things about FF and JRPG's(specifically, the gameplay) into a one solid package.
Then I create a story that is actually both deep and emotional, at the same time relaxed and doesn't take itself too seriously. Also tons of memorable and likeable characters. Then I'll also subvert a tons of typical tropes of JRPG(how about a JRPG where the protagonist is a bolding, fat middle-aged man?).

... Wait.

Excuse me, I must be descriping the Mother series again. Sort of.
 

Axolotl

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ahlycks said:
Axolotl said:
Give it back the Job system from 3.
Have the setting be a cross between turn of the centuary Sci-Fi and Planescape.
Give it a more complex and deep story.
Oh and have the combat system from FF 6.
5s job system was nicer... had more options!
After further thought I'd change the job system to something more like FFTA2.

And I'll elaborate on my other ideas as well. For the setting and characters very steampunkish. Imagine The League of Extraordinary Gentlemen teamed up with the cast from Planescape Torment.
And with the story the central premise is that the main character doesn't appear to exist on any real level, in that nobody he wakes up one day to find that nobody else has any memories of him and there's no evidence that he has ever lived. And this is set to a dackdrop of a war with a Star Trek tyle space empire.
 

FactualSquirrel

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Mr.Black said:
factualsquirrel said:
I would remake 7, and then I would murder the series by making the new game a space marine RPG.

That's turn-based.
I'd probably still play it.
I realized that quite a few people would after writing that.

I'd just stop production of it.
 

Brain_Cleanser

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Dec 18, 2009
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ahlycks said:
Brain_cleanser said:
ahlycks said:
Brain_cleanser said:
ahlycks said:
Brain_cleanser said:
Final Fantasy XV
The First Person Shooter

Insted of bullets, Firaga though.
umm you do know fi
well, final fantasy 7 di

Wow i was going to say something about your comment but it is so... i dont know so i cant finish my correction. There is no way to contradict that without being rude or wrong.

Anyway,i would make it go back to its routs of final fantasy 10 and below. I miss turn based rpgs... where did they ever go to?
I know there was Dirge of Cerberus, but I also know it was a godaweful Third Person aRail shooter, an idea that was 10 kinds of doomed o fail from the get go, I feel.

And actualy, the more I think about it, the more I realize how terrible an Idea it is anyway.
Bring back the ATB system and make Amano the artist again and I'll be happy. So my "forward" direction is back a few games.
i liked Dirge of Cerberus...

oh god wait that amano guy? dident he make the art for all the games 6 and below? yeah screw that.
I'll admit, I haven't played much of DoC, but what little I played wasn't... pleasant. Albeit I'll submit it was near the end of the game on a friends file, so I was kinda just button mashing.

Six and below and Nine. I like his art, since it has nice flow and relatively realistic looking proportions. Not to say Nomura doesn't, his are actually quite well done, especially recently, but I've never felt the same spark from his as I have from Amano's (save for the XIII designs, since those seem to borrow heavily from Amano, probably owing a little to the art he did from Dissidia.)
I'd actualy like to see someone new take up the FF art, like Ayami Kojima, the Castlevania artist. Or Hideo Minaba who did A.S.H.. Actualy, I'd like to see all the guys who did XII's designs back togeher, since it was like seven guys who made some of my favorite designs in the games.
Hey have you seen the Amano sketches of final fantasy 7? those will make you think twice about it. His artwork consists of undecipherable genders, light tones, and sharp objects. And machines covered in cloth. Whats good about that? That is just what i think. however, his recent sketches found in dissidia(i did not know that those were his. Tell me if i'm wrong) were nice enough(clouds head is on my avatar).

Eh, about XII, the artwork was not that great in my opinion... Well, i take that back. i forgot how awesome the final boss looked. Yeah, even though i did not like how that characters looked that much, the monster design was impressive, excluding all the bangas and whatever the hell those other things are. It ruined the land of Ivalice! (lol the only one that helped its image was ff tactics. Long live FFT!)
Yeah, his VII sketches were truely awful, I think it mostly has to do with him trying to keep Nomura's style integrated into his own. his <url=http://www.creativeuncut.com/gallery-01/ff7-sephiroth3.html>Sephiroth is actually really good, but it'd probably the best, beside the Cloud/Aeris one he did that would have been better WITHOUT Cloud in it. His VIII art is better, except for Squall being blonde in alot of it and having this stupid look on is face in one of them that would otherwise be beautiful. But I wouldn't call the genders indecipherable, his men are just <url=http://www.creativeuncut.com/gallery-12/ff6-locke-concept.html>really <url=http://www.creativeuncut.com/gallery-12/ff6-locke-cole2.html>really <url=http://www.creativeuncut.com/gallery-01/ff1-ff6-bartz_faris.html>pretty (It's worth noting that the one on the right IS a woman and intentionally ambiguous). Nomura did all the drawings for Dissidia, but some new Amano drawings came up during it, mostly things like Squall drawings and his orginal Cloud of Darkness. The Dissidia designs were mostly combos of Nomura's designs and Amano's arts for the games, which is why everyone is covered in beads and flowy cloth.

XII just has such a massive artstyle shift from the rest of the Ivalice Alliance games, it's a bit ofsetting. But I do guess the slightly cute look of A2/Advanced/War of the Lions wouldn't have rendered all that well. And the Espers were fantastic.
 

Delock

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Start off trapped off in either heaven or hell (or the equivalent) with your character being one of the residents there who just want a change of scenery. Then throw in your ridiculuous government is evil plot to keep it a final fantasy game.
 

RatRace123

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Dec 1, 2009
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I don't really care where the game goes, but I do make one important desicion. I make the protagonist a recognizable male, huge biceps, square jaw, and powerful beard.

Apart from that I don't care, oh wait... no love storylines.
 

Daedalus1942

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Jun 26, 2009
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personap3p said:
That's right. Square Enix has hired you to oversee the fifteenth entry in the regular series. So what kind of game do you want to make it? Hundreds of men and women await your command. ; P
I've been thinking this for a while, and I would most likely bring back the junction system but include a system where you can junction magic to your weapons and at the same time have a separate system that allows you to leave the magic junctioned but still draw another set of the same magic for use in battle. I would also most likely have it set in the ancient medieval times (similar to FFIX in setting) but not the same world.
 

Therumancer

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Nov 28, 2007
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All jokes aside I always took "Final" to be intended as like "the last word in" rather than the last of a series.

That said Final Fantasy does what it does very well, and I don't think there is much reason to mess with what is a winning combination of elements. Really the biggest thing I would probably add is an airship encounter system. I remember how back with Final Fantasy XII they had talked about wanting to add in an aeriel fleet battle mechanic but decided not to afterwards. As a mini-game in a similar vein to Blitzball I figure it would have potential, and I've always wanted to fight using my airship more seriously. Looking back at things like "Skies Of Arcadia" I'm surprised we haven't already seen something like this implemented.

That said I see Final Fantasy as a "brand name" rather than a series. The only thing they really carry over are a few character names, and a specific ranking systm for spells (Fire, Fira, Firaga) which works so well it's become iconic.

It seems the company implies that every Final Fantasy game will be the last one. People have tracked back to an actual statement somewhere by someone working for Squeenix with almost every installment. I don't think it's happening. I suspect it's a way of getting attention and hyping/rallying the fan base for the title since there are simply so many Final Fantasy fans. Simply the implication of a threat to their favorite franchise gets them thinking about it, and willing to rush right out to buy the game opening day so the sheer profitability will prevent cancellation.
 

Danzaivar

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Steampunk, with a job system levelling style. Summons are central to the gameplay and come in crystals that transform their user into them. The World Map is back. A big chunk of the game is set on an alternate planet/dimension (Which has a world map itself), this is visited several times throughout the game but near the end you get something to allow changes at will. The combat system is something similar to FF10's. Certain choices throughout the game may end up with characters becoming non-playable for a variety of reasons, this will affect the ending.

Oh, and there's a time-skip at some point too.