You call THIS a final boss!?

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Leviathan_

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Jan 2, 2009
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Borderlands, Such an awesome game with such a pathetic boss. What a shame, what a shame...


Mass Effect 2, again an awesome game with a weak boss. What a shame, what a shame...


Fallout 3, again an awesome game with a puny little boss. What a shame, what a shame...
 

HandfulofWolf

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Jan 27, 2010
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Devil May Cry 4. Yes the whole game was meh, especially after Devil May Cry 3, but the last Boss was just so... lame. In both looks and challenge, he just keeps hitting you slowly until you figure out which button to hit him with. Terrible.
 

Fogold

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Jan 18, 2010
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Beyond Good & Evil.

Sure, it was pretty unique, but at times it was just plain frustrating (hit him to the left, hit him to the right, hit him to the left, hit him to the front, hit him on top, hit him....oh GODDAMNIT!)
 

The DSM

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Apr 18, 2009
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Crackdown 2.

That should have BEEN a boss, but no, we got a cut scene, thanks game!

Also the last freaks you face took less shots than the giant tanks one beacon before, and they dont stun lock you or even try to attack you most of the time.
 

kwagamon

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Jun 24, 2010
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Brombaq said:
HALO 3 What the FUCK?
How can u call a little flying camera that only stands 3 laser shots and cant really kill u a FINAL boss?
I wouldn't say he's the final boss. The final boss in my opinion is the Halo Ring you have to escape from right after. So yeah. And it most certainly can kill you. I know from experience. Stupid Legendary...

Anyway, all the things that could be thought of as a boss in Mirror's Edge. Ropeburn? Dies to A SINGLE QUICK-TIME EVENT! Admittedly, it was funny. But you should NEVER have a potentially-epic opponent die in a quick-time event. It just makes it feel so much less epic. Celeste? Brutalizes you horribly while you run around waiting for the health that she smashed out of you to recover, then doesn't wind up with a well-deserved bullet in her brain. The older cop whose name escapes me? Defects to your side 3 seconds before the moment when there should have been a boss fight. But the most disappointing of all was the actual ending. One of your contacts has gone slightly off the edge of a 100+-story building in a helicopter with an assault rifle to your sister's head and several guards aiming at you. The guards decide to come down with Storm-Trooperitis and miss every shot from less than 10 feet away as you run at the helicopter, and your informant doesn't even think to pull the trigger on you or your sister in the ample time he has before you jump into his chopper and kick him out the other side and winds up kissing the concrete at Mach 1. Combine that with how disappointing the ending was on the whole, and I wanted to punch a wall. That said, the rest of the game is actually a lot of fun. The aesthetic is pulled of rather nicely and although a couple of the controls (wallrunning in particular) are a bit shaky the first-person platforming works functionally for once in it.
 

Random Argument Man

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May 21, 2008
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Scrit said:
Random Argument Man said:
I beated Kefka in 30 secondes.
Yeah, that was really disappointing considering he's one of my personal favorite FF villains.

Actually, I think most of the final bosses in the Final Fantasy series are disappointingly easy.
Ultimecia was pretty hard. Even with the Lionheart, I still had to watch my back. It was the same thing for the FF9 final boss. I was all prepared. However, I kept getting raped by Grand Cross. It took me 9 tries!
 

kwagamon

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Random Argument Man said:
Scrit said:
Random Argument Man said:
I beated Kefka in 30 secondes.
Yeah, that was really disappointing considering he's one of my personal favorite FF villains.

Actually, I think most of the final bosses in the Final Fantasy series are disappointingly easy.
Ultimecia was pretty hard. Even with the Lionheart, I still had to watch my back. It was the same thing for the FF9 final boss. I was all prepared. However, I kept getting raped by Grand Cross. It took me 9 tries!
Don't you dare tell me that Safer Sephiroth was easy. HE BLOWS UP THE WHOLE DAMN EARTH AS AN ATTACK! ...REPEATEDLY!!
 

Random Argument Man

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kwagamon said:
Random Argument Man said:
Scrit said:
Random Argument Man said:
I beated Kefka in 30 secondes.
Yeah, that was really disappointing considering he's one of my personal favorite FF villains.

Actually, I think most of the final bosses in the Final Fantasy series are disappointingly easy.
Ultimecia was pretty hard. Even with the Lionheart, I still had to watch my back. It was the same thing for the FF9 final boss. I was all prepared. However, I kept getting raped by Grand Cross. It took me 9 tries!
Don't you dare tell me that Safer Sephiroth was easy. HE BLOWS UP THE WHOLE DAMN EARTH AS AN ATTACK! ...REPEATEDLY!!
I was a bit overpowered in FF7. I didn't even needed omnislash and Knights of the round. Although, he did KOed one of my guys.

My bro beated him at level 48 though. He kept saying that it was the most challenging boss fight in his life.
 

JLML

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th3xile said:
JLML said:
The Mass Effect one wasn't that epic, but at least it could be a bit hard to beat (if played on INSANE) whilst the Mass Effect 2 was pretty epic, but so damned easy it's not even fun (even when played on INSANE) since you just had to cover when it attacked (pretty obvious attack too) then hit it with whatever you had ammo for, repeat, repeat, kill some collectors, pick up ammo, repeat and then you've won. And if played on normal or below you can kill it with 2-3 hits with Cain. =.="
Personally, I thought that ME1 had an epic final boss that could have been done better. ME2's final boss however was cliche and hard to take seriously. I mean, COME ON he's a REAPER, Destroyer of all sentient life! Even in his larva stage he still should have been able to crush you.
Well, the first one was a bit epic, especially combined with the cutscenes of sovereign as well, but still, it was just a metal frog turian.. thingy. In ME2 it was a reaper thingy. A silly one, but still a reaper thingy. A bit more "epic" as far as size and looks go, but the fight was just... Meh.

Even on the lowest difficulty you shouldn't be able to two-shot it with Cain, and on highest difficulty it should do more than bring your shields down =.=" (ok, on Insane it did pretty good dmg, but it's too predictable to be even the slightest difficult. And I played as a vanguard =.=")
 

Woodsey

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Boss fights are outdated and dull.

I'd be far happier if we had punch-ups like in AC2; in fact, that's exactly what Arkham Asylum's final fight should have been.
 

The_ModeRazor

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Woodsey said:
Boss fights are outdated and dull.

I'd be far happier if we had punch-ups like in AC2; in fact, that's exactly what Arkham Asylum's final fight should have been.
Personally, I think it was utte bullshit.

Now the bost fight in AC was much better done. It did have enough difficulty to kill you if you weren't aware, and it also presented the option to do it like a true assassin and just stab the sonuvabitch in the heart before he ever gets to mess with you.
 

JWRosser

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Most Final Fantasy games. But I think this is due to two reasons: 1) most require a pattern, especially in the more recent games. Attack, attack, he uses a certain spell that inflicts moderate damage and possibly stat problems, heal, attack, attack etc etc
2) If you do the additional secret stuff and end up training your party up, likelihood is you are overpowered. You'll defeat the boss in a few seconds (for example, at the end of FFXIII Orphan uses Doom; the timer hardly went down). It's the "Omega weapon" style bosses and other super-bosses that you have to worry about...

And yeah, the final FINAL boss on FFX, Yu Yevon...it is literally impossible to lose. He is also zombiefied so a couple of phoenix downs and he is bye bye