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Daniel_Rosamilia

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Jan 17, 2008
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GTA San Andreas:
Dual-wielded sawn-off shotguns with the power to send a car rolling about 20 metres with 4 shots.
With that power, CJ should have his arms broken and sent flying backwards due to the massive recoil it SHOULD induce.

Hitman:
When you take an NPC's clothes, and you run around, somehow if they find the body, they will ALWAYS know who's in the stolen clothes.
Why can't they gun down an actual guard for once instead of pumping me full of bullets?

Any FPS:
No realistic reloading, where if you reload a weapon with ammo in it, the extra round in the chamber magically disappears.
It shouldn't be that hard to code in a remaining bullet, should it?
 

Penguinness

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May 25, 2010
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Hmm, anything with guns I guess.

If you reload but have rounds left in the clip, the character will just put in a new clip.. (in some cases dropping the previous clip), but it just adds the ammo left over in these clips to your overall count. I mean sure you're not going to see a character fiddle with clips for ages, but I don't think I've seen a game where you lose the remaining ammo left in that clip if you decide to reload.

It's good to reload often in games, I don't know if that would hold true realisitcally. Wouldn't you end up with clips with all sorts of rounds left in each one... which would be problematic.
 

Darth_Dude

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Jul 11, 2008
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mexicola said:
Darth_Dude said:
How come every video game character ever cna take like a million bullets and not die?
Yeah and unless every single bullet goes right through them they must weight like 800 pounds by the end of the game.
Woah, can't beleive I have never thought of that one!
 

Feriluce

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Apr 1, 2010
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Penguinness said:
Hmm, anything with guns I guess.

If you reload but have rounds left in the clip, the character will just put in a new clip.. (in some cases dropping the previous clip), but it just adds the ammo left over in these clips to your overall count. I mean sure you're not going to see a character fiddle with clips for ages, but I don't think I've seen a game where you lose the remaining ammo left in that clip if you decide to reload.

It's good to reload often in games, I don't know if that would hold true realisitcally. Wouldn't you end up with clips with all sorts of rounds left in each one... which would be problematic.
Try Battlefield 1942, 2 and 2142.
 

AMMO Kid

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Jan 2, 2009
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In Red Dead Redemption they make you smuggle mexicans across the border...

Yea, well that goes against 99% of all that is in me
 

DigitalSushi

a gallardo? fine, I'll take it.
Dec 24, 2008
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Caliostro said:
- As they point out in RvB, most (if not all) the maps of Halo 1 have absolutely no strategic value (or any kind of value) whatsoever. Most of them are in small closed off canyons and possess no significant weaponry or machinery that couldn't be forsaken.
Yeah thats why Halo 1 was never in the Pro Tournie's, the elite players hated it, it was for the mainstream.

I Think Halo 2 and 3 were added to Pro Tournie's because of their huge popularity, but the old guards really did hate them.

edit;
Thats not to say Halo 1 wasn't fun, I loved some of the maps (sidewinder being my fav) but everyone wanted to play Blood Gulch which was very poor, ultimately Blood Gulch was the worst for "quickly grab over shield and Rocket Launcher!" in order to survive.
 

Caenis

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Mar 18, 2010
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I'm sure this is true in many FPSs, but I particularly notice it in BC2...

...your pistols are never cocked. The hammer is up. Magic pistols...
 
Jun 16, 2010
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Most of these are minor inaccuracies that don't exactly fundamentally alter your perception of a game (BTW, there are pigeons in GTA IV) (Also, in Escape From Butcher Bay, clips represent the amount of times Riddick can reload: he just tosses them. Which was kind of cool, but it probably would have gotten annoying if you'd relied on guns more in that game).


Anyway, I have a big one for you: In Mass Effect (1&2), other than the Asari and a few Quarians, you never meet a female alien. In fact, seeing as how Quarians wear gender-neutral suits, there is not a single alien race, other than humans, that feature more than one gender (i.e. each race has one model with one specific gender, and they just vary them by changing the skin). And to cover for it, they make all sorts of convenient excuses in the story (Female Salarians and Krogans are rare and stay isolated on their own planets; Quarians wear suits; Asari males don't exist; Turians...? The rest is left up to your imagination.)
 

DigitalSushi

a gallardo? fine, I'll take it.
Dec 24, 2008
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Caenis said:
I'm sure this is true in many FPSs, but I particularly notice it in BC2...

...your pistols are never cocked. The hammer is up. Magic pistols...
Modern guns auto load, I'm pretty sure you need to cock back a pistol if its a single action, but I'm pretty sure a double action auto loads the gun "hence its "semi auto" moniker.

In films they always cock it back though, regardless of type.

I'm by no means an expert on guns so if I've got it wrong feel free to correct me, I know which end of it goes bang though, apparently you only manually cock it back on a revolver to increase accuracy, since the wieght of the hammer being pulled back will destabalise your aim.
 

Caliostro

Headhunter
Jan 23, 2008
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afaceforradio said:
When you say the Scout never reloads, do you mean that he seems to be putting rounds that seem to melt inside his gun? As I've never seen him 'not' reload?
With the Scattergun? He never shoves new rounds in. He just "pumps" it.


Never inserts new rounds anywhere.

Master_Spartan117666 said:
Hitman:
When you take an NPC's clothes, and you run around, somehow if they find the body, they will ALWAYS know who's in the stolen clothes.
Why can't they gun down an actual guard for once instead of pumping me full of bullets?
Speaking of which, nobody ever seems to notice the barcode tatoo on the back of 47's head.

James Joseph Emerald said:
Most of these are minor inaccuracies that don't exactly fundamentally alter your perception of a game (BTW, there are pigeons in GTA IV).
True, forgot those. They're essentially "hidden packages" you need to shoot, but yeah, they're there.

slipknot4 said:
Lem0nade Inlay said:
Darth_Dude said:
Lem0nade Inlay said:
I don't get...oh...no....NO....FFFFFFUUUUUUU

From the L4D No Mercy poster:
I don't get it......
Count how many fingers she has there.
13 with some bad, fast, half arsed counting. Could be more but i'll just say that it is a estimation right now.
Totally forgot that one. Zoey has 3 hands in that picture.
 

Zayren

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Dec 5, 2008
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Caliostro said:
- In TF2 the pistols never release the old magazine when you reload. Both the Engineer and the Scout just shove in a new one without taking the old out.
Actually, the scout does eject the old magazine. It's just very fast. If you want proof, hold R and M1, you'll see it comes out. Engineer just jams a new one in, though.
 

Keepitclean

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Sep 16, 2009
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Master_Spartan117666 said:
Any FPS:
No realistic reloading, where if you reload a weapon with ammo in it, the extra round in the chamber magically disappears.
It shouldn't be that hard to code in a remaining bullet, should it?
In CoD (at least from CoD 4) the round in the chamber doesn't disappear...
 

afaceforradio

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Jul 29, 2009
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Caliostro said:
afaceforradio said:
When you say the Scout never reloads, do you mean that he seems to be putting rounds that seem to melt inside his gun? As I've never seen him 'not' reload?
With the Scattergun? He never shoves new rounds in. He just "pumps" it.


Never inserts new rounds anywhere.
Ah so he does, I always thought he was shoving new rounds INTO the gun. My mistake!
 

DigitalSushi

a gallardo? fine, I'll take it.
Dec 24, 2008
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Pararaptor said:
Jack in the first Bioshock is obscenely short. The gas vent on a First-Aid station is at his eye level, making him maybe four or five feet tall.

Over the course of the game he injects far more ADAM than Fontaine does at the end of the game, yet his appearance remains normal. Unlike Fontaine's.
also
in the good ending he lives for like 40 to 60 years, his accelerated growth isn't present

Samus Aran in her skin tight power armour can somehow carry 120 missiles.

The morph ball is completely believable though!
 

Lucane

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Mar 24, 2008
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Penguinness said:
Hmm, anything with guns I guess.

If you reload but have rounds left in the clip, the character will just put in a new clip.. (in some cases dropping the previous clip), but it just adds the ammo left over in these clips to your overall count. I mean sure you're not going to see a character fiddle with clips for ages, but I don't think I've seen a game where you lose the remaining ammo left in that clip if you decide to reload.

It's good to reload often in games, I don't know if that would hold true realisitcally. Wouldn't you end up with clips with all sorts of rounds left in each one... which would be problematic.
Merc:2 Flames of War. didn't notice till i reloaded a Sniper rifles early halfway into the game.