Iwata said:
You know your game is terrible when it suffers a 20% price drop after one week in stores.
Quantum Theory, I'm looking at you.
That's actually how I judge a lot of terrible games.
OP:
When it hit clearance before a year
When Solitaire is more preferable
When loading screen take so long that I can microwave up a meal, fix a side dish and drink, eat it all and come back while taking my time
When I beat it in one sitting and have no plans to replay it
When it crashes more than Windows
When I can think up 50 alternatives to a moral choice
When Kotick gets near it (in fairness, it might not have been beforehand)
When it causes your studio to go under
When it's clear that you used the Unreal engine because it was just one of many corners you could cut (seriously, stop fucking doing this. I'm tired of Unreal these days given how it's used for the more expensive shovelware)
When even the early exclusive reviews bash it
When the players groan while playing
When its making no attempts to hide it's shovelware nature
When people don't even joke about it, but rather pretend it didn't exist
When it causes the collapse of the industry itself
When it is advertised solely with T and A (excluding Japanese games, since several of these are good, just the localizing advertising department needs to get the axe)
When even kids can tell how bad it is
When you have to pay Gamestop to take it
When staring into it drives Cthulhu mad