Hmmm well I reccommend you Red Faction: Guerrilla, if you enjoy making a dent on the environment, it's very satisfying knocking whole towns into dust(though you can't affect the actual terrain itself)badgersprite said:I'm aware of that, but it still feels very static compared to the sort of dynamic environment I had been geared to expect. A series of set pieces wasn't what I was looking forward to. Plus, the morality system was too simplistic and too easy to manipulate.miracleofsound said:The enviromnments do change.badgersprite said:Fable II.
I'd gotten really hyped up about how the consequences of my actions would affect the world around me, and I was expecting to see environments change the way it had been described, but, then, I found Thag's camp was constantly full of the same thieves I had beaten in the first quest and I realised it was just another game with respawning enemies.
You just have to wait until the halfway point of the game for it to happen.
Bowerstone old town is the most extreme example, and you can see that one right at the start if you want, it all depends on whether you gave the wanted posters to the guard or the thug.
The morality system in Fable 2 was definately broken alright, you could murder an entire village and then a become an angel by farting at a few people and having sex with your wife.