Your favorite games & what you think could improve them.

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IllumInaTIma

Flesh is but a garment!
Feb 6, 2012
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shrekfan246 said:
I was about to say that I didn't believe you could make Persona 4 better, but actually I've gotta agree with "giving the player more time to play around". Making a lot of alternating flavor dialogue for Social Links that have already been maxed would've been a nice touch too.
YEAH! Add more stuff after Social link was maxed out! More Chie!
 

Kinitawowi

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Nov 21, 2012
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Chrono Trigger: More plot for Ayla. The seventh wheel in a game based around three character pairs and DAMN it shows; she gets no development after Lavos hits the Tyrano Lair and if it wasn't for the Blackbird and Charm nobody would ever use her again after that; she doesn't even get a sidequest.

Chrono Trigger DS: Get rid of the Lost Sanctum.

Jet Set Willy II - The Final Frontier: Technical limitations stopped it obviously, but this is a game that needs saves.

Starion: Ditto.

Need For Speed - Most Wanted (2005): Have Josie Maran meet you on the other side of the bridge at the end. That's clearly what it was leading up to all game and they skipped out.

Guitar Hero: Guitar Hero II's HOPO engine.

Guitar Hero - Aerosmith: A full band game a la Van Halen.

Guitar Hero - Van Halen: A guitar-only shredfest a la Aerosmith. Seriously, I've seen people suggest that these two games should have been swapped round and they were dead right.

Guitar Hero - Warriors Of Rock: Bat Out Of Hell and Paradise City.

Bayonetta: More time in Inferno. I'm sensing that's the way Bayonetta 2 is going.

The Settlers: The speed-up button from Settlers II. It's a great game but damn it's slow.

Final Fantasy IX: Several people have said it already, but yeah; controllable Trance. It wouldn't be that overpowered; any sane person sets up the trance meter nearly to the max before they start a boss fight anyway and it'd be no more powerful than the whole Shock / Thievery / Dragon Crest / Frog Drop group of madness. Also, a corrected clock so that people on PAL systems actually have a chance of getting the Excalibur II.

Head Over Heels: A slightly more navigable Book World. That's literally all the game needs. The remake is nice except for the shadowing and room sizing issues, but I miss the old crappy sound effects.

Civilisation II: A proper fix to make it work under 64-bit Windows 7.
 

Xman490

Doctorate in Danger
May 29, 2010
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Ocarina of Time has so... much... text... and it doesn't offer a lot of variety. Compared to the other 3D Zeldas, I don't get how people say it's the best. It's still the most influential though, if not second most influential behind Link to the Past.
 

CardinalPiggles

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Jun 24, 2010
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FTL.

Let me sell my damn drone parts missiles and fuel at the shop!

TF2.

Soldiers are OP. Seriously, they can fit 4 rockets into one launcher at a time? One hit certain enemies with regular rockets? Take and deal a crap ton of damage with no real worries about getting taken out. No class has an offensive advantage over the soldiers, it's not very good.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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Predator: Concrete Jungle.
Make it a full-on free-roaming sandbox rather than being level-by-level based. Always loved this game and thought it would have been amazing to be completely free-roaming. Think GTA, only you're a frickin' Predator. :3

Dragon Age 2.
Let you pick your own god damn race. :mad:
Seriously, I know a lot of people like to beat up on DA2, but I liked it. Only had a few problems with the game and that's one of'em.
 

Trollhoffer

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Jan 2, 2013
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The Witcher 2 could do with more even and consistent combat animations, plus the ability to cancel attacks into a parry or dodge. Funnily enough, apparently those changes are appearing in The Witcher 3. I'd also like to see potions moved from items that can only be used during meditation to items that be can equipped to pockets, like bombs, traps and daggers can. Perhaps they could have a reduced effect if taken outside of meditation? In any case, these changes would solve some of the "fake difficulty" issues the game has.
 

Mikejames

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Jan 26, 2012
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IllumInaTIma said:
Persona 3-basically, improve it's gameplay to Persona 4: GOlden level, e.g. allow direct control of our companions and cut all the random skill inheritance bullshit. Allow male protagonist to bond with team members instead of classmates, or at least give us that option (for example, to choose between Junpei and Kenji for Magician arcana). And last, allow us to bond with girls, without becoming their boyfriend! I feel kinda like pig after bonding with all ladies.
Been a while since I've played it, but I recall being irked that MC refused to associate with team-members that he couldn't womanize. Guy was a whore.
 

IllumInaTIma

Flesh is but a garment!
Feb 6, 2012
1,335
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Mikejames said:
IllumInaTIma said:
Persona 3-basically, improve it's gameplay to Persona 4: GOlden level, e.g. allow direct control of our companions and cut all the random skill inheritance bullshit. Allow male protagonist to bond with team members instead of classmates, or at least give us that option (for example, to choose between Junpei and Kenji for Magician arcana). And last, allow us to bond with girls, without becoming their boyfriend! I feel kinda like pig after bonding with all ladies.
Been a while since I've played it, but I recall being irked that MC refused to associate with team-members that he couldn't womanize. Guy was a whore.
Yeah, kinda. That's why I really liked Female protagonist in P3 Portable. Most social links are team members in her campaign and you can befriend guys without becoming their girlfriend.
 

shadow skill

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Oct 12, 2007
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I'll start with Bayonetta. First I would basically switch her head with Jeanne's. Her body is just disturbing to look at and it does not help the game at all since it is going for a kind of sex appeal. Add more audio tracks to the game for battle music. The main one actually starts to get really grating after the first five or six times.
 

shadow skill

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Oct 12, 2007
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Fractral said:
Final Fantasy IX- Make the combat faster and less boring.
Persona 3- Either remove Strega, or make it so that they actually have a decent reason to be doing what they are.
And, since I literally just played this, Persona 4:
Make it so that the dialogue choices with yosuke in namatame's room aren't opaque as fuck. I mean, I had to look up a walk through because the game makes it really difficult to work out how to proceed, seeing as there is only one path which allows you to get the normal/good endings, and it is hard to work out which one it is. I actually almost stopped playing after getting the bad ending where the team decides that namatame is the killer, as I though it was the real ending, but then I remembered that I hadn't heard any of that cool final boss music.
Strega does what they do because for them using persona is painful, they want their pain to end. This fits in with the whole reason for Nyx even existing being the human desire to end everything. The human will to suicide if you will.
 

Elijin

Elite Muppet
Legacy
Feb 15, 2009
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My two additions are pretty broad and can be applied to most games.

Optional drop in/drop out Co-op

Australian Servers.
 

Pink Gregory

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Jul 30, 2008
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Joccaren said:
My favourite game?
I'd have to answer Civ IV. Not entirely sure what I'd do to improve it. Many of the problems I have with it I could theoretically fix, but it would take away from the feel of the game, which is not something I'd want.
I 'unno, no feckin' unit stacks would be nice; pretty much the one thing I didn't enjoy about Civ IV, and why I'm currently enjoying Civ V. Kind of makes building an efficient, effective empire when all your shit can be upset by a stack of 18 units advancing in one square, because the only way to counteract that is with an equivalent unit stack, which can easily take up most of your production and easily sets at least a few cities back, so you can't fully gain an advantage elsewhere. Either that or I'm just really bad at Civ, which seems more likely.

Basically, the depth of Civ IV with the hex-grid and one-unit-per-tile of Civ V would be perfect. Not that I don't enjoy both for their respective quirks.
 

Joccaren

Elite Member
Mar 29, 2011
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Pink Gregory said:
I 'unno, no feckin' unit stacks would be nice; pretty much the one thing I didn't enjoy about Civ IV, and why I'm currently enjoying Civ V. Kind of makes building an efficient, effective empire when all your shit can be upset by a stack of 18 units advancing in one square, because the only way to counteract that is with an equivalent unit stack, which can easily take up most of your production and easily sets at least a few cities back, so you can't fully gain an advantage elsewhere. Either that or I'm just really bad at Civ, which seems more likely.

Basically, the depth of Civ IV with the hex-grid and one-unit-per-tile of Civ V would be perfect. Not that I don't enjoy both for their respective quirks.
That was one of the things I didn't like about Civ V. Don't get me wrong, Unit stacks were shit, but the 1 unit per tile wasn't that great either. Changed the feel of the game rather dramatically when combined with the hex grid and multi-stage attacks, and it felt more like a JRPG fighting game than Civ in that department, at least to me. I liked the fact it got rid of unit stacks, and allowed for a more guerilla style fighting technique, but it just felt completely different - which is why I added the whole "... take away from the feeling of the game..." part to my comment.
 

Ix Rebound

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Jan 10, 2012
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Halo 4

- make the friendly AI able to drive (well!)
- let the friendly AI go fully automatic with their guns, (you have miniguns for gods sake!)
- make the spartan IVs actually feel like spartans not just armored marines)
- stop shooting the dead bodies more than you do when they are alive!
- let me pilot a pelican or Broadsword in spartan ops!
- make the covenant weapons an actual viable option in multiplayer
- stop giving the marines rocket launchers if they never use them right! (same goes for sniper rifles)
- what the hell happened to the headshot instakill with the human sniper in campaign/spartan ops?
 

Dizzy

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Feb 15, 2013
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Pink Gregory said:
Joccaren said:
My favourite game?
I'd have to answer Civ IV. Not entirely sure what I'd do to improve it. Many of the problems I have with it I could theoretically fix, but it would take away from the feel of the game, which is not something I'd want.
I 'unno, no feckin' unit stacks would be nice; pretty much the one thing I didn't enjoy about Civ IV, and why I'm currently enjoying Civ V. Kind of makes building an efficient, effective empire when all your shit can be upset by a stack of 18 units advancing in one square, because the only way to counteract that is with an equivalent unit stack, which can easily take up most of your production and easily sets at least a few cities back, so you can't fully gain an advantage elsewhere. Either that or I'm just really bad at Civ, which seems more likely.

Basically, the depth of Civ IV with the hex-grid and one-unit-per-tile of Civ V would be perfect. Not that I don't enjoy both for their respective quirks.
All I can say is CIV 3, unit stacks killed you 99% of the timeas that last unit got your town. One unit, Imo, sounds a lot better but I haven't played it so I wouldn't know.
 

Dizzy

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Feb 15, 2013
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Also another improvement to Dead Space 3 is if the space part wasn't so boring, and I knew where to get the other 3 Scav. Bots.
 

Dizzy

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Feb 15, 2013
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Elijin said:
My two additions are pretty broad and can be applied to most games.

Optional drop in/drop out Co-op

Australian Servers.
Co-Op for Offline would be most appreciated, even the bots for Black Ops 2 were a nice addition.
 

Tom_green_day

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Jan 5, 2013
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Favourite game is Fallout 3, and they could improve it by just having more! The DLCs were alright but didn't really add more world to explore save Broken Steel and Point Lookout. Oh and some of the hilarious characters from New Vegas wouldn't have been bad, although Moira Brown and Amata will always have places in my heart.