Julianking93 said:
Strong Bad is one of the characters from Homestar Runner [http://homestarrunner.com/], made into an icon due to his email segment. He also had a series of point-and-click games made about him for WiiWare and PC (by TellTale, I think). It was a quote from the fifth episode that lampshaded the fact that his game was, in fact, a licensed game.
And, actually, it is a valid point. While you are entitled to compare any game you wish to any other game, regardless of genre, it doesn't really hold up when talking about specifics. Granted, I might just be looking for evidence in terms of platformers, so it might just be me trying to say "what other platforms does it feel like," since, as I noted, 2D platformers have a much different feel than 2D beat-'em-ups or shooters. Compunded with the fact that the
DKC games were made using 3D models posing as sprites and environments.
And I probably would've given you shit for saying that the Mario games aren't colorful. I mean, they are. Especially the remakes of the NES Mario games, that get rid of the blocky characters and/or increase the resolution to give softer edges, while simultaneous also increasing the color of the levels (again, by increasing the saturation, but whatevs).
Super Mario World is the closest to being "saturated greens with blues and a bit of red thrown in," but the platforming elements (the '!' blocks, specifically) do give the levels are more colorful appearance. Not to mention the added color added in by the enemies. However, since you didn't want this to happen, ignore this paragraph.
Also, I'm a bit "meh" on
Earthworm Jim. As I said, I never got past the second level, and I only got the game seven years ago when the guy I sat next to in science class found it in his sock drawer and offered to give it to me (since he got rid of his SNES). The controls are a little too awkward for my taste.
And, again, that's why I like DKC3's platofrming better than DKC2's platforming. Moving faster isn't necessarily a big advantage since your not timed and few obstacles and levels actually require it (as opposed to Dixie, who's abilities are basically necessary to 100% the game). Jumping higher is also rendered null due to the buddy toss. The only thing Diddy was really good for was using the Diddy barrels.
Eh, true, but personally, I just couldn't get into 3 as much as I did with 2. Be it nostalgia, familiarity or just that I didn't like the style of it, I just didn't like it as much.
I can accept that.
DKC3 is still just as hard as its predecessor, though, if not harder. Most of the bosses are more puzzle-centric, and the Bonus World has Rocket Barrel Blast, which is probably one of the most frustrating levels ever.