Actually, the logic is more along these linesIrridium said:Talking to the Council in Mass Effect 2.
"We can't help you that much because your working for Cerberus"
Now this would be the point where I would choose the option that said "ok, I'll stop working for them and work for you." But the game doesn't have this option. Instead I have to accept the following stupid logic:
The Council won't help you that much because you work for Cerberus.
Your working for Cerberus because the Council won't help you.
Now, any person with a shred of common sense will say "Just stop working for Cerberus. That way you can work for the Council. Everyone wins! Well except for Cerberus. But they're a terrorist organization, so screw them."
But no, you have to go along with logic that makes no sense. Because the game says so.
Shepard works with Cerberus because the Council won't help
the Council won't help because Shepard works with Cerberus. . .
Oh yeah, they also won't help deal with the REAL bad guys, because they think that Shepard is crazy (not an exaggeration,they actually say something to that effect)
Anyway. . .
my moment would be the final boss of Devil May Cry 4 when replayed on normal. literally every time I took a swing at him he would teleport away in mid-swing. As in, the sword would be halfway to his face, and he would instantly disappear. it took a half an hour for him to kill me, but I never even hit him.
I almost broke my Xbox I was so pissed