Oh god how I miss the days of Colony Wars, the games that got me interested in space combat sims.
This please, although I like the NWN type of camera where you can switch between isometric and character viewers.dyre said:isometric RPGs where you see your little party of people, but you also see a large portion of the environment (as opposed to newer RPGs where the camera's behind the character and you don't see much of the environment in any given screen)
Hey, pal, just for heads up.Onyx Oblivion said:Save the sprite based 2D fighting games.
Sprites 4 Lyfe!
Japan's got the beat 'em ups.remnant_phoenix said:Beat-em-up, Space combat, and Point-and-click-style Adventure games...
Basically, all of the seriously suffering genres that I love.
That doesn't mean they're not dying out. Plus, I don't know much about Reach because I've never played it, but I mean games where they're the only source of health replenishment.Ordinaryundone said:Halo: Reach had exactly that: Health kits mounted on walls.Cap said:OT: Static health kits, i.e. healing stations mounted on the wall. The last time I saw that was I believe in Half Life 2, and even then they weren't exactly prevalent.
I know. Lego Racers 2 just never quite had the same soul as the original. I didn't like how all of the things were in stages, and the open world mechanic just didn't feel right.SirBryghtside said:I have Lego Racers 2 from a second hand store, but I haven't played it much - it just isn't the same as the first.Cap said:Eeyup. Damn Rocket Racer.
Wait, I remember it now, to an extent! There were bricks at various positions, and you collected them to get boosts, but when you got three and you used them at a special point, you could go into the warp zone and get a big jump ahead! I think. There was definitely a big blue portal that sent you really far forwards.
Also, Lego Racers 2 -
I was bloody well scandalised.The Rocket Racer was your character from the last game!
Also, I never actually finished Rock Raiders. I got to the second last level, but I could never beat it.
And I think I got about 1/2 way through Rock Raiders as a kid. I wish my computer could run it... I guess I'll just have to stick with Roller Coaster Tycoon (another bloody awesome game) for my nostalgia fix...
WHAT HAPPENS AT THE END OF ROCK RAIDERS?! GAH I WANT TO KNOW...
Yeah, I know what you mean. Most WW2 games only have the technology of the era down, rather than the emotion and mileu of the time down. I fucking loved Brothers in Arms, and found it funny how Matt Baker was voiced by Troy Baker. That game really did capture the feel of WW2, though, and it reminded me of that tie-in show History Channel did.Legion IV said:I hope someone shares this view...
World War 2 Games. I know most people will think am crazy but let me explain. World war 2 games the majority of them do not even know the potential of the genre.
Look at brothers in arms. It was a very serious historically accurate and just as real as it could be. The series was all about tactics and your squads.
The story included how bonds would grow on the battlefield, what its like to be in charge of 13 men all with families awaiting there return. It followed a complex story of guilt and regret and even captured th effects of Post Traumatic Stress Disorder on the main character, to seeing things that weren't real or seeing ghosts of his past manifested from his guilt over the men he lost and the secrets as to how he lost them.
I hope one person understands what am saying or knows what am talking about i feel alone in this veiw and its pretty depressing seeing how everyone says WW2 games are boring now. There is SO MUCH untapped potential that it seems only Brothers in Arms has captured.
Hm. That sounds kind of like how the powerups work in ModNation Racers.SirBryghtside said:Basically, instead of the generic 'get a box and that gets you a thingy' system, there were different kinds of bricks - Green, Blue, Red and Yellow were the 'base' bricks, and then there were the White ones. How it works is you get a base brick, and this gives you a weapon/shield/speed boost depending on the colour brick. You can use this straight away in its weakest form, or you can go around the track collecting white bricks, up to a maximum of 3, to boost the power up before you use it. For example, a red brick's four stages are cannonball, grappling hook, magic lightning ray, and finally homing missiles. This leads to choices about whether you use them straight away, or hold until you get the uber version. It also means half the time you're avoiding the bricks that you don't want, so you don't get, say, the barrel upgrade when you wanted the shield.V8 Ninja said:Mind giving me a run-down of how that worked again? I remember playing the game at one point, but not much else.SirBryghtside said:The power-up mechanic in Lego Racers 1.
It was incredible, I can't believe no one else has even come close to copying it :O
It's really original and intuitive, and distances itself completely from the random blasts of power that can get you from last to first place in seconds, like those seen in Mario Kart.
Here's [http://www.youtube.com/watch?v=nEVg0TGfnTg] the best example I can find. It's my favourite racing game of all time
Edit: Oh yeah, and you lose a white brick when you get hit by a weapon. So when stockpiling, you need to be really careful.
I'm with you.ShaggyEdiddy214 said:I will eat dog shit before Beat um ups are extinct
God, I'm not the only one who remembers that game. The 'Build Car' music is still stuck in my head.SirBryghtside said:The power-up mechanic in Lego Racers 1.
It was incredible, I can't believe no one else has even come close to copying it :O
If you want a really good co-op Beat Em' Up you should rent or check out Green Lantern.marioandsonic said:I'm with you.ShaggyEdiddy214 said:I will eat dog shit before Beat um ups are extinct
I miss beat-em-ups. Ah, arcades in the 90s...