Your "giant panda" of gaming.

Recommended Videos

Legion IV

New member
Mar 30, 2010
905
0
0
I hope someone shares this view...

World War 2 Games. I know most people will think am crazy but let me explain. World war 2 games the majority of them do not even know the potential of the genre.

Look at brothers in arms. It was a very serious historically accurate and just as real as it could be. The series was all about tactics and your squads.

The story included how bonds would grow on the battlefield, what its like to be in charge of 13 men all with families awaiting there return. It followed a complex story of guilt and regret and even captured th effects of Post Traumatic Stress Disorder on the main character, to seeing things that weren't real or seeing ghosts of his past manifested from his guilt over the men he lost and the secrets as to how he lost them.

I hope one person understands what am saying or knows what am talking about i feel alone in this veiw and its pretty depressing seeing how everyone says WW2 games are boring now. There is SO MUCH untapped potential that it seems only Brothers in Arms has captured.
 

Duraji

New member
Aug 14, 2008
37
0
0
I haven't seen large open-ended platformers since the N64 days and the original "Jak & Daxter". They've pretty much given way to sandbox games, which are certainly not bad, but just aren't the same.

If Rare hadn't turned into a shadow of a shadow of its former self (yes, two shadows), maybe it could have made a proper sequel to Banjo-Kazooie and Banjo-Tooie, not the raceathon that was Nuts & Bolts with only one world of its original glory remaining.

Super Mario 64 and Super Mario Sunshine were rather open-ended, with large playground-like worlds that went in all directions, with goals that could be conquered from any angle. As good as the Galaxy games are, they simply aren't open-ended, but are now instead short missions involving getting from one side of the map to the other, with very minimal actual exploration.

Many modern platformers have given up on open-ended exploration and have moved to combat or missions-based gameplay, such as Ratchet & Clank and Sly Cooper respectively. Someone needs to do something and bring back the 3D open-ended platformer ASAP!
 

electric_warrior

New member
Oct 5, 2008
1,721
0
0
Traditional platformers like Crash Bandicoot, there seem to be very few of them anymore. That isn't to say that what we have in their stead isn't great, i.e. Ratchet and Clank etc. but there's just something about those old games.
 

Deathninja19

New member
Dec 7, 2009
341
0
0
dyre said:
isometric RPGs where you see your little party of people, but you also see a large portion of the environment (as opposed to newer RPGs where the camera's behind the character and you don't see much of the environment in any given screen)
This please, although I like the NWN type of camera where you can switch between isometric and character viewers.

Man I miss real RPGs.
 

Raziel_Likes_Souls

New member
Mar 6, 2008
1,805
0
0
Onyx Oblivion said:
Save the sprite based 2D fighting games.

Sprites 4 Lyfe!
Hey, pal, just for heads up.
Atlus is bringing it over for Christmas.


remnant_phoenix said:
Beat-em-up, Space combat, and Point-and-click-style Adventure games...

Basically, all of the seriously suffering genres that I love.
Japan's got the beat 'em ups.
But we're fucked with space sims and Point and clicks.

So now for what I'd preserve. Turn based RPGs. The good ones aren't mainstream, and the mainstream ones aren't good. So they're pretty endangered if they go at that pace.
 

Cap'n Ninja

Magnificent Malefactor
Jan 16, 2011
1,083
0
0
Ordinaryundone said:
Cap said:
OT: Static health kits, i.e. healing stations mounted on the wall. The last time I saw that was I believe in Half Life 2, and even then they weren't exactly prevalent.
Halo: Reach had exactly that: Health kits mounted on walls.
That doesn't mean they're not dying out. Plus, I don't know much about Reach because I've never played it, but I mean games where they're the only source of health replenishment.
SirBryghtside said:
Cap said:
Eeyup. Damn Rocket Racer.

Wait, I remember it now, to an extent! There were bricks at various positions, and you collected them to get boosts, but when you got three and you used them at a special point, you could go into the warp zone and get a big jump ahead! I think. There was definitely a big blue portal that sent you really far forwards.

Also, Lego Racers 2 -
The Rocket Racer was your character from the last game!
I was bloody well scandalised.

Also, I never actually finished Rock Raiders. I got to the second last level, but I could never beat it.
I have Lego Racers 2 from a second hand store, but I haven't played it much - it just isn't the same as the first.

And I think I got about 1/2 way through Rock Raiders as a kid. I wish my computer could run it... I guess I'll just have to stick with Roller Coaster Tycoon (another bloody awesome game) for my nostalgia fix...

WHAT HAPPENS AT THE END OF ROCK RAIDERS?! GAH I WANT TO KNOW...
I know. Lego Racers 2 just never quite had the same soul as the original. I didn't like how all of the things were in stages, and the open world mechanic just didn't feel right.

My brother looked it up on Youtube a couple of months back. Apparently it will blow your mind. I don't know what happens myself, but that's what I hear.
 

Lancer873

New member
Oct 10, 2009
520
0
0
Action platformers ala Outland, Ratchet and Clank and Jak and Daxter. Games like Super Meat Boy and N are great and all, but I've always loved the more combat-based platformers... It's true that games like inFamous and Assassin's Creed are vaguely approaching the area, but they always seem to keep the action and the platforming so separated...
 

Raziel_Likes_Souls

New member
Mar 6, 2008
1,805
0
0
Legion IV said:
I hope someone shares this view...

World War 2 Games. I know most people will think am crazy but let me explain. World war 2 games the majority of them do not even know the potential of the genre.

Look at brothers in arms. It was a very serious historically accurate and just as real as it could be. The series was all about tactics and your squads.

The story included how bonds would grow on the battlefield, what its like to be in charge of 13 men all with families awaiting there return. It followed a complex story of guilt and regret and even captured th effects of Post Traumatic Stress Disorder on the main character, to seeing things that weren't real or seeing ghosts of his past manifested from his guilt over the men he lost and the secrets as to how he lost them.

I hope one person understands what am saying or knows what am talking about i feel alone in this veiw and its pretty depressing seeing how everyone says WW2 games are boring now. There is SO MUCH untapped potential that it seems only Brothers in Arms has captured.
Yeah, I know what you mean. Most WW2 games only have the technology of the era down, rather than the emotion and mileu of the time down. I fucking loved Brothers in Arms, and found it funny how Matt Baker was voiced by Troy Baker. That game really did capture the feel of WW2, though, and it reminded me of that tie-in show History Channel did.
 

Pingieking

New member
Sep 19, 2009
1,362
0
0
Historical Strategy games that's heavily character centric.
Koei and Paradox are the only companies that actually makes these. Koei with their Nobunaga, RoTK, Genghis Khan series. Paradox has their EU, Victoria, and HoI series. In Paradox's case, they're much less character centric, but monarch stats and general traits play a huge role in their games, while in Koei's games the entire momentum of the game can be shifted by having badass characters change sides.
 

Matthew Valkanov

New member
Jun 8, 2011
112
0
0
Isometric RPGs like Baldur's Gate 2(still my favourite game to this day). I miss that kind of tactical combat(so add Xcom and UFO games to the panda list), but also the beauty of the style of the environments I've only ever seen in the Infinity Engine games...
Also, I'd add games like the Void and Pathologic. Not enough games like this! Come on Russia, give us some more.
Ooh! And games like Fahrenheit(Indigo Prophecy) and Dreamfall. I know they don't count as "proper" games for some, but I just got hooked on those games.
 

smudgey

New member
May 8, 2008
347
0
0
Metroidvania style games. I love not being forced down a linear path, and given the option to explore without the game trying to hold my hand.

( the captcha is "kangaroo court"? Is this because i'm australian?)
 

mikev7.0

New member
Jan 25, 2011
598
0
0
My Giant Panda of gaming is Onimusha! (Seeeeeriously, he's so fluffy n' cute! Save im'!)

Really though that IS what I want to see preserved! I loved the days when just as you beat a game you immediately felt like playing through it again because of the just plain nuts stuff that happened or that you got as a reward for beating it. My favorite example of this was the First Person Shooter packed in (yet never discussed in any review) as part of Resident Evil Code Veronica X for the Dreamcast. You could even play it as Wesker which was just nuts!!

Or nutty endings like the one for the XBOX Teen Titans game! Y'know stuff that just shows off how much love was put into a game by it's (back then) wacky creators.

I used to yearn for the days when gaming would be taken seriously....

I was a freakin' moron!

By the way I'm surprised to see so much mention for the return of Space Combat Simulators and not once has the name Wing Commander been dropped for it's bringitbackiness. Y'all are slippin'....
 

Walkchalk

New member
Nov 9, 2009
304
0
0
SirBryghtside said:
V8 Ninja said:
SirBryghtside said:
The power-up mechanic in Lego Racers 1.

It was incredible, I can't believe no one else has even come close to copying it :O
Mind giving me a run-down of how that worked again? I remember playing the game at one point, but not much else.
Basically, instead of the generic 'get a box and that gets you a thingy' system, there were different kinds of bricks - Green, Blue, Red and Yellow were the 'base' bricks, and then there were the White ones. How it works is you get a base brick, and this gives you a weapon/shield/speed boost depending on the colour brick. You can use this straight away in its weakest form, or you can go around the track collecting white bricks, up to a maximum of 3, to boost the power up before you use it. For example, a red brick's four stages are cannonball, grappling hook, magic lightning ray, and finally homing missiles. This leads to choices about whether you use them straight away, or hold until you get the uber version. It also means half the time you're avoiding the bricks that you don't want, so you don't get, say, the barrel upgrade when you wanted the shield.

It's really original and intuitive, and distances itself completely from the random blasts of power that can get you from last to first place in seconds, like those seen in Mario Kart.

Here's [http://www.youtube.com/watch?v=nEVg0TGfnTg] the best example I can find. It's my favourite racing game of all time :D

Edit: Oh yeah, and you lose a white brick when you get hit by a weapon. So when stockpiling, you need to be really careful.
Hm. That sounds kind of like how the powerups work in ModNation Racers.
 

Gaiseric

New member
Sep 21, 2008
1,625
0
0
Mech games. I love me some giant mechs. Battletech/MechWarrior, Gundam, whatever if it's done right they are awesome(unfortunately they aren't done right very often).

[sub]I even bought Steel Battalion...like a sucker. The controller was awesome[/sub]
 

Alssadar

Senior Member
Sep 19, 2010
812
0
21
SirBryghtside said:
The power-up mechanic in Lego Racers 1.

It was incredible, I can't believe no one else has even come close to copying it :O
God, I'm not the only one who remembers that game. The 'Build Car' music is still stuck in my head.
Anyways, I want to see the preservation of 'Fun' in a game. "Go beyond the impossible, and kick reason to the curb!" That's what I love in Serious Sam, overwhelming nonsense and explosions that make you feel bad ass walking out of a major confrontation with only 5 health left.
 

mikev7.0

New member
Jan 25, 2011
598
0
0
marioandsonic said:
ShaggyEdiddy214 said:
I will eat dog shit before Beat um ups are extinct
I'm with you.

I miss beat-em-ups. Ah, arcades in the 90s...
If you want a really good co-op Beat Em' Up you should rent or check out Green Lantern.

Yes that was serious.