Your Least Favorite Part of Your Favorite Game

Recommended Videos

Brian Tams

New member
Sep 3, 2012
919
0
0
Waiting on the clock tower door step at the beginning of Majora's Mask. I was so bored during that part. And you can't just walk away and do the laundry, because if you forget, the moon will smash into clock town and then you'll have to do the whole thing again. MM is my favorite game ever, and when I start talkimg about it, I don't ever shut up. But I hated that part, both times you have to do it.

EDIT- And while I'm on the subject of Majora's Mask, I have to do my obligatory whine over the broken mechanics of the Goron Races. The Gilded Sword side quest always makes me pull my hair out in frustration.
 

Zeldias

New member
Oct 5, 2011
282
0
0
Wild Arms 2: The prologues. UGH. Not as interesting as they were in WA1 or 3, not as fast-paced. I appreciate their existence but gawddamn.

Breath of Fire 4: Meeting Erschin and going through the mist, then doing that stupid fort with the wheel minigame or whatever. I also strongly disliked doing favors for the asshole merchant that takes Nina, but at least there I can just deal with JRPG heroes not wanting to kill jerks. The other two just irritate me (but with the mist section, I at least memorized how to get through there quickly).

Persona 4: As others have mentioned, the "investigation" parts. Also of note are the idiotic (though somewhat funny) school trips. "We delve into a world comprised of the darker side of humanity's collective unconscious and fight for our lives ever day to rescue people from grisly murders...OH BOY CAMPING TRIP LOL KANJI YOU AMBIGUOUSLY GAY."

Okami: The parts where they give you a puzzle, then tell you the answer to the puzzle so that it just becomes a glorified switch.
 

Quicksilver_Phoenix

New member
Apr 14, 2009
150
0
0
MysticSlayer said:
Prince of Persia: The Sands of Time
Probably the dream puzzle. I want to say that it is the major battle on the elevator, but once you get it down it is actually a lot of fun. However, the dream segment is sort of just a time waster in the way it is set up. It's not even really the puzzle itself, as it has a nice mystic feel to it. It's the fact they feel the need to have you run down a ridiculously long staircase with absolutely nothing to do but run down that staircase.
It wasn't a dream. I personally like that section, actually. Nice to have an area that was purely puzzle based. And the music/sound effects really enhanced the whole scene.

OT: Prince of Persia: The Sands of Time. I love that game so much but.....that part near the end where you have to fight four Sand Generals at once? And for every one you kill another respawns for a good while. I'd happily be without that and the bats.
 

Scott Rothman

New member
Feb 2, 2012
162
0
0
Link To The Past, the platform section in Turtle Rock when you use the rod and ride around the rooms. One mistake and you don't have enough magic. Then you gotta go back and farm up.

MegaMan 2, the Wiley boss where there are the Crashman breakable walls with the cannons behind them.
 

Fijiman

I am THE PANTS!
Legacy
Dec 1, 2011
16,509
0
1
Miss G. said:
Getting the Stray Bead from defeating Blockhead Grande in Okami HD. I am literally 1% away from 100% completion and it makes me mad.
I suggest recording a short video of his weak spots. That's how my brother did it.(because fuck trying to actually remember all those weak point positions)

OT: In Rainbow Six Vegas 2 the grenade physics are craptastic and you stop dead in your tracks if you or another player run into one another.(a major issue when both of you are trying to go to the same place or they're just generally in the way)
 

DrunkOnEstus

In the name of Harman...
May 11, 2012
1,712
0
0
Chrono Trigger.

Um...uh...lets see. Wow, this is hard. I guess when you fight Lavos the "ol' fashioned way" and have to fight all the old bosses even though you're way OP compared to all of them at that point. That's kind of tedious. And the process towards getting the Crono clone doll, especially the game in the festival tent. But those are nitpicks to me, and that game is practically as perfect as a game can get. I guess I can shed a tear that Lost Odyssey was the best we got from those responsible, compared to Chrono Cross and Blue Dragon (what the hell happened there?)
 

NinjaNikki

New member
Jun 25, 2013
13
0
0
Maximum Bert said:
FFVII the great glacier geez that place was a pain in the ass. I know my way around now and can get everything there fairly comfortably but I still dislike the place.
I don't like that place as well.
 

Tactical Pause

New member
Jan 6, 2010
314
0
0
I'm not going to win any originality awards for this answer, but... Dragon Age: Origins, the deeproads. It's kind of a toss-up between this and the fade, but in the end, long corridors with hardly any character interaction at all wins out over having to turn into a goddamn mouse.

Once you actually get to the anvil, things improve drastically. It's everything before that (except the broodmother fight, because that was epic on nightmare difficulty) that really drags it down.
 

omega 616

Elite Member
May 1, 2009
5,883
1
43
I don't have A fav game but here are two things.

MGS4, MASH THE TRIANGLE BUTTON! good gawd, who thought that section would be a good idea!? I love played that game but I get put off playing by that bit.

FFX, has two problems. "dodge 200 lightening bolts in a row without saving" whut? Secondly, win a race on a chocobo in 0:00:00 ... the chocobo has fucked up controls, there are invisible walls AND seagulls come out of fucking nowhere and stun lock you AND give you a time penalty.
 

Hero of Lime

Staaay Fresh!
Jun 3, 2013
3,114
0
41
Ocarina of Time: Since I like the Water Temple, the only part of Ocarina of Time I don't care for is inside the Great Deku Tree, only because it's a tutorial, so it's more of a boring trudge through the dungeon rather than an actual challenge. Still not a bad dungeon, just a boring one.
 

Z of the Na'vi

Born with one kidney.
Apr 27, 2009
5,034
0
0
Banjo-Tooie.

The Cloud Cuckooland Canary Mary rematch race.


Oh my god what a hand-cramping pain in the ass. I've nearly broken quite a few controllers on this part.

Not out of frustration, but because of how pants-shittingly fast you have to mash that button just to win.
 

MysticSlayer

New member
Apr 14, 2013
2,405
0
0
Quicksilver_Phoenix said:
MysticSlayer said:
Prince of Persia: The Sands of Time
Probably the dream puzzle. I want to say that it is the major battle on the elevator, but once you get it down it is actually a lot of fun. However, the dream segment is sort of just a time waster in the way it is set up. It's not even really the puzzle itself, as it has a nice mystic feel to it. It's the fact they feel the need to have you run down a ridiculously long staircase with absolutely nothing to do but run down that staircase.
It wasn't a dream. I personally like that section, actually. Nice to have an area that was purely puzzle based. And the music/sound effects really enhanced the whole scene.
Like I said, it was really just the staircase leading to the puzzle that bugged me given that it was too long. Then again, it was also probably my least favorite puzzle, but that's not saying much considering how great the puzzles in that game were.

Also, the question is left open as to whether or not it was a dream, though, as The Prince says, "If it was a dream, it was a dream we shared together." I tend to refer to it as the "dream sequence/segment" or the "dream puzzle" as that's the easiest way for people to recognize what I'm talking about whether or not they think it was a dream. Personally, though, I really don't take a side, especially since The Sands of Time had a more mystical feel to it than the other games, so it's very hard to say if the "magical" nature of it was due to it being a dream or a reality. Regardless of what it was, though, it still remains the culmination of The Prince and Farah's relationship.
 

The Great JT

New member
Oct 6, 2008
3,721
0
0
Skies of Arcadia Legends: Lack of bonus dungeons. Now Legends isn't light on bonus content (bounties, optional ship battle encounters, discoveries, etc.) that wasn't in the original Skies of Arcadia, but I think it could've benefitted from some additional dungeons that didn't really have any plot relevance, they were just there for flavor, bonus loot and experience grinding.
 

Snowblindblitz

New member
Apr 30, 2011
236
0
0
The_Echo said:
wintercoat said:
The_Echo said:
Re:Coded was built from the ground up. It notonly had it's own engine, but all of the art assets were remade for it instead of using existing models. A lot of work for a rerelease of a mobile game if you ask me.

I liked 358/2 Days. Then again, I liked the original CoM more than the 3D rerelease.

I hate when developers change sounds. It messes with the flow of the game. You get used to certain sounds and use them as audio cues, and when they mess with that, it's jarring.
I didn't know Re:coded was entirely new. Interesting!

I did like Days during my first playthrough. But some months ago I came back to it, and all of its flaws just really stuck out. Couldn't be bothered to finish it.

Can't imagine what makes you prefer the GBA CoM, given Re:CoM is effectively the same game with freer movement and more content. Though it is missing the "one hell of a show!" line, which is arguably the best/most memorable line from the game.
Snowblindblitz said:
Dark Souls: Blighttown. My family leaves the house while I'm working my way through Blighttown.
There's not a lot very important in Blighttown, and nothing necessary. Why bother with any of it past the shortcut?
For completion sake, though since my first few playthroughs I do just skip it anymore, unless I just want the shadow outfit or that katana.

Just the first time, and anytime I THINK I feel up to going through there.
 

Leonardo Huizar

New member
Jul 1, 2012
187
0
0
Creative puzzles i can really enjoy, except for the ones that have to rely on RANDOM results to progress or get specials items in games such as FF7, FF9, DMC4 before the final boss

In most JRPGs ive played the 'GIANT SPACE FLEA' trope applies [When a random strong enemy appears from nowhere and is never mentioned again] FF7, FF9

Boss Rushes before final boss that are supposed to show how skilled you are but end up being a test in patience and frustration: DMC3&4, Megaman 1-10, MegamanX 1-6, MMZero not so much though

Not being able to skip tutorials in FF8

Collecting Dog tag in all the difficulties of MGS2 to have 15 seconds of "fun" with the stealth

Having +100 characters i want to use but all under powered and have to grind the same low level stages just to gain enouhg Experience points for those +100 characters Warriors Orochi 3... then noticing some of them are actually copy & pasted weapon styles
 

thetoddo

New member
May 18, 2010
214
0
0
X-Com Reboot- Inconsistent scaling of enemies. I get that the game is supposed to get easier as you progress, but once you tech up to a certain level the difficulty drops like a stone regardless of game difficulty yet the levels take longer and longer to complete due to the complexity of the bigger ships that become more common. Getting resources together for the final few missions is a slog. Not game ruining, but it kills the momentum.
 

ShogunGino

New member
Oct 27, 2008
290
0
0
The Great JT said:
Skies of Arcadia Legends: Lack of bonus dungeons. Now Legends isn't light on bonus content (bounties, optional ship battle encounters, discoveries, etc.) that wasn't in the original Skies of Arcadia, but I think it could've benefitted from some additional dungeons that didn't really have any plot relevance, they were just there for flavor, bonus loot and experience grinding.
I'm kinda surprised to hear that. Skies of Arcadia Legends is my favorite game, too, and I never had that in mind while playing it. In any case, you can keep fighting that purple looper in the end of the Dark Rift infinitely, so there's your grinding, I guess.

OT: What really annoys ME about Skies of Arcadia is that you can permanently lose your chance to open certain treasure chests, thereby negating any possibility of getting 100%. I always like to go back to previous places in RPGs to look for anything that I missed, but the way the game plays out, you cannot go back to some places to look for stuff.

Oh, and I've never met a Skies of Arcadia fan who liked the Moonstone Mines. No one.
 

OneCatch

New member
Jun 19, 2010
1,111
0
0
In Rome Total War, when you get a gladiator rebellion.

Full stacks of horribly OP units that delight in killing heavily armoured legionaries. Even worse when they spawn with any of the sadistic easter egg units that the devs put in for a laugh. Like these fuckers:


Yes. They really do occasionally appear in campaign, the only way to beat them is artillery from the other side of some walls.
 

go-10

New member
Feb 3, 2010
1,557
0
0
Final Fantasy VII
breeding the goddamn golden chocobo, I know how to do it's easy to do but there so much traveling back and forth between the farm and the Golden Saucer it's just irritating, not to mention loading times make the experience all the more excruciating