Mines fairly standard. Tidus' voice acting/dialogue in FFX. Complaints about the VA were often largely exaggerated or misinterpreted (for example everyone always posts the video where Tidus is meant to be laughing unrealistically and manically. It's meant to be the laugh of someone so pent up and frustrated that when they try to laugh it scares the people around them a little bit. And then people point to it and say 'wow that was manic and unrealistic. This VA sucks' even though 5 seconds later they laugh normally)
...but despite all that it's still pretty cringey and there's plenty of awkward moments that didn't need to be awkward.
All my favourite games have pretty easily identifiable faults actually. KotoR 2 has the combat slog in the ending and a really long prologue. Planescape: Torment has awful combat and a long stretch of utterly awful gameplay in the middle. Alpha Protocol has bad combat and some of the story elements don't completely make sense. The choice system in Katawa Shoujo is pretty badly implemented. I really didn't like the ending to To The Moon, I didn't agree with the solution as a happy solution. There are parts of Deus Ex: Human Revolution where the story stuff isn't really progressing and the gameplay is getting a little tiring. Heavy Rain's story doesn't make sense and is really exploitative of the women in it. Valkyria Chronicles chops up it's story into unnecessary little bits. EDIT: Also the beginning and ending to ME1. And the collector segments of ME2, I really hated those and they added nothing to the story and were a pain gameplay wise. And the continuous mud-grey-black worlds of ME3. And in Metal Gear Solid: Peace Walker, the way you were encouraged to go to the home base after each mission and they weren't continuous
Need for Speed: Most Wanted (2005) is ... really good?
...but despite all that it's still pretty cringey and there's plenty of awkward moments that didn't need to be awkward.
All my favourite games have pretty easily identifiable faults actually. KotoR 2 has the combat slog in the ending and a really long prologue. Planescape: Torment has awful combat and a long stretch of utterly awful gameplay in the middle. Alpha Protocol has bad combat and some of the story elements don't completely make sense. The choice system in Katawa Shoujo is pretty badly implemented. I really didn't like the ending to To The Moon, I didn't agree with the solution as a happy solution. There are parts of Deus Ex: Human Revolution where the story stuff isn't really progressing and the gameplay is getting a little tiring. Heavy Rain's story doesn't make sense and is really exploitative of the women in it. Valkyria Chronicles chops up it's story into unnecessary little bits. EDIT: Also the beginning and ending to ME1. And the collector segments of ME2, I really hated those and they added nothing to the story and were a pain gameplay wise. And the continuous mud-grey-black worlds of ME3. And in Metal Gear Solid: Peace Walker, the way you were encouraged to go to the home base after each mission and they weren't continuous
Need for Speed: Most Wanted (2005) is ... really good?