Your Minecraft combat strategies

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gigastar

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Sep 13, 2010
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I tend to leave my combat to an elaborate system of magma, sunlight traps and cactus walls.

For magma traps i dig pitfalls everywhere (with an overhang so spiders cant get out) and make the only way out into a pool of lava. Mobs will go into the lava, eventually.

For sunlight traps i place 4 iron door around a pressure plate. If a zombie or skelly were to hit the plate, the doors would close around it. and it would be stuck there until the sun comes up and burns them to death.

If a creeper does it then its just dead wieght to the spawn cap, if there is one.

Cacti walls are generally meant for spiders, but are also effective against everything else when double layered.

Im also experimenting with drowning traps after noticing a mob getting caught under a block placed above water. I biult a new fortress that uses this defence as its first princible and it seems quite effective.

Ive also experimented with splitting lava flows (actually used water for safety reasons) It is hell to biuld a distribution system to spread the flow of one lava source block over all 4 walls of any fort thats 20 blocks long on either side. Its a fun concept, but a flawed one.
 

Without Reason

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Mar 31, 2011
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Pretty much what has already been said but make sure to dodge the arrows the skeletons shoot. Jump around and move from side to side, just make sure you don't fall into lava!
 

Enkidu88

New member
Jan 24, 2010
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I have three strategies:

Run.

Run fast.

And Run faster if absolutely necessary (which it usually is).
 

RyuujinZERO

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Oct 4, 2010
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Theres a couple of quirks you can exploit with the bow:

a) It fires like a machine gun
b) Enemies can only be hit once every half a second, if you hit them again the arrow falls to the floor
c) Missed/deflected arrows can be picked back up.

With this in mind there's no reason to hold back in a ranged fight, just spray and pray a little while strafing/using cover and just pick up whatever didn't get lodged into something living (or undead), there's no penalty for missing.

Also, diamond swords last absolutely forever and drop most mobs in just two hits. If you can spare a couple diamonds it's worth making one, then you can save arrows and just bum-rush creepers and drop them before they even have a chance blow up (and zombies are trivial to anyway, so they're sword fodder)


...is it just me, or for such a cutesy and simple looking game, the whole survival/combat side is a lot more tense and difficult than even some "serious" suvival horrors? xD
 

Someone Depressing

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Jan 16, 2011
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1.) Run away like a little pussy until the giant cock monsters realise I don't appreciate their company.

2.) Download Gun mod, Download flashlight mod, Tape flashlight to gun, BANG BANG.

Or, if I'm feelin' smart...

3.) Set up The fall-y-Cagey trap (Put a hole in the ground, dump water in it, place TNT in same pattern as the hole on the ground in the roof, above the TNT, place Tons of Gravel/Sand, connect it up with plates and a few Wires. Monster walks on plate. TNT Falls and it's fuse is destroyed from it being exposed to water, because there's nothing supporting the Gravel/Sand, it'll fall, and trap/Suffocate the monster.) YAAH!
 

Veloxe

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Oct 5, 2010
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Usually the traps that surround my compound take care of anything that dares approach or follow to to my base. Although when I am cave exploring from mining it's generally the old cobblestone prison fighting technique; circle step around the enemy while laying down cobblestone blocks from floor to ceiling. Once they have been contained continue on with spelunking adventure.
 

teqrevisited

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Mar 17, 2010
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For skeletons: Circle them with a sharp object.

Zombies & Creepers: 1 Hit & Run.

Ghasts? I haven't killed one yet. Honestly, I don't venture into the nether much. Not after what happened the last time...
 

Tsaba

reconnoiter
Oct 6, 2009
1,435
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buckets of lava will fix most problems.
Spiders: circle them, they will never get you
Skellys: Zig zag to close distance and to dodge arrows
Zombies: swing sword while trying to hit them at max distance
Creepers: hit and run
Ghost: no experience
Ooze: hit, wait for it to pop into smaller mobs and then lure them to a hole in the ground and bury them post sign then walk the heck away and never come back to that hole again. Actually do yourself a favor build a wall leading to the hole and then dig the opposite direction.
 

Davey Woo

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Jan 9, 2009
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Usually I run backwards and try to time my strikes so that I hit them back right on the edge of the sword's range. If it's a creeper I usually try to get up a hill, and then I hit it down each time.

A good tactic to fight spiders is to dig a 1 square wide by 2 squares deep trench, the spide won't be able to fit down the gap, but you'll be close enough to melee it, works great if you find yourself surrounded outside with no weapons.
 

FabiotheTurtle

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Dec 17, 2010
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PoisonUnagi said:
Hit with sword.
Wait for it to run at you again.
Hit with sword.
Wait for it to run at you again.
Hit with sword.
Wait for it to run at you again.
Hit with sword.
Wait for it to run at you again.
Hit with sword.
Wait for it to run at you again.
Hit with sword.
Wait for it to run at you again.
Hit with sword.
Wait for it to run at you again.
Hit with sword.
Wait for it to run at you again.
Hit with sword.
Wait for it to run at you again.
Hit with sword.
Wait for it to run at you again.
Hit with sword.
Wait for it to run at you again.
Hit with sword.
And so on and so forth.
That's a pretty crappy sword you have there
 

Ickorus

New member
Mar 9, 2009
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I try to have a bow on me but otherwise it's pretty much run like fuck and burn them with flint & steel.
 

KapnKerfuffle

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May 17, 2008
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Don't be cheap and use an Iron sword. Always go diamond. You need just 2, they kill the fastest and they last forever. Put in the work to find some diamonds.