Your most hated game mechanic

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Evilsanta

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Apr 12, 2010
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Wow...all the mechanics i hate are already posted...But il post my most hated one: Regenerating health. Shit walking on a medpac makes more sense then just covering behind a wall to be fully cured of that shotgun blast to my gut...
 

Dark2003

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Jun 17, 2010
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Kitsune_Bi said:
Escort missions which have people who insist on running headlong into an enemy despite being completely unarmed and unarmoured, and who are prone to friendly fire and will start attacking you if you try to kill the enemy who is killing them. Basically Oblivion.
Also regenerating health.
I second this, it always some weak stupid npc and your bad ass main character protecting from a death squad by yourself, everytime. Its just frustrating
 

Trivun

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Dec 13, 2008
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Razmiran said:
I never really liked regenerating health...sure drinking magical water and regenerating life isnt real, but staying behind a wall waiting for bullet wounds to close in 30 secs isnt either
I personally like to imagine that in those cases, the character is simply doing field surgery on themselves or teammates behind that wall. It makes sense and allows for the mechanic to exist. The Halo games did it quite nicely by having medikits around that you need (not so much in the later games, though, but the health doesn't regenerate in those, only shields, which makes sense). The Halo books take it a step further, by specifically stating that wounded soldiers use field medikits and 'biofoam' (an in-universe thing that just fills the wound with expanding foam like what you use in DIY, to stop the bleeding, as a quick-fix solution). Then the characters can continue to fight, staving off shock with adrenaline, but of course when they get back to base or friendly territory they usually need immediate medical attention. This all makes sense from a medical point of view and explains what happens in the games.

I guess if no explanation can be found then your point is relevant and true, but I personally ty to find a decent explanation in-game for stuff like that, and it usually makes sense. I mean, who's to say that the Gears don't all carry medical kits as part of their basic equipment when fighting Locust, eh? Makes sense, right?
 

MongodPenguin

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Jul 23, 2010
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Usually in games that involve a car there's a "tail them" sort of mission which includes... get close, but not too close tailing. These.
 

Devon Dent

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Mar 17, 2010
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I'm not sure if this counts or not, but I hate the pants off of DLC, i don't like having my systems fighting over my bandwith for downloading.
 

Yossarian1507

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Jan 20, 2010
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Checkpoint saving system.

God damn it people, I don't want to play the same frigging 15 minute sequence just because 3 steps before another checkpoint there is an absurdly hard moment. Someone said to me, that saving anytime you want on PC it's normal (I agree [Deus Ex, Stalker, Witcher, many others PC only games] and thank God for that), but it's impossible for consoles. Bullshit, Hitman: Blood Money on PS2 let you save the game any time you want, and Orange Box games (HL2 and Portal) on PS3 even had a Quick Save. So, GOD DAMMIT WHY does the checkpoint system exist to this day?
 

Naheal

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Sep 6, 2009
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Less a game mechanic and more a lack thereof: autosave.

Aby_Z said:
There are two things I hate in games. One: The underwater levels. I detest all underwater levels where you actually have to fight enemies. It's even worse if you have an air meter! I always end up holding my own breath and it's not fun to pass out while playing a game, then wake up and realise you have to start all over because you forgot to save...
Also this a.............sorry, what was I talking about? Distracted by crazy Auska.
 

Ickorus

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Mar 9, 2009
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I have several:

Quicktime events - I hate these, most of the time you fail on your first try because you really don't expect it coming and to me death breaks the flow of the game.

Regenerating Health - Makes games too easy, I like having to be careful about my health instead of being able to rambo through an area and escape unharmed.

Escort missions - VIP: "I'll just stand over here in the open in the middle off a gunfight" I've had so many times where on an escort mission i've had to literally stand infront of the VIP to prevent them getting shot.

Insta-Knife - Seriously, how can one slash of a knife kill a guy in body armor and thick clothing? I miss the old days where getting out your knife and knifing someone actually took a modicum of skill to pull off.
 

The Harkinator

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Jun 2, 2010
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The Transition Point. Everyone who plays an RPG (such as Oblivion, Fable, KOTOR, Fallout3) has gone through this, even if you don't know what it is or when it happens. Its the moment in the game you become as rich as God and twice as powerful. Yes that point. Like in KOTOR 2 when you get your lightsaber, combat loses its challenge since you can block gunfire and slice up melee foes you cant lose unless your foe has one too.

Or in Fallout after 'The Waters of Life' quest where you can access better weapons and armour but can sell spares for cash.
Its not a mechanic as such but its where the difficulty scaling system has a breakdown and cries in the corner.

I hate the lack of an auto save in an immersive game because it breaks the immersion if you stop for a second to save your game.
 

Kefo

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May 19, 2010
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Escort missions where the NPC was obviously hit in the head before you rescued him/her. Big open area where the enemy is dug in and ready for you and the npc decides to run out into the open.

Also retarded NPC allies. You know the ones I am talking about. You just get them after a cutscene or dialogue and they boast about how awesome they are and how they can help you and the first battle you get in they either charge into a group of 6 enemies and get cut to pieces or somehow manage to deplete your health pots/healers mana in under 3 seconds.
 

RobThePrezodent

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Oct 2, 2009
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Michael Flick said:
Escort missions such as Ashley from RE4..... For the love of god.
I didn't think ashley was that bad. She had the decency to hide in a bin most of the time, and the other times you could just tell her to wait and then just go to town with your shotgun. And it was necessary for the story so it did kinda work in it's own stupid little way. But then the missions when you had to both pull a lever at the same time with enemies constantly attacking you...
 

radred

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Jul 7, 2009
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breath timers
underwater levels are bad enough without adding breath timers

also, things like mortars. there is no way to know when/where they will come from, and no way to avoid them

EDIT oh yeah i almost forgot... BABYSITTER MISSIONS!!!!!!!!!
 

TheDutchin

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Jul 27, 2010
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I don't see what the big deal about QTE. Granted sometimes they can be comepletly removed from the game because they don't fit but if anyone has ever played heavy rain they know that QTE can be executed quite nicely. My least favorite game mechanic is probably Blacksmiths / Crafting that requires rare drops from enemies that have no apparent use so up until that point where you realized that you NEEDED those 20 stingers with a 2% drop rate off bees you have been selling them for pennies! This is easily fixed by putting a note in the description of the item (KH comes to mind but I'm not sure that it was in there) that says something along the lines of "Used In Crafting" or by simply making a different section of the inventory for craft items because I hate having to grind for more then a few minutes its fine to fight 100 enemies going through a dungeon because then theres a point but make me kill 10 through random encounters and I'm not a happy camper >.>

also I agree with the pointless time limits, or the absence of a nessecary one I always laugh to myself when I can run around randomly looking for items while my character is screaming that "WE HAVE TO GET TO THE WELL TO SAVE TIMMY OR HEEL DROWNNNN!!!!!!" and I just made them spend 30 minutes running laps :p which kind of contradicts my whole grinding pet peeve.... but now I have confused myself. Also the auto heal is okay as long as you don't have a lot of health to begin with and you take a long time to heal (MW2 on Veteran you get killed for not being behind cover for 2 seconds and the heal takes 15 to kick in)
 

CobraX

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Jul 4, 2010
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Time Limits and Quicktimes events, the two quickest and easiest ways to make me hate your game.
 

Daedalus1942

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Jun 26, 2009
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Michael Flick said:
Escort missions such as Ashley from RE4..... For the love of god.
Then after all that, she wants to screw you...
I wanted to place a bullet between her eyes, (and a couple of times I did :D).