Dancingman said:
Dancingman's Law of DM Plots
The likelihood of players ruining a plot is inversely proportional to the amount of time the DM spent writing it.
Dancingman's Law of Boss Powers
The more cheap the boss' powers are, the more likely you are to face him again after beating him the first time.
Dancingman's Law of DM Plots: this is why i started play World of Darkness. its very difficult to do, because anything that goes wrong you can esily blame on outside influences. although i once i did figure out and kill the main 'boss' in a story in the first half hour of a game.

but that was back when our storyteller (DM) was horrible and thought that making story concepts while drinking 5 shots of crown royal was a good idea.
Dancingman's Law of Boss Powers: agreed, and they always have some bullshat attack that either always hits or rusts your armor, removing like 3-5AC per hit or he has some godly weapon like moljinr, thor's fricken hammer or... well you get the picture. its annoying at hell and they just wont die! we threw him into a pool of lava, and he survived! what the hell king of carp is that?!?
ok getting too worked up, moving on to my laws...
T Mad's theory of quick match games: on any multiplayer game, the amount of good player/friends in your party, the more likely you are to somehow be on the other team.
T Mad's law of impossibility: "always make sure it's dead." in any RP or table-top game, make sure you anhialate the bodies, in the off chance that it played possum or that your DM likes to put necromancers in every fluxing dungeon.
T Mad's law of crossfire: as soon as the think you are safe from enemy arrows/bullets/magic, someone on your group kills you with friendly fire. accidental or otherwise.
EDIT: ooh! forgot one! T Mad's Law of love interests: every 1 out of 1000 forms of stories (in books, games, movies etc.) will have a secondary character that the main character will fall in love with (or vice versa) for no reason or relevence to the plotline.
chao,
T Mad