TheHound said:
Its not how the game mechanics work, its the issues it deals with and the way the game treats you. A fantasy game with swords which deals with morally ambiguous choices and themes such as racial intolerance is yes much more adult than save this princess from these evil turtles.
EDIT: out of interest name a game by Nintendo that does treat someone as an adult. Oh and just again im not saying Nintendo suck Im saying their games arent aimed at the adult market, why is that such a big problem for you?
How is the choice between killing this guy or not such a huge moral dilemma? I don't know if that's a choice in any of the aforementioned games, as a result of not playing them, but that sounds like every "morally ambiguous" choice I've ever been given in a video game.
Kill the guy, or spare him. YOU GET TO BE BAD OR GOOD!!!1!
How about this. You can either be a tree-hugging pussy peace child, or you can be a nut-stomping manly man by either choosing to crush the life out of the short, deformed midget hobbling towards you, or not.
There, a true moral dilemma.
Addressing the second part of your post; I just don't really feel like a kid when I'm sitting there blasting zombies' heads clear off. Or ordering around twenty-some people trying to avoid getting them killed by using sound tactics, then turning around and demanding them to kill that guy over there by cleaving his head in two. I also don't feel like a nine year old girl when I'm using a laser sword to hack people into little bits and a shower of blood rains down.
Resident Evil: Chronicles, Fire Emblem: Radiant Dawn, and No More Heroes respectively.
I don't see how you gleamed that this was "such a big problem". I've posted once, with a total of what? Twenty-five words? It's just that I hate when people take one game as the standard for all the games presented on the system.