Having recently replayed both recently, I can say with no doubt that I much much much prefer Ocarina. It was just a much bigger deal at the time.
Yep! Just got the master sword and giant wallet after much frustration in the Fish belly!ColdStorage said:have you gone to the Skulltulla house in the village?, you should be able to trade in the gold skulltulla tokens for shit in there.miracleofsound said:My bad, just googled the Genesis there and found out it is the same thing as what we called Mega Drive over on these shores, I had always thought the Genesis was a different console.Devildoc said:Did you read what I said at all? I said that the console wars started with the Genesis/SNES days. You're agreeing with me by saying the rivalry was heated during the Genesis/SNES days.miracleofsound said:Respectfully, you are wrong... the SNES and Mega Drive had a huge fan rivalry, even the magazines of the time got in on it, they would have comic strips of Sonic beating Mario up and vice versa...Devildoc said:It wasn't until the Genesis/SNES days that the console war really kicked off.miracleofsound said:I guess Zelda games tend to live up to the Hype more than Halo and people do get the nostaligia from thier youth with them.Shapsters said:I have fully played through one Zelda game(Wii) and it was perfectly good. I think there should be more Zelda haters, why isn't there more Zelda haters? There are plenty of Halo haters and many other games, but everyone loves Zelda!
Are you serious? In my class the Nintendo/Sega debate was far more heated than any 360/PS3 fanboy war of nowadays... we used to get in to fistfights over whether Mario or Sonic was betterHaro said:@shapsters: because Zelda came around in a time where console wars weren't as big of a fanboy thing, and many had a Nintendo platform in one form or another. and Zelda is one of the best series ever created, even if it is a bit repetitive.
BTW obviously Mario was waaaay better...
In the 80's Sega was more undergroundish I guess, I never knew anyone who owned a master system, never saw ads on tv or anthing... then in like late 1989/1990 I started seeing "Genesis does what Nintendon't" ads.. that was the first shot of console wars as we know them.
I'm saying that during the 80's when it was the NES and Master system, there wasn't that much of a war because Sega didn't mobilize for it and Nintendo was enjoying huge profits and didn't really have much competition. It was in the 80's.. not the SNES/Genesis days.. that Zelda took its roots as a fan favorite series.
We had a NES and a Master System and yes, there was no competition between the two really, the NES had Mario, Contra (though it was called probotector over here), and Marble Madness while the Master System had.. er, Alex Kidd...
By the way guys I am now in Zora's domain with no fucking clue where to go as I can't hold enough Rupees in my wallet to buy the damn Blue Tunic and I just spent half an hour repeatedly trying to get up a cliff with a chicken to get a damn piece of heart... this game is really pissing me off lol
miracleofsound said:So I've spent years hunting down Ocarina of Time as ALTTP is one of my all time favorites and every gamer from here to Hyrule claims that Ocarina is the greatest game ever made.
Well I'm sorry but it's just not.
A Link To The Past in my eyes is far superior in many ways and I would like to know if anyone else agrees...
First off, graphically. Now this can be put down to timing as ALTTP was made at the pinnacle of 2D graphics so everything looked smooth and colourful, with no hitches.
Ocarina was made when polygons were just coming into fashion and some of the fledgeling character models and environments look awful and clunky.
More importantly, the gameplay.
Everything in ALTTP worked perfectly. The combat, aiming and puzzle solving, were intuitive, challenging and fun. The simple refined 2D control scheme was an absolute joy to use.
I am currently about halfway through Ocarina and I cannot count the amount of times the controls have made me want to scream at the TV.
The lock on system was a great innovation but it is broken and you have to be aiming right at an enemy within a certain distance for it to work.
This would be fine if you could control the camera but it gets itself into the most awkward angles possible during many fights and you end up stuck in a corner frantically trying to turn and lock onto an enemy that is behind you jumping on your little green head.
The camera is also a nightmare in small corridoors or in closed in puzzle areas, and would it have been too much to ask to have an option to NOT invert the first person look?
The clues of where to go next can get that little bit too cryptic... I refuse to use a walkthrough but wandering around with no idea what to do for 20 mins before accidentally clicking A in front of a gravestone isn't fun.
I dread the Water temple...
Now maybe when I finish the game I will feel differently but for now, ALTTP is still by far the best Zelda game in my mind.
Feel free to tell me how wrong I am...
Check my first paragraph, I'm talking about 2D and CG(3D, 64bit w/e you feel like calling them) games. Calling it 16bit is splitting hairs. If your only options of movement are up and down on the Y axis, and left and right on the X axis its a 2D game. Perhaps I should have split my second paragraph up and merged the first half with the first and the second half with the 3rd paragraph and my point would have become clearer.miracleofsound said:But my point was that I was comparing to another game from an era even before it, the 16 bit era.KeyMaster45 said:*snip*
Let me attempt and make my overall point clearer, as I feel it was not so originally.The year it came out has nothing to do with my opinion of it as I've been gaming for 19 years and have a pretty good knowledge of thier history and development.
Holly crap, dude everything you just said makes perfect frigging sense.KeyMaster45 said:Check my first paragraph, I'm talking about 2D and CG(3D, 64bit w/e you feel like calling them) games. Calling it 16bit is splitting hairs. If your only options of movement are up and down on the Y axis, and left and right on the X axis its a 2D game. Perhaps I should have split my second paragraph up and merged the first half with the first and the second half with the 3rd paragraph and my point would have become clearer.miracleofsound said:But my point was that I was comparing to another game from an era even before it, the 16 bit era.KeyMaster45 said:*snip*
Let me attempt and make my overall point clearer, as I feel it was not so originally.The year it came out has nothing to do with my opinion of it as I've been gaming for 19 years and have a pretty good knowledge of thier history and development.
You are comparing a game (LTTP) who's controls, puzzles, enemies, and gameplay exist and are designed to work within a two dimensional world; to another game (OOT) who's controls, puzzles, enemies, and gameplay exist and are designed to work within a three dimensional world. Attempting to compare the two side by side is illogical due to the simple fact that both games are intrinsically different in their base design concepts. The only point, as far as I can see, that you can have valid arguments over is the difficulty and execution of guiding the player into further progression of the game's story, side stories, etc. In that argument LLTP is the clear winner as you can play a vast majority of the content, if not all, without ever feeling the need to pick up a guide of any sort. Even then though you can have discrepancies because one requires you to think with a spacial understanding of a three dimensional universe.
As for the effect of time upon your opinion of both games, I believe that was unclear as well.
If I am not mistaken you said that you played LLTP in the general vicinity of its relevant life-span. Where as you played OOT within the last year or so. The amount of years you have been playing games is irrelevant as is your mastery of Gears 1 and 2. The relevancy, in terms of time, to this argument is one's frame of reference. We perceive things in the confines of the time period in which we play them, to have no prior exposure to something of a higher quality leads us to believe that something is the greatest thing since sliced bread; this is indeed the case with OOT. When picking apart OOT there are indeed many design flaws with it, and I will admit that there were indeed many times where I sat cursing the screen cause Link wouldn't mount that fucking horse, he wouldn't lock onto the right object, etc. To put it simply because you have experienced games of a far greater magnitude than OOT you cannot view it in the unbiased eyes of someone who played it during the relevant time frame.
All of your points are indeed quite valid, but your biggest one being the camera angle is easily fixed by simply tapping the Z button on your N64 controller to center the screen on which ever way Link is facing. It cannot be denied, however, that your view of the game has been tainted from the start not only due to time but to your own childhood preferences of not liking early game CG polygons.
I cannot, and will not refute that your opinion of the game is not true. I will, however, argue that your opinion is flawed; tainted by the passage of time and your own previous prejudices towards the game. There is also the undeniable fact that the two games are fundamentally different in the design processes that went into them. Therefore you cannot make your opinion of which is better based upon control scheme differences and undeveloped technologies due to the fundamental differences.
I feel that my point is now explained more fully and clearly now. If you have any questions about it I would be more than happy to answer them.
And here I was honestly thinking about trying to defend OoT for its own glorious highlights...but then Navi showed up and that effort was set on fire.Roflpotamus said:And on a final nostalgia note:
HEY!
HEY!
HEY!
HEY!
I've snipped out the previous quotes to prevent clutter in the threadBoneCrusherBOB said:Holy crap, dude everything you just said makes perfect frigging sense.