Zero Punctuation: Deus Ex: Human Revolution

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figday

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Mar 22, 2011
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damnit i had to stop watching at the spoiler-put-bucket-on-youur-head-alert.

yes, i have just started to play the game *runs*
 

johndmes

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Jul 15, 2008
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Amazes me how people keep dissing the ending scenes in Deus Ex:Human Revolution. WE ALL KNOW what happens after the game - it's called Deus Ex 1. There's even a cutscene at the very end of the game, AFTER the credits roll, that ties the two games together. On the PC, you even get a Achievement for watching it!

It's precisely because of that fact that the ending talks about philosophy instead of showing the What Comes After for Adam Jenson - the people at Eidos Montreal decided to respect Deus Ex 1, and as such cannot alter the events leading up to it - so Adam is going to be relegated to the dust of history before the game even starts. There's only ONE part of him that survives - if you want to see what it is, watch through the end credits and see the cutscene.
 

Athinira

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Jan 25, 2010
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Besides agreeing with the critique, this was, for once in quite a while, a review that actually made me laugh out loud (and not just inside my head). Especially the last punchline really got to me!

1200 f****g Microsoft Points!!!
 

Balkan

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I cant wait till yahtzee take a shit on top of warhammer :) This week the game was good so the review wast so funny , but review about space marines inside a garbige bin will be quite awesome .
 

CK76

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I was excited about this. If it has the ol' "DLC True Ending!" though I will pass (thank you Prince of Persia!) until it is bargain bin.
 

GiantRaven

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I don't why people complain about the ending of Human Revolution, unless they also hate the ending to the original game, which pulls exactly the same tricks and ideas.
 

Stall

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Apr 16, 2011
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The ammo for the non-lethal weapons are more than plentiful. I had nearly 100 tranq darts and well over 40 stun gun darts by the end of the game: there's no shortage at all. I'm not really quite sure where you got that one from, unless you knocked out literally every enemy with the weapons and never, EVER used takedowns.

And the endings were decent enough. They were much more statements about contemporary society than about the game world of Deus Ex. To some extent, seeing how your decision actually impacted the game universe would be nice, but judging by the post credit surprise, you could argue that your decision is effectively pointless in the long run.

And I've seen people defend the boss fights. The best argument I've seen is that it's attempting to communicate that, despite the absolute best efforts one can make, violence is still an inevitability in the world of Deus Ex. If such symbolic importance intended, or if it was someone just reading too much into the game, is difficult to tell, however.

Beyond that, most of the flaws Yahtzee pointed out were mostly legitimate.

The-Fletch said:
I don't think I'll bother with this then. From the review it seems a bit mediocre. All hype, as usual.
Whatever you want man... it's your loss.
 

Something Amyss

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orangeapples said:
Wait, so that's what we're supposed to do when we encounter spoilers? I don't have a bucket and a wooden spoon...
I improvise with an old muffler and a carboard roll.
 

Zhukov

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Dec 29, 2009
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I'd say that was actually a very fair review.

Personally loved the game, but I agree about the endings. Their implementation was sorely lacking.
 

Not-here-anymore

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figday said:
damnit i had to stop watching at the spoiler-put-bucket-on-youur-head-alert.

yes, i have just started to play the game *runs*
Same. First time I've ever stopped a review due to spoiler warnings, too.
 

Terminal Blue

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Stall said:
The ammo for the non-lethal weapons are more than plentiful.
Totally agreed..

Also, if you're going for a non lethal approach and are worried about ammo, I have descended from upon high to solve all your problems!

You see the Q button on your keyboard, walk up to someone and tap it.

As for the review itself, I kind of agree. I enjoyed it though, and it seems a lot of the bad points are just things which happen when you remake a decade old game and replace its terrible graphics engine with shiny, disc space consuming modern prettiness. Only the boss fights really dampened my enthusiasm, everything else seemed okay.
 

venatus

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InterAirplay said:
The-Fletch said:
I don't think I'll bother with this then. It seems to be pretty mediocre from the review. All hype, as usual.
But Yahtzee said it's better than most, if not as good as the original. And literally every other reputable reviewer has praised the game to the moon and back.
pretty much this, yeah there's a lot wrong with the game, but other then his retrospectives Yahtzee tends to make every game sound bad if you take him at face value, and when he states the game is a lot better then most it's hard to say that it's only mediocre (unless it's just not your thing which happens)
 

jmarquiso

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Stall said:
And I've seen people defend the boss fights. The best argument I've seen is that it's attempting to communicate that, despite the absolute best efforts one can make, violence is still an inevitability in the world of Deus Ex. If such symbolic importance intended, or if it was someone just reading too much into the game, is difficult to tell, however.
Considering Boss Fights have been a main feature of games since Galazian and Metroid, and few games give you ways around them, I really doubt it was making a philosophical statement at all.

Though I agree they seem a bit too much, I like Yahtzee's statement about what Boss Fights are supposed to be. If levels have multiple ways to get to places, bosses should have the same element.

In Fallout 1, I was able to talk and/or sneak my way around most bosses. Deus Ex I was overwhelmed with ways to do so. Alpha Protocol had unskippable boss fights....except when the reputation system allowed me to get around it (something I discovered by accident).
 

synobal

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Jun 8, 2011
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I'd say that was a pretty fair review, the bit about transhumanism is a bit simple but some people really do feel it's that simple. So indeed a good review.
 

LTK_70

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GiantRaven said:
I don't why people complain about the ending of Human Revolution, unless they also hate the ending to the original game, which pulls exactly the same tricks and ideas.
The big difference is that the original Deus Ex doesn't give you a choice of four buttons to press. In HR, after the final boss, the ending is pasted on as an afterthought, completely disconnected from what you were doing moments before. In the ending of Deus Ex, you are in place with contextual significance, taking meaningful action relevant to your final decision. You don't step into a room and press a button.