stok3r said:
Okay, on my first way through (I only got up to disc 3 the first time), it was a bit confusing, but, to me at least, it all makes sence. You just have to pay attention and stuff. And I'm pretty sure it does tell you all about junctioning, so maybe you just didn't get it.
I dunno what your favourite is, but at least its not as dumb as XII's collecting Gambits to make the AI smarter, you know, to make it do what its supposed to do. EG, i have to manually revive teammates cause I don't have the Ally --> KO or HP = 0 Gambit or whatever it is (should be noted that I'm not raging on the game, I still love it to death)
Well, considering I actually started at FF8 where FF experimented on different gameplay styles, and the fact that my gamer's tastes have evolved, I didn't like much any of the newer FFs' storytelling. Also none of the newer gameplay styles have warmed up to me as to what game style I'd love on an JRPG:
FF7 - Slow-turned based style (Loved it before, but now, not so much)
FF8 - Only fun if you actually learned the whole deal of the gameplay in 1 single battle tutorial
FF9 - Back to old FF, but too old to actually like it in its present gen
FF10 - Oh god. Why do I have to play as these pricks, besides Auron?
FF12 - Gambit system = MMORPG style = lie on couch moving the joystick while the game does the combat for you
In conclusion, none of the FFs today has warmed me to the series in this present age. I still consider Chrono Cross as the best JRPG story I ever encountered, and Valkyrie Profile 1 or 2 as the best JRPG gameplay I experienced.