Then you click the attack button. That is simply how these games work, and I hardly see how its any different from pressing a button for it to be done.anjichan said:I completely agree about the menu-bar attack style. For ****s sake, I want to smash their face in, not have the stupid thing do it for me! Thats no fun at all!
Bynine said:And Super Mario Bros is fun about 10 seconds in.
Bit of a difference there.
If someone hasn't said it yet, kutos to you for defending FFXIII, where so many others are quick to judge it harshly.Abriael said:Welcome to the world of gaming today. You must dislike a whole lot of games out there, given that corridors and on rails gameplay has become almost the norm and for sure not the exceptionTetranitrophenol said:And don't give me that JRPG fanboy response; "the first 20 hours ARE fun and enjoyable" because you are only fooling yourself. With so many corridors they just had to hand Lightning a Go-Kart and we will be playing Mario Kart: Drama Edition.
At the very least Final Fantasy XIII offers something else on top of it. Plenty critically acclaimed games do NOT offer anything else after the customary ten hours of sticking to a single rail.
rage? please. I'm actually very much amused. It's always funny to see gamers criticize elements that they acclaim in other kind of games. Biases are always an amusing thing on the internets.Indecipherable said:This thread is comedy gold, almost as good as Yahtzee's review. Watching the rage is soothing to the soul.
All three have a very steep character progression. How I wish I could see that in more western games, where characters like Kratos start dull and remain dull til the end...Stranger 517 said:Also, you have to admit, FFXIII is a bit of a weak spot in the series. The story's not bad, but Vannile, Hope and Snow are three of the most annoying characters in any Final Fantasy.
The paradigm shift system falls under the "easy to learn, hard to master" definition. Once you master it, you have plenty control. Mind you, if you're not shifting paradygm at least every two attacks, normally you're doing something wrong.And the battle system takes almost all control from the player, giving it to an AI is literally retarded. The paradigm system shift makes me laugh every time I die because Lightening was too busy spinning to realize that a gigantic bird was eating her face, and no one can comprehend the concept that you shouldn't stand next to a tank getting nuked.
Oh, just FYI, with the right timing the paradigm shift animation is instant, and it even fully recharges your ATB bar.
Easy to learn. Hard to master.
You know I cant belive you got the badge for not incurring moderator wrath when you blantly insult two good people. You are being very critical of someone who is paid to be, drumroll please, a frekin critic. I can see his point very clearly having played the game. Have you yourself played FF13? If not, I dont see how you can slander his review. If your have and you liked it...what the hell is wrong with you.Sir John The Net Knight said:Actually, you've got it backwards. 90% of these comments are slobbering love for Yahtzee and people hating on a game just because Yahtzee hates it. This is pretty much par for the course for any forum thread regarding Yahtzee. But this one has reached critical mass due to the popularity of the game, the size of the fanbase and the incredibly half-assed review that makes me wonder if he even played for 5 minutes, much less 5 hours. As there wasn't a single aspect of his review that couldn't be derived from the instruction manual. Oh, and he also took several opportunities to plug his lame watering hole.Primus1985 said:27 pages already? no need to go through it I can summerize 90%: "Yahtzee doesnt like JRPG's so he's opinon doesnt matter, Squareenix can do no wrong, im a fanboy wah wah wah."
Actually I cant belive Yahtzee lasted 5 hours, thats how I know he's completly unbiased. I only lasted 3.
FF13 worst FF of all time, i can name any other entry and it would be better.
But did my eyes deceive me? Or did you actually call Ben "Yahtzee" Croshaw unbiased? I mean, you can't possibly mean that seriously. Yahtzee is about as unbiased, as Rosie O' Donnell is human. In all seriousness, making a completely biased review without even playing the game and then defending your weak attempt at criticism by calling your detractors "fanboys", is hardly what one would call eloquent retort. But then again, this is the internet and eloquence has never actually taken up residence in this god-forsaken place.
The impatient people are better off playing fps or some other genres rpg and mainly jrpgs take time to really get going the first half or so seem to be about showing all the people and parties involved. Some like to give you more people or parties later on like the true enemies or the last few party members. some jrpgs just like to jump around like someone on drugs like what ff13 did the people who have played it know what I'm talking aboutragnawind said:I forgot to mention in my previous post these facts:
You can't make a good review without pointing out the good and the bad in something. If you only talk about the bad points, you are obviously biased, no matter what anyone says. Same for if you only talk about the good things. In order to make a good review, you MUST discuss the good and bad points EQUALLY. Without this, the entire review is biased. You must also complete the entire game, if you are going to review it. Without playing through it in its entirety, you will never be able to give it a fair review.
More often than not, whether it be a game, movie, show, etc., it will usually always start dull and boring, as well as in different people's opinions, bad. It is all opinion-based. The story is then gradually built up, though for some people they think it builds up too slow. This is most often the case for people who are impatient and would like to finish the story ASAP. The best way to build up a story and its characters, is to have a slow, gradual buildup.
This turned out longer than expected, but it is the truth, that a lot of you are probably too stubborn to learn from.
Vanille? freaking junkie right there!tony2077 said:some jrpgs just like to jump around like someone on drugs like what ff13 did the people who have played it know what I'm talking about
not really what i was talking about i mean the jumping from one party to another one and to me she's not that bad.Tetranitrophenol said:Vanille? freaking junkie right there!tony2077 said:some jrpgs just like to jump around like someone on drugs like what ff13 did the people who have played it know what I'm talking about
The parts listed in the datalog about the party are just extraneous unnecessary bits of information. They just add it as a side extra. The real story is all covered within the cut-scenes and movies within the actual game. Many games with a database that gives you a synopsis, etc. of the story only had unnecessary bits of information if anything new at all is listed. In the datalog, I have only noticed that it summarizes the story as it unfolds. Any new information is revealed later during actual story events in the game. The extra information in the datalog is for those who want to know what will happen later on in the course of the story before it happens. Eventually, all extra information is revealed in story-related events, at a point where it fits in with the rest of the story.It isn't really a bad thing.Vancifer said:I actually played FFXIII for a full 15 minutes.
The second it gave me free reign over everything, I looked into the journal, (or whatever the game called it) saw that it gave me the entire story in TEXT, and turned the game off.
I've played almost every Final Fantasy game. (With the exception of IV & VI)
None of the Final Fantasy games in the past have spoon fed you the story instead of showing you at the beginning.
I'm extremely disappointed.