You know, I was watching the video and after the first sentence on how you had one word-bollocks-and that was it, the ad kicked in. I though for a moment that really was it for the video and it was some kind of joke 
Sure, so would you say they have at least 10% the firepower? Because if so, it's still like a Hiroshima bomb every shot. The codex sets up a pretty scientifically interesting world for space combat. The game shows something entirely different. That's somewhat to be expected, I think, given that the space combat of the codex would look nothing like what most people are used to from sci-fi films.Abedeus said:Reapers aren't just dreadnoughts, the Destroyers (those crabs on land) have weaker firepower. They're also smaller than the likes of Harbinger or Sovereign.
The whole time you're running up to the gate, you're getting beams that are striking right next to you and, at most, slow your stride slightly. I think you're missing the forest for the trees. No amount of debating over reaper beam continuity is going to trump plot necessity. It just isn't a compelling argument.But it's one thing to say "Oh, shields held up against shockwave, it wasn't a direct hit", because if you are even scratched on Rannoch, you die. Here you get a blast to the face from a ship that can destroy space ships.
Er, didn't you hear him say "Are you sure not not upset about the ending because it IS an ending" (or word to that effect).Joccaren said:Wait, someone doing an Escapist article that doesn't paint the Mass Effect 3 protests as childish and stupid?
HOLY CRAP!
I LOVED tha Mako. If they'd just made the environments interesting and fun then I'm sure that most people wounldn't have minded the handling, and maybe spent more time trying to exploit it to get over terrain.schwegburt said:I agree the idea behind the Mako had a lot of potential.
But they totally biffed the execution by using repetitive, bland but frustrating to navigate environments. Then they made the damn vehicle itself handle like a drunk ballerina with bricks strapped to her feet. They topped it off with equally bad exploration music and hidden objectives that seldom gave an indication of their existence. Once inside of planet's primary objective they provided 3 carbon copy interior designs that had minor layout changes.
They had a lot to fix no doubt. But if they actually made the environments and Mako fun, then provided more compelling quests and exploration . . . The Mako sequences would provide an awesome way to emphasize the size and scope of the Mass Effect universe.
If you still want to know, the game basically ends with choice A, B, C no matter what choices you make through out the last two games that's the three you get not to bad i suppose...... but each ending is exactly the same and no matter what the mass relays get destroyed stranding every race who came to help earth as it would take hundreds of years to get back, not to bad for the Asari but the others not so much and the majority do not eat human food as it could kill them. Bioware is calling it artistic but if every ending is exactly the same that's lazy, it boils down to which color of explosion you like most RED, BLUE or GREEN I love the game till the end so i play till the last second then save turn it off and imagine how the ending should of gone, not the garbage they gave, it seems to me they ran out of time on development and rushed the last bit not thinking they were identical.Experimental said:And I still don't know how does this game ends...
Well, I wasn't discouraged with the bashing it got, but for once, it's good someone talked about it without the fanboy rage. Not that I expected you to be the same.
It's perfectly possible to get an EMS of 4k(which would be a TMS of 8k. I think some people are confusing Total Military Strength, which is the combined might of Sword and Hammer, with Effective Military Strength, which is the individual strength of both forces) without playing multiplayer. However, it requires you to play a specific way throughout all three games. Choosing the options that gain you the most points from the first 2 games, combined with doing the best in 3, will net you around 5k EMS, give or take a few hundred. In other words, if you don't play multiplayer, but you want the super special ending, you either need the perfect game, which lets them say that you can get all possible endings without playing multiplayer(even though, in all actuality that's pure bullshit), or you're SOL.L34dP1LL said:I dare you to get the FULL ending without multiplayer. Let's see if you gett an EMS above 3900.Kermi said:If he said that he'd be lying. Playing multiplayer makes it easier to get your effective military strength up, but you don't need to play the multiplayer.L34dP1LL said:Well I'm surprised about the fact that he didn't mention that not playing MP directly affects you in SP.
However you should, because it's pretty fun.
Switching disc's? That on Xbox? if it is LOL.DarkPheonix13 said:I'm shocked that there was no mention of how many times you had to switch the disks in ME3. If you're someone who likes side missions (and I am.), then it was hard to tell when you had to switch. They only made you switch the disks in ME2 3 times that I counted. In ME3, I've already counted 6 times, and I don't think I'm halfway through the game yet. This breaks game flow, and takes away from the game as a whole.
Overall, from what I've played, I like ME3. I like how that the gameplay seems to move faster, BUT I haven't seen this "ending" everyone is talking about, so I might want to hold back on my full opinion of the game until then... To me, the ending of a game is supposed to be the climax, and in most cases, it's what makes the most impact on someone, and what most people will remember from their gaming experience, so if the ending is truly bad enough, it can ruin the entire thing as a whole.
Well, isn't this pretty much what happened with Deus Ex: HR? The relevance of your choices had no impact in the ending except for the last choice, it was really a downer, but we survived, so why is people still getting mad with ME3?pandorum said:If you still want to know, the game basically ends with choice A, B, C no matter what choices you make through out the last two games that's the three you get not to bad i suppose...... but each ending is exactly the same and no matter what the mass relays get destroyed stranding every race who came to help earth as it would take hundreds of years to get back, not to bad for the Asari but the others not so much and the majority do not eat human food as it could kill them. Bioware is calling it artistic but if every ending is exactly the same that's lazy, it boils down to which color of explosion you like most RED, BLUE or GREEN I love the game till the end so i play till the last second then save turn it off and imagine how the ending should of gone, not the garbage they gave, it seems to me they ran out of time on development and rushed the last bit not thinking they were identical.
Because of the major plot hole, destroying the Mass Relay in the Arrival DLC destroys that star system but in mass effect 3 it would of wiped out all life in every system. If it did not then everyone is stuck in their star system that they are in now, effectively plunging the entire galaxy in to the dark ages at least the three in HR were different to some degree no closer but still different. Look on you tube all three in mass are identical bar who comes out of the Normandy at the end, joker always comes out making him a deserter in war because he was on the front line ten min before fighting the Reapers.Experimental said:Well, isn't this pretty much what happened with Deus Ex: HR? The relevance of your choices had no impact in the ending except for the last choice, it was really a downer, but we survived, so why is people still getting mad with ME3?pandorum said:If you still want to know, the game basically ends with choice A, B, C no matter what choices you make through out the last two games that's the three you get not to bad i suppose...... but each ending is exactly the same and no matter what the mass relays get destroyed stranding every race who came to help earth as it would take hundreds of years to get back, not to bad for the Asari but the others not so much and the majority do not eat human food as it could kill them. Bioware is calling it artistic but if every ending is exactly the same that's lazy, it boils down to which color of explosion you like most RED, BLUE or GREEN I love the game till the end so i play till the last second then save turn it off and imagine how the ending should of gone, not the garbage they gave, it seems to me they ran out of time on development and rushed the last bit not thinking they were identical.
You know. That's John Carmack. The guy who made the graphics engine (!) for Doom (!).marshmallowSDA said:"Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important."
?John Carmack