Zombie plan

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oranger

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May 27, 2008
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Well, people don't realize just how many crazy people there are out there with education in bio-chemistry. Some of whom probably like zombie movies. And who are just waiting for the next heartbreak, or fit of rage to SNAP, and then hit the lab to cook up a zombie apocalypse.
And what's more interesting? it wouldn't be all that hard. Just look at the end phases of a rabies infected person. Or hell, syphilis. Speed that up, control how long it takes to kill someone....maybe even make the virus rebuild the hijacked cells into a more sustainable form...I'm gonna make a bunker now, excuse me.
 

HavoK 09

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Apr 1, 2010
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i would follow my master's words

"Kill all sons of bitches"- Ellis

and then get on a boat and get my ass on the closest island
 

Redlin5_v1legacy

Better Red than Dead
Aug 5, 2009
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Hang on, I'll find my Facebook quote I posted a few years ago...

Here it is!

Anyway, here is my plan to hold out.

A tall, desolate outpost with radio, several months supply of canned food, a gasoline emergancy power generator w/ solar panels on roof, gasoline supply, camp bed, heating unit, can opener, stress pills, a giant supply of water, various fast firing weapons (Burst Rifles, Uzi, various pistols) and gernades.

PROS:

Tall Vantage point, only one way in and out (rope ladder), radio to stay in contact with and hopefully be rescued by a millitary force some day before running out of supplies, relative safety*, food stocks and a generally nice place to sleep.

CONS:

No where to go, limited space (Maximum 5 people), possiblilty of simply being abandoned by millitary forces, freezing to death in winter, inability to replenish supplies and the fact that the entire outpost structure is wooden (and therefore flammable).

Although there are a few problems with this scenario, a prefer it to the simple fight your way out of the area plan (in which your survival depends on your mobility, weapon and escape route). If you play your cards right and ration your food; I think there is a chance of an air rescue operation if you follow this plan. I think the odds are in your favor however.

* If zombies can climb vertical surfaces, you're f**king dead.
I'm a little more realistic now. (I'm never going to be able to get automatic weapons into the equation unless I can make it to the local military outpost) Also, seeing as the Left 4 Dead games weren't around back then, if Smokers or Tanks are in this zombie apocalypse, there isn't much you can do from the outpost. Still, as there are no "ammo" piles or weapons just lying around in Canada,[footnote]gun registry and whatnot[/footnote]I would rather follow this plan than wander around aimlessly.
 

Vicarious Vangaurd

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Jun 7, 2010
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Head into town to meet with members of my group and also scavenge for ammo, food, medical supplies ect. Then we head out to a secluded area in the woods next to a river that flows into the Mississippi which we will have a boat on for escape. We'll set up in the woods to have a nice little fort and use escape when necessary.

Will also make use of the tractors and grain carts I have at my house to move large quantities of supplies.
 

zyoto12

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Aug 23, 2009
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Obtain weapons (crowbar, rifle and pistol preferably) and ammo, as well as food and fresh water, then hop on a boat, take one if needed and i'm off to sea. Try to find small island that will sustain life and hide out there.
 

Blueruler182

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May 21, 2010
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Vorlayn said:
yoda3d2 said:
Not to shoot down the whole "hide on an island" idea, but if there limbs can fall off and there O.K. then they wont need air to breath so they could walk on to your island via underwater... you can argue with my idea but i see it as a valid point
Completely valid, which is why you stay away from murky bodies of water.
Also, you'd not find me dead in a mall. Do you have any ideas how many entrances that has to defend? How many nooks and crannies for the buggers to hide in? How little chance you have of fortifying some part of it, with constant zombie attacks?
Also, how are you going to kill thousands of zombies by yourself?
And, once the survivors form gangs-whats the very first place those gangs are going to hit?
Well, the thing is, the mall will be the first thing to fall, simply because there are always so many people in there. When the feeding frenzy is over, they'll leave to find more food. By the time I get there, there'll barely be any left.

Besides which, malls have security gates.

Redlin5 said:
Hang on, I'll find my Facebook quote I posted a few years ago...

Here it is!

Anyway, here is my plan to hold out.

A tall, desolate outpost with radio, several months supply of canned food, a gasoline emergancy power generator w/ solar panels on roof, gasoline supply, camp bed, heating unit, can opener, stress pills, a giant supply of water, various fast firing weapons (Burst Rifles, Uzi, various pistols) and gernades.

PROS:

Tall Vantage point, only one way in and out (rope ladder), radio to stay in contact with and hopefully be rescued by a millitary force some day before running out of supplies, relative safety*, food stocks and a generally nice place to sleep.

CONS:

No where to go, limited space (Maximum 5 people), possiblilty of simply being abandoned by millitary forces, freezing to death in winter, inability to replenish supplies and the fact that the entire outpost structure is wooden (and therefore flammable).

Although there are a few problems with this scenario, a prefer it to the simple fight your way out of the area plan (in which your survival depends on your mobility, weapon and escape route). If you play your cards right and ration your food; I think there is a chance of an air rescue operation if you follow this plan. I think the odds are in your favor however.

* If zombies can climb vertical surfaces, you're f**king dead.
I'm a little more realistic now. (I'm never going to be able to get automatic weapons into the equation unless I can make it to the local military outpost) Also, seeing as the Left 4 Dead games weren't around back then, if Smokers or Tanks are in this zombie apocalypse, there isn't much you can do from the outpost. Still, as there are no "ammo" piles or weapons just lying around in Canada,[footnote]gun registry and whatnot[/footnote]I would rather follow this plan than wander around aimlessly.
You're clearly not living in the greater Vancouver area. I think I can depend on the gangs to start mowing the zombies down long enough to feel relatively safe. And I never thought I'd feel safe with gangs around...

So there we have it. I have gangs covering a general retreat, I have an area where they're more than likely going to fall back to, with plenty of food and weapons, them bringing their own guns to make sure things are safe and maybe giving me one to help hold the entrances. We have a successful stronghold with plenty of food, entertainment, and protection. Gang violence might very well save us from the zombie invasion.
 

Teddy Roosevelt

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Nov 11, 2009
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Alright, here's my hypothetical zombie survival strategy, assuming Romero zombies (I half refuse to acknowledge the "modern zombie")

Have four friends with me, with at least one radio to the group.

I would carry an M1A rifle (semiautomatic, 7.62mm NATO/.308 Winchester) with a 6x telescopic hunting sight with a Mil-dot reticle.

Each friend would either have a similar rifle.

We would stay mobile, foraging for ammunition, food, and medical supplies as we travel, stopping only in small, easily defensible buildings with few entry points when rest is needed. Otherwise, buildings are not advantageous.
 

iccted

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Jan 26, 2010
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To answer this properly we've got to consider demographics (geekiest answer to the zombie question ever). You've got to admit a majority of the people on this forum must be from an American town near a mall, with police and guns. Come on, people, take the time to think why zombie horror is based around shopping malls, hospitals and police stations. Popular symbols and sanctuaries of hope and protection will be the people's, then the panicked, then the infected panicked.

Anyway, going from the discussion let's assume I'll be alone and only really have less than several hours until the problems at my door. Since I live in Britain, and in a town that suffers gun crime it seems once maybe twice a year, I'd lock and cover all windows and doors; get all food, medical supplies, gas stove, candles, toilet paper, soap, laptop and broadband upstairs; pack bug-out-bag of water, crowbar, wallet, keys, compass, wet wipes; begin running a slow, cold bath; leave a hammer and ladder by the front door; leave house and lock behind me and cycle to Halfords (UK bike shop). It could take me less than three minutes to cycle there and get dozens of puncture repair kits and a good trailer for my bike.

Behind Halfords in my town is Sainsburys (UK supermarket). That's unfortunately where I'll have to get last minute supplies among a third of my town who'll be panicing and getting everything they think they'll need. The other two thirds will be in the new, bigger Tescos in the center of town next to the police station so they'll be the ones more in danger of the law's force when no doubt individuals, then crowds, turn nasty.

Get as many non-perishable and sensible pharmaceutical supplies, plus lots of bottled water, as I could then fit on my bike. Behind Sainsburys (i.e. next to Halfords) is a Focus (UK DIY store)...I'll make the most out of it. Get 2 large axes, screws, rawlplugs, more gas, an extra crowbar, bleach and a metal bucket and sod off home. Once in, dump it all upstairs (including bike), double check everything downstairs, destroy furniture for use as barricades and screw it all down, axe my wooden stairs to shit and stay upstairs until the screams stop.

Then calculate my next move.
 

Redlin5_v1legacy

Better Red than Dead
Aug 5, 2009
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Blueruler182 said:
Vorlayn said:
yoda3d2 said:
Not to shoot down the whole "hide on an island" idea, but if there limbs can fall off and there O.K. then they wont need air to breath so they could walk on to your island via underwater... you can argue with my idea but i see it as a valid point
Completely valid, which is why you stay away from murky bodies of water.
Also, you'd not find me dead in a mall. Do you have any ideas how many entrances that has to defend? How many nooks and crannies for the buggers to hide in? How little chance you have of fortifying some part of it, with constant zombie attacks?
Also, how are you going to kill thousands of zombies by yourself?
And, once the survivors form gangs-whats the very first place those gangs are going to hit?
Well, the thing is, the mall will be the first thing to fall, simply because there are always so many people in there. When the feeding frenzy is over, they'll leave to find more food. By the time I get there, there'll barely be any left.

Besides which, malls have security gates.

Redlin5 said:
Hang on, I'll find my Facebook quote I posted a few years ago...

Here it is!

Anyway, here is my plan to hold out.

A tall, desolate outpost with radio, several months supply of canned food, a gasoline emergancy power generator w/ solar panels on roof, gasoline supply, camp bed, heating unit, can opener, stress pills, a giant supply of water, various fast firing weapons (Burst Rifles, Uzi, various pistols) and gernades.

PROS:

Tall Vantage point, only one way in and out (rope ladder), radio to stay in contact with and hopefully be rescued by a millitary force some day before running out of supplies, relative safety*, food stocks and a generally nice place to sleep.

CONS:

No where to go, limited space (Maximum 5 people), possiblilty of simply being abandoned by millitary forces, freezing to death in winter, inability to replenish supplies and the fact that the entire outpost structure is wooden (and therefore flammable).

Although there are a few problems with this scenario, a prefer it to the simple fight your way out of the area plan (in which your survival depends on your mobility, weapon and escape route). If you play your cards right and ration your food; I think there is a chance of an air rescue operation if you follow this plan. I think the odds are in your favor however.

* If zombies can climb vertical surfaces, you're f**king dead.
I'm a little more realistic now. (I'm never going to be able to get automatic weapons into the equation unless I can make it to the local military outpost) Also, seeing as the Left 4 Dead games weren't around back then, if Smokers or Tanks are in this zombie apocalypse, there isn't much you can do from the outpost. Still, as there are no "ammo" piles or weapons just lying around in Canada,[footnote]gun registry and whatnot[/footnote]I would rather follow this plan than wander around aimlessly.
You're clearly not living in the greater Vancouver area. I think I can depend on the gangs to start mowing the zombies down long enough to feel relatively safe. And I never thought I'd feel safe with gangs around...

So there we have it. I have gangs covering a general retreat, I have an area where they're more than likely going to fall back to, with plenty of food and weapons, them bringing their own guns to make sure things are safe and maybe giving me one to help hold the entrances. We have a successful stronghold with plenty of food, entertainment, and protection. Gang violence might very well save us from the zombie invasion.
Living out here in the middle of the prairies has its advantages and disadvantages.

Less Population=Less Zombies=Less energy spent daily on fighting Zombies

I would be terrified if Z-day hit and I was living in an area where nearly 2 million potential monsters also live. I won't argue against the fact that gang violence may save you but I will argue about how long it will.

With thousands of zombies approaching, how will you stop them all? Ammunition lasts only so long without resupply, especially if you have to keep fighting all day and night. Unless you had immediate relief, say in three days, I would think your chances are a lot less high.

On the other hand, less weapons here means more emphasis on finding a safe place to sleep.

I guess the zombie apocalypse is going to be brutal wherever you happen to live. I'd just rather face less waves personally.
 

Marter

Elite Member
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Oct 27, 2009
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I've got no plan. I don't want one. I'll deal with life as it comes at me.
 

Blueruler182

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May 21, 2010
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Redlin5 said:
Blueruler182 said:
Vorlayn said:
yoda3d2 said:
Not to shoot down the whole "hide on an island" idea, but if there limbs can fall off and there O.K. then they wont need air to breath so they could walk on to your island via underwater... you can argue with my idea but i see it as a valid point
Completely valid, which is why you stay away from murky bodies of water.
Also, you'd not find me dead in a mall. Do you have any ideas how many entrances that has to defend? How many nooks and crannies for the buggers to hide in? How little chance you have of fortifying some part of it, with constant zombie attacks?
Also, how are you going to kill thousands of zombies by yourself?
And, once the survivors form gangs-whats the very first place those gangs are going to hit?
Well, the thing is, the mall will be the first thing to fall, simply because there are always so many people in there. When the feeding frenzy is over, they'll leave to find more food. By the time I get there, there'll barely be any left.

Besides which, malls have security gates.

Redlin5 said:
Hang on, I'll find my Facebook quote I posted a few years ago...

Here it is!

Anyway, here is my plan to hold out.

A tall, desolate outpost with radio, several months supply of canned food, a gasoline emergancy power generator w/ solar panels on roof, gasoline supply, camp bed, heating unit, can opener, stress pills, a giant supply of water, various fast firing weapons (Burst Rifles, Uzi, various pistols) and gernades.

PROS:

Tall Vantage point, only one way in and out (rope ladder), radio to stay in contact with and hopefully be rescued by a millitary force some day before running out of supplies, relative safety*, food stocks and a generally nice place to sleep.

CONS:

No where to go, limited space (Maximum 5 people), possiblilty of simply being abandoned by millitary forces, freezing to death in winter, inability to replenish supplies and the fact that the entire outpost structure is wooden (and therefore flammable).

Although there are a few problems with this scenario, a prefer it to the simple fight your way out of the area plan (in which your survival depends on your mobility, weapon and escape route). If you play your cards right and ration your food; I think there is a chance of an air rescue operation if you follow this plan. I think the odds are in your favor however.

* If zombies can climb vertical surfaces, you're f**king dead.
I'm a little more realistic now. (I'm never going to be able to get automatic weapons into the equation unless I can make it to the local military outpost) Also, seeing as the Left 4 Dead games weren't around back then, if Smokers or Tanks are in this zombie apocalypse, there isn't much you can do from the outpost. Still, as there are no "ammo" piles or weapons just lying around in Canada,[footnote]gun registry and whatnot[/footnote]I would rather follow this plan than wander around aimlessly.
You're clearly not living in the greater Vancouver area. I think I can depend on the gangs to start mowing the zombies down long enough to feel relatively safe. And I never thought I'd feel safe with gangs around...

So there we have it. I have gangs covering a general retreat, I have an area where they're more than likely going to fall back to, with plenty of food and weapons, them bringing their own guns to make sure things are safe and maybe giving me one to help hold the entrances. We have a successful stronghold with plenty of food, entertainment, and protection. Gang violence might very well save us from the zombie invasion.
Living out here in the middle of the prairies has its advantages and disadvantages.

Less Population=Less Zombies=Less energy spent daily on fighting Zombies

I would be terrified if Z-day hit and I was living in an area where nearly 2 million potential monsters also live. I won't argue against the fact that gang violence may save you but I will argue about how long it will.

With thousands of zombies approaching, how will you stop them all? Ammunition lasts only so long without resupply, especially if you have to keep fighting all day and night. Unless you had immediate relief, say in three days, I would think your chances are a lot less high.

On the other hand, less weapons here means more emphasis on finding a safe place to sleep.

I guess the zombie apocalypse is going to be brutal wherever you happen to live. I'd just rather face less waves personally.
That's the thing though, isn't it. Just find a defensible place, like the aforementioned mall, close the doors, with the aforementioned gates, and wait it out. After a while I'm pretty sure the zombies will revert to eating their own anyways, if we leave enough corpses, and if they manage to break through the gates then there are interior shops in the mall. Odds are there will be enough time to go to whatever stores and find anything flammable and set up defenses for when one needs to fall back to one of the smaller stores and gate it off, so all we'll need to do is keep a bullet to shoot a propane tank with and then a lighter to ignite the fluid, since mythbusters proved we can't just shoot it. Take cover, the mall goes up in flames wherever the liquid is, and even if the zombies survive the initial fire itself, like some may say they will, their flesh will burn to a point where they can't move as the fires continue and they wont be able to make it through the second gates, which we'll be hiding in. And before we do the fire thing, hopefully, we'll have enough time to set up some sort of fortification for inside these gates. Nothing explosive, but enough to hold them off. And the ultimate advantage to a mall setting would be a radio or a phone or something to call the army or something and enough numbers to make them care enough about picking you up. I doubt people will be picky about who they pick up in the zombie apocalypse so long as they know how to shoot the undead and they're worth the risk.

The ammo just needs to last long enough to clear the mall. Shouldn't be too hard. I'll admit I only know how to use a bow and arrow, but there are bows and arrows in the mall, and all I need to do is hit their spin to cripple a zombie. Unless it's magic zombies, but we're fucked in that case no matter what we do.
 

YouBecame

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May 2, 2010
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Not waltz off on my own, dramatically, uttering a line like "Don't worry, I'll be fine"
 

Bellvedere

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Jul 31, 2008
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emily123 said:
TheNamlessGuy said:
Hide in the mall, like any sane person.

It's got a great alarm, about 20 stories above earth and 5 below.
And there's a police house not far from there, so free guns.
everyone will have the same idea as you want to be stuck in a mall with hundreds of trigger happy phyco's who will shoot at anything that moves and most likley one of them is infected hmm
That's exactly what I think every time I see facebook groups of the like.

Also you have to consider a few other factors. If the Zombie Apocalypse starts during the day malls probably already going to be full of people. It's even worse if they're people who don't plan on the Zombie Apocalypse because they're more likely to make mistakes and get everyone killed.

On the other hand if you have to break into the mall then it may not be secure enough to keep the zombies out. Malls are generally big and open to allow the flow of many people. You'd probably be better off with somewhere smaller than you can keep an eye everywhere at once.

I'm not sure whether you work/worked at the mall or not but if you don't there's probably large parts of it that you're unfamiliar with since customers only see the front side of shops.

My point is to me, mall screams death trap. I mean that's why it's a common location in films right? If the protagonists just holed up in somewhere amazingly secure and didn't have to deal with zombies for the entire film it would be pretty boring. Malls are just dangerous enough to be a good film but not an instadeath like sitting in the middle of the street.

As for me I would probably try and get out of the city as quick as possible taking into consideration that everyone would be trying to do that though. Maybe wait it out a couple of days first the sneaky sneak out. Our house is would probably be fine for a couple of days. We have no backyard, two stories, the garage can be accessed from the house without having to brave zombies and we're very close to the edge of town.

Though if I wasn't going to stay at home there's this swell LAN cafe that's underground pretty close by. The entrance is rather small and could easily be boarded up (the door is glass but no larger than a normal door). It's open nearly all hours and it'd be full of gamers so they'd be pretty cluey in a zombie situation.
 

No-Superman10

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Sep 6, 2008
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butterkniferampage said:
No-Superman10 said:
On the defence: Grab every bit of heavy furniture and stack it up against the ground floor entry points, move all food into the 3rd floor bedroom, lood all melee weapons from the shed.

On the run: Find a bike ad start heading south, looting as i go.

On the attack: Make a fort with other survivors at Lands' End Port in Cornwall and clear th country by province.

Undead world: Head for the scottish coastal islands and build my sanctuary, scouting parties sent to the mainland every 5 years.
That's a little often to be sending scouting parties. If Max Brooks is to be asked, which I'm sure he would be, he would advise you against scouting parties this often because raiders will want to come steal your shit, which in turn will bring more and more zombies to your base and so on.
They wouldn't screw with me, after five years of building, hoarding and assorted looting, me and my crew will be armed to the teeth and beyond, and yes i have read the zombie survival guide.
 

Vorlayn

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Jun 3, 2010
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You think you'll have bullets left after 5 months? let alone 5 years? They'll go pretty rapidly once they stop being made-every survivor wants em.