Recent content by Jammerson

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  1. Jammerson

    Do you think girls are good gamers?

    I think you have to start elsewhere first. The question: "what makes a good gamer"? Saying something is good is a matter of perception. I like Disturbed's version of "Land of Confusion". I can therefore argue that it is a good song with a list of details ranging from melody to marketing but...
  2. Jammerson

    Poll: Real Time or Turn-Based combat for squad control games.

    Excellent comments so far. I am seeing a pattern in the comments and the split in the poll that suggests that real-time is preferred but with careful mechanics and the patented Dragon Age/ Mass Effect, temporary pause. To add some more specifics to keep the thread going... What are examples...
  3. Jammerson

    Mass Multiplayer / Cross Platform

    I would think that it has to do a great deal with the localization of the games. When a developer makes a game for diffrent platforms they have to alter how the game handles resources and certain code so it is able to run on that particular platform. The communication protocols used by the...
  4. Jammerson

    Poll: Real Time or Turn-Based combat for squad control games.

    Do you prefer the large amount of options and extra time to develop strategy afforded by turn-based games? Do you prefer the active constant content, and adrenaline of the real-time game?
  5. Jammerson

    Jammer's Game Development Workshop.

    I am still interested in what you guys find to be pluses to space games, mmo's or just games in general. Not so much interested in questions about my ability to make games :) . Looking forward to your input.
  6. Jammerson

    Jammer's Game Development Workshop.

    I am new to programming, and creating this game into actual MMO form would be my last step. I am going to start out with a single player version of the game. As far as technology goes, the major choke points are currently in graphics, as far as internet demands it would require more or less the...
  7. Jammerson

    Jammer's Game Development Workshop.

    Yes, but all games that incorporate better then nintendo graphics are complex. As far as the extremist vs the common person dilemma, the hope is that the world should be large enough for both to be comfortable, and in the end you cant please everyone, you just have to pick a market, MMO's in...
  8. Jammerson

    Jammer's Game Development Workshop.

    Sandbox's such as the Sim's and Freelancer have a finish, or end-game. I do not intend on having one big finish. I intend on many achievements, and many small endings. The game will always continue on, but will always be changing, so it is not the same shin kicking battle with the same spider...
  9. Jammerson

    Jammer's Game Development Workshop.

    The gaming world will be large, and it will also be expanding with new content. The game is also not going to be linear, meaning it will have no finish. It allows the players a sandbox that allows them to do whatever they wish. There will of course be certain rewards for completing tasks. It is...
  10. Jammerson

    Jammer's Game Development Workshop.

    The First Idea: (Space Game) Total immersion: In a standard MMO, you have little to no effect on the gaming environment. Such as with WOW, if you kill the Lich King he will be there tomorrow or however long it takes him to reset and you have officially changed nothing. The game pretty much...
  11. Jammerson

    Jammer's Game Development Workshop.

    This thread is how I intend to get input from the gaming community about how to design my future games. I will present my ideas about how I think the games should go, and it is your job to pick them apart, ask questions of them, and offer me helpful hints or your opinions. Thanks for your help...
  12. Jammerson

    New Game Art requests

    Im starting a new thread to get some input on my game development idea's. Jammer's game development workshop, I want everyones input. I am also still looking for more concept art on these bad boys.
  13. Jammerson

    New Game Art requests

    These are all great idea's. I espicially like the decals idea. But yes they will vary much as humans very, from aggresive to almost childish in appearence. However I want them to contain some main features. Namely eyes, and limbs, legs, tracks or some way of mobility.
  14. Jammerson

    New Game Art requests

    How about an expanding world? One that continues to grow and change overtime. I agree that many games consist of false vastness. If they wanted to look at art the gamer would go to a museum. The gamer wants something they can interact with. Each object is something that can be manipulated. Such...
  15. Jammerson

    New Game Art requests

    Thanks, it is obvious i need all the help i can get.