Do you feel that not enough games have horrible broken Ye Olde English to spice up it's tedious dialogue. Or that RPG's give you too many detailed, credible character creation options to decide from. Have you ever found that beutiful, epic soundtracks and realistic sound effects stop you from...
My main problem is that it always feels as if you have no control if you want to win. If you do not do A-B-C-D in the exact order you will lose. I want to have control and focus on the aspect I like most in these games, usually building up and fortifying a base.
I also find little...
Morrowind has given me more hours of fun than any other game. Planescape: Torment and Baldur's Gate 2: Shadows of Amn take 2nd and 3rd place in my heart.
I think a lot of it hinges on the game mechanics. In the above example will you design a sneaking, a fighting and a bartering mechanic or will it be a text adventure. If you have a lot more episodes with a greater amount of options that is a lot of work for a short game. Also punishing people if...
You have got to remember these shows will cherry pick the most exciting and interesting moments and those are when people get angry and/or violent to the police. Nobody I have met has thought that badly of the police.
The problem with most JRPGs turn-based combat system is that they give you so few useful options instead of fight or appropriate elemental magic. Its no fun to ponder a decision when you have only one or two choices. To improve it you need more flanking maneuvers, more situational attacks more...
In games with better world building, the more robust decisions that the game offers and more character building choices to pick from the more I will play a character than try to put myself into the game. How can you make an interesting character in a world with only generic good or evil choices?
The only reason Morrowind felt larger was that a hamstrung turtle could probably beat you in a race. You could move a lot faster in oblivion, apart from using the boots of blinding speed. Was the N'gasta book not just an esperanto newsletter put into daedric alphabet.
Mongols - as they are were the pinnacle of the nomadic warrior tradition and its mastery of the horse and bow. That combined with some of the greatest military minds and superb organization showed their absolute dominance.
Most of the characters in Jordan's Wheel of Time series deserves one at some point, especially Perrin and Faile in Shadow Rising for their petty annoying bickering.
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