Cheesepower5 said:
Mylinkay Asdara said:
Tranquilizing over killing - no other enemy in the game has a reward for tranks. What's the deal there? I don't know. Could be story-telling break issue, could be sexist. I'm going to go with sexist, because there's never real hesitation (or the option not to kill generally) male characters and bosses.
Actually, Metal Gear Solid Games have had rewards for tranquilizing bosses instead of killing them for a while. I don't even see how that would be sexist if the beasts were the first ones to have it happen.
I stand corrected - no other bosses in that game though, that I know of anyway, geez now I'm uncertain lol - and have only watched others play previous games and taken their word for some content I posted about (I will pass on the correction to them, thanks). I didn't get into the series until this title and it was hard for me to go backward on the control schemes (which is neither here nor there, just supplemental information).
Again though, wasn't about the specifics of the example - was just giving an example to demonstrate the level of complexity and dissection required to even begin to untangle portrayal of character (either male or female) in games and how many elements come into play that has less to do with gender studies than people from outside the culture may realize.
And since the conversation has tended this way: I'm not saying she isn't a game player (I have no idea if she is and I'm a tad too tired of discussing her to do the legwork to find out). If she isn't, the topic is going to be much more difficult for her to tackle. Even if she is though, the presentation is going to be seen by those who aren't, so that's still a lot of additional explanation that needs to be given to provide an accurate picture to them, and in her videos I have seen to date that isn't as deep as I think it is going to need to be. Obviously, she's much better funded for these, so it would be feasible for her to provide a lot more detailed content - I just hope she does. Again, my main concern expressed in my original post in this thread is that if this is to happen it happens in a way that can be maximally productive for the community, the industry, and the outsider understanding of games in general. I want it to have value. I don't know enough about this person to be confident that will be the case is all.