DrVornoff said:
Paradoxrifts said:
the very fact that the players collectively chose to play as male Shepard in 82% of their playthroughs means that it is a fairly safe bet that the number of women playing the game was fairly small.
That's not necessarily true. My sister has 4 different Shepards. Two of them are male. My guess is that you have never once played as a female Shepard and are thus assuming that no one with a Y chromosome would ever want to either.
You are grasping at straws. We both know that the majority of people more often play their own gender when given the opportunity, and writing off a 64% percent lead in gender selection would require that nearly all the statistical biases that are inherent in the data fall in the direction of showing more female players.
DrVornoff said:
Paradoxrifts said:
castrating an entire artistic medium
I'm sorry, what?
I like provocative language. But that is essentially what happens when something that once held to have a particular gender bias gets rendered gender-neutral, right?
An effective castration of the medium.
DrVornoff said:
Is that what this is about? You're worried that trying to be more inclusive is going to take away your improbably huge digital knockers? Dude, there's free porn on the internet. If you have fewer games with jiggle physics, you can still download pictures and videos of the real thing.
Lets stop discussing the disappearance of jiggle physics as something that might actually happen. The South Korean and Japanese video gaming industries are more likely to fade off into oblivion as the demographical populations which support them grow old, wither and die. Nothing short of legislation or a total shutdown of the market will stop eastern developers chasing easy profits dumping their product over here.
So what is this about? What, indeed!
Specifically I am sick of the following complaints..
-Complaining about women being depicted in metal underwear, whenever the battle attire for her male counterpart consists of a studded leather jockstrap and edible canola oil. The irony here is that the concept of the metal bikini was originally created as a form of self-censorship for the artwork for novels in which the characters, both male and female, ran around in far less.
-Anyone holding up examples of Korean games like Lineage II or the more recently released Tera as to why the video game industry is sexist misogynistic wasteland. No, all those examples really prove is that the Korean video game industry has those problems, and that possibly it might be a poor parenting choice to leave the developers in charge of your children if you want to go out to the movies.
-Going after older established intellectual properties that were created thirty years ago like Mario or Zelda for example, which manage to exist still scratching out a living by appealing to the nostalgia of older gamers. It feels like such a honest cheap shot. I'm also troubled by the implication that if a woman can't rescue herself from trouble, then nobody should send help because she isn't worth the trouble. Although now that I think about it, maybe that's not such a bad idea to be teaching people. Social Darwinism, I choose you!
DrVornoff said:
At this point, I'm prepared to have statistics join feminism in the list of things you obviously know nothing about. Oh yes, I remember that. I asked you twice to explain where you got your grossly ignorant opinions on feminism from, and you disappeared immediately.
The answer was self apparent. People just like you have taught me everything I know about the sort of modern feminism that spends its time and energy navel gazing at popular culture.
You speak of entitlement in terms of feminist jargon. Well, I speak of entitlement in the original sense of the word.
This is a market driven industry, so you will receive the demographical representation which you pay for. In this day and age of high internet penetration, where the video game industry is more keenly aware than ever of the demographical constitution of their audience, you perpetuate a myth that companies making triple-A titles that exist to make profits are either willfully ignoring or deliberately suppressing some vast hidden reservoir of potential female gamers.
I look at examples such as the Fallout franchise, and I largely approve of the progressive changes that have been made in New Vegas (2011) and the classy way in which issues of gender and sexuality are resolved, in comparison to to Fallout 2(1998) wherein playing a female character largely boiled down to having more opportunities to knock boots for money. Changes like these have occurred for several reasons, partly due to increased media scrutiny but the most important is that RPGs are one of the gaming genres that women have a higher degree of audience representation. A much higher degree of representation than the other gaming genres that are typically vilified in these threads.