gyrobot said:
ASOIAF was hellbent on subverting everything you love about fantasy genre, nobleheroic faction? Gets destroyed by forces much more pragmatic/evil then they are, chosen one? Dies trying to do the chosen hero act. ASOIAF is a unapologetic depressing tale and RPGs have been wise to follow in the direction of it's low fantasy approach to things.
I would say that ASOIAF is more or less "okay". But Martin (the author, for those who aren't aware) is hilariously arrogant in writing it. We all know his goal was to bring more realism to the fantasy genre, as well as a more balanced perspective. But his idea of "balance" was completely in line with the Dark Age of comic books in the 90s, and his ideas of medieval history write like someone with just information to haphazardly criticise it, but not enough to understand it more broadly. Don't get me wrong -- Martin knows some facts about the Middle Ages. But he doesn't understand those facts. He cannot correlate them. And at the same time as he judges, he gets things wrong, from the social to the economic to the martial.
Here's the measure I use to see whether someone has half a clue or not about the Middle Ages. Do their plate-armoured knights use shields, as in ASOIAF? Then they've missed a whole lot of recorded history and martial knowledge, because shields gave way to the more versatile, easily-wielded, less tiring, quicker and more hard-hitting two-handed weapons of the late Middle Ages. In a series that deals so much with fuedal warfare, this is an extremely basic point. It's one thing for BioWare to get this wrong (they wouldn't know martial validity if it smacked them with a tire iron), but quite another for someone like Martin to do the same, who sneers at the rest of the fantasy genre from a distance.
Furthermore, Martin doesn't provide an emotively balanced tale. It's very dark. Alright, so is life -- sometimes. Sometimes it's not, and I'd say that life is above all else diverse. Martin doesn't portray that emotive diversity, though, so we only get a cross section of potential emotions. Some characters have every reason to be absolutely miserable, of course, but Martin can't seem to write emotional stability at the best of times.
If his historical bungles and weighted emotive writing weren't enough, the books become a structural mess after the third installment. The first three books are actually a decent arc, and I'd say the third book itself is one of the better fantasy novels out there right now. It's an awful shame Martin threw all of that away for the fourth book, in which nothing much happens until the very end. We're left with half the cast we expected stewing in mundanity rather than anything of note actually happening. A poor effort after the excellence of the third book and it put me off the series, and I daresay there's no lack of others who share my experience.
Books like The Red Knight or games like The Witcher (particularly the second one) do much the same thing as Martin with greater emotional diversity, better structure and a superior grasp of the history they're basing their works off. Mind you, ASOIAF isn't overtly bad, but it's received a lot of recognition and praise for what it actually provides. I certainly don't want games like ASOIAF because I imagine they'd be just as narrow-minded, arrogant and inaccurate as said book series. We certainly don't need more pretentiousness or disregard for history in WRPGs, since our current selection seems to have that covered nicely.
As for JRPGs? They have the excuse of appropriation, and many take on fairy tale qualities that disavow the need or advantage of too much narrative complexity or respect towards historical sources. JRPGs aren't at all afraid to display a wide range of emotions, either. Not that I actively dislike WRPGs -- The Witcher 2 is, to my mind, one of the best RPGs ever, from any region of the world under any design principles.
I suspect ASOIAF is popular because it is the longest running book series to fill a particular void in fiction. When you're hungry, think of bread.