Crono1973 said:
Lilani said:
Paradoxrifts said:
At this late stage the people who're still holding a candle for the Japanese video game industry remind me strongly of children who're convinced that they can get their divorced parents back together again. Western games were never popular in Japan. The tastes of mainstream gamers in the West have moved from the period that they overlapped with what was being released by the Japanese industry.
Just accept that it's over already, then move on.
So, which Japanese gamemakers are posting losses like EA, or going bankrupt like THQ? Because I can't think of any, and it's really making me scratch my head every time people talk about gloom and doom for JRPGs. Everyone keeps saying they're on the decline, but I can't see it. All I see is more people than ever before telling me I need to play games like Persona and Professor Layton and Catherine.
EDIT: It seems in the early morning haze of my mind I may have misread this. Now I see you're saying that "it's over" in regards to western and Japanese games having a lot in common. Never mind then, my bad~
Of your three examples, only one was a console title. JRPG's are alive and well on handhelds but have been pretty dead on consoles this gen. Are you really going to act like the consoles are seeing SNES/PS1/PS2 levels of JRPG's?
Anyway, to the OP. I have no idea what your 6 letter acronym stands for but I can say that JRPG's don't need more grit. Less anime would be nice but we don't need brown and fuckin gray.
Honestly I haven't had a modern console in a while, but looking at the top 10 games from Japan last year [http://www.neogaf.com/forum/showthread.php?t=507139] it seems yes, the top three are all handheld games. Which looking at that reminds me that first of all the 360 hasn't taken off much at all in Japan, so really and truly the only consoles they really have in spades over there are the Nintendo DS/3DS, Wii, and the PS3.
And given their
top games are on the 3DS, it stands to reason that even though they're on handhelds enough people there own them that they can easily
beat console sales. Which means it also stands to reason that their games would be made more interchangeably between console and handheld, since they are both on equal footing there.
So first of all what's going on here is a difference in marketing. Yes more successful Japanese games are on handhelds, but that neither means they are doomed to be unsuccessful nor are they of a lesser quality than console games (unless you're one of
those kinds of people). Because, as has always been the case, JRPGs are made to first and foremost appeal to a Japanese audience. And if the Japanese gamers are highly receptive to handhelds, then that's good for them. All of the games on that top 10 list are from Japanese gamemakers, namely Nintendo, Square Enix, Bandai, and Capcom. So it seems along with western consoles, the Japanese audience isn't receptive to western games, either.
My point in saying all of this is that JRPGs are by no means dead, nor even dying. More are being made on handhelds, but that's more caused by a shift in the interests of Japanese gamers than a failure of the industry. Square, Capcom and the rest all remain very successful and profitable companies, regardless of what consoles their games are coming out on. The only "mistake" they've made (if you can call it that) is catering to their most immediate and receptive audience, which at this point in time is no longer moving parallel to the western games market in terms of trends and interests. Handheld consoles aren't as big here, so from our point of view JRPGs are failing as well, but really it's just a difference in trends.
So, in conclusion: A trend in JRPGs that doesn't quite jive with a western audience ≠ JRPGs "failing" as a whole, or on their way out.
And I actually had to Google it to learn ASOIAF stands for A Song of Ice and Fire, better known as the Game of Thrones series (though if I recall correctly, ASOIAF is usually used to specifically refer to the book series).