All JRPG needs to be liked again is to be gritty.

Recommended Videos

Trollhoffer

New member
Jan 2, 2013
76
0
0
I'm not seeing the lack of diversity in JRPGs that many people in this thread are describing. I mean, we take all the following to be JRPGs:

- Monster Hunter
- Demon's/Dark Souls
- Persona
- Fire Emblem
- Final Fantasy
- Dragon Quest
- 'Tales Of' Series
- and more!

Fuck me blind, but that's a lot of diversity, if you ask me. There's tactics games, turn-based games, real-time games, narrativist games, "gamist" games, party-based games, single character games, games that are traditional JRPGs, games that borrow from WRPGs, cliche games, creative games. RPGs of all kinds contained within the "genre" of the JRPG.
 

Trollhoffer

New member
Jan 2, 2013
76
0
0
Akratus said:
All of those are fantasy, excepting Persona.
I don't really see how this is relevant, given those most WRPGs are fantasy. It's true that WRPGs are science fiction more often than JRPGs are, but that's got more to do with the coat of paint than the actual content of most games. Few games of any origin are successful at being traditional science fiction -- the kind that comments on the capacity for technology to change the social landscape of our lives. For most intents and purposes, science fiction and fantasy both hold the same function in games; they provide abstractions that allow game mechanics to make sense.

In any case, Persona is also fantasy. It's just fantasy in the modern world, rather than psuedo-medieval.

Akratus said:
The only game with it's own style, really, on that list, is Demon's/Dark Souls.
Patently false, whatever definition of "style" you want to use. I don't know if you're referring to art style, writing style, mechanical style or whatever, but each of those games are different in all of those different ways. Dragon Quest doesn't resemble Monster Hunter at all, be it in mechanics, writing, art, sound direction or whatever you'd like to point out. Nor does Persona resemble Fire Emblem in those ways. Each of those series has a very different way of handling the concepts it includes, which becomes obvious when you play them.

Akratus said:
And none of them have good writing or art design. Which the greats among WRPG's do.
You're moving into an area of heavier subjectivity here, but we'd have to define the "greats" among WRPGs first, in any case. For me, the prime example is The Witcher series, which had good art direction for the first game and absolutely fantastic art direction for the second. Otherwise, are you talking about The Elder Scrolls, which has changed its art direction drastically between Morrowind, Oblivion and Skyrim? Are we talking about Fallout, the writing within which took a deep dive from Fallout 3 onwards? Mass Effect? Dragon Age?

You're not being at all specific and you're leaning on generalisations rather than anything that illustrates your points for me. It's easy to claim that WRPGs are more diverse, have their own styles, have better art design and have better writing, but those are just opinions without reasonable, explained backing. You're welcome to those opinions, of course, but you're not going to sway anyone if you don't illustrate the reasoning behind them, especially if your audience gets the impression that you haven't played any significant amount of JRPGs.

Insofar as my gaming experience goes, RPGs have been one of the major backbones of my play time ever since I discovered them -- Western and Japanese alike. I absolutely value both and couldn't tell you which kind I like better, because I honestly don't know. But what I do know is that JRPGs often get slighted by people who haven't actually played them, or haven't played JRPGs of different kinds. And I'm getting the distinct impression that you're one of those people, because I specifically chose the games I listed because they're all popular, well-known and different.

If JRPGs have a consistent advantage of WRPGs, though, I'd say that it's that they're usually more mechanically sophisticated than WRPGs, with a more diverse array of gameplay systems within the genre. The WRPG industry is more heavily dominated by a smaller selection of "greats" that don't necessarily innovate on the material that they've put out beforehand. For instance, BioWare's Dragon Age is like a parred-down version of Baldur's Gate and Neverwinter Nights, whereas Mass Effect's combat mechanics were competent but otherwise standard for third-person shooters. Skyrim's major problem is that it, by default, contains very little depth of gameplay without mods. The recent Fallout games are better in that respect, but not necessarily by that much. While smaller games like Mount & Blade buck the trend heavily, they really are a whole lot smaller than the AAA material that dominates WRPG perception by that small handful of large studios.

Juxtaposing that is the greater diversity of JRPG gameplay systems, as I mentioned above. Fire Emblem isn't a traditional JRPG (apart from the fact that it's long-running in its own right), because it's a tile-based tactics game where the outcomes of fights are influenced by RPG mechanics. Monster Hunter and Dark Souls hinge on the master of timing and relative positioning, plus recognition of enemy telegraphs. Dragon Quest and Final Fantasy are about how efficient you can make your turns, whereas the 'Tales Of' series uses real-time, side-on, fighting-game style combat with a traditional JRPG menu system that can be accessed to control your allied characters, which pauses the game. Apart from the notable differences in aesthetic and writing, each of these series has a distinct kind of mechanical gameplay.

As a gamer who loves RPGs of all kinds, but especially loves experiencing new systems and new ways to play, there's no question -- JRPGs more often provide me with the more novel gameplay experience and the need to adapt my understanding in order to succeed. And it doesn't seem that the JRPG's creative spark has really gone anywhere, with the major flaw of the genre being that its writing quality hasn't progressed in relation to its mechanical creativity. With that said, though, WRPGs often have atrocious writing in their own right -- one of the most celebrated WRPGs today is still Skyrim, which writes the book on forgettable dialogue and prose. BioWare games are better and The Witcher games are even better still, but we're not talking genius writing on either end of the geographical spectrum. And for what it's worth, JRPGs tend to have a greater focus on the dynamic of a group of consistent characters. They may not be comprised of literary genius, but plenty of WRPGs don't even try, which is to me a constant source of disappointment.

Like I said, I love RPGs on both sides of the spectrum. Both have their ups and downs. But what you posted communicates nothing to me except that you're not experienced with JRPGs and have almost certainly gained your information second-hand, or are biased for whatever reason in favour of one cultural group of games. The best RPGs, I believe, combine strong elements of both styles. So it stands to reason that The Witcher games and the Souls games have been some of the most celebrated RPGs of this gaming generation -- both borrow heavily from both sides of the Pacific Ocean and are much more powerful for it, which shows us just how foolish picking just one or the other is.

Desert Punk said:
Monster Hunter and Demon/Dark Souls are Action-Adventure games, not JRPGs
Oh please.
 

Terramax

New member
Jan 11, 2008
3,747
0
0
Akratus said:
Trollhoffer said:
I'm not seeing the lack of diversity in JRPGs that many people in this thread are describing. I mean, we take all the following to be JRPGs:

- Monster Hunter
- Demon's/Dark Souls
- Persona
- Fire Emblem
- Final Fantasy
- Dragon Quest
- 'Tales Of' Series
- and more!

Fuck me blind, but that's a lot of diversity, if you ask me. There's tactics games, turn-based games, real-time games, narrativist games, "gamist" games, party-based games, single character games, games that are traditional JRPGs, games that borrow from WRPGs, cliche games, creative games. RPGs of all kinds contained within the "genre" of the JRPG.
All of those are fantasy, excepting Persona.
The only game with it's own style, really, on that list, is Demon's/Dark Souls.
And none of them have good writing or art design.
I'm inclined to agree with this.

Which the greats among WRPG's do.
I won't agree to that though. WRPGs are just as boring if you ask me.
 

McFazzer

New member
Apr 22, 2012
96
0
0
JRPGs rarely have outstanding gameplay, so I do often end up looking past gameplay flaws. Sure the stories might not be Pulitzer Prize material, may even be repetitive, but I enjoy then well enough and I've rarely put up with terrible gameplay to continue the story because it was that good in a WRPG. The exceptions being The Witcher and Fallout: New Vegas. Which are the exception that proves the rule, as I always felt that The Witcher had more in common with a JRPG than a WRPG (playing the role of Geralt, not a nameless wanderer who you make yourself, the combat felt like it had that kind of turn based flow to it) and New Vegas had an interesting world which I love wandering, I also have a soft spot for Obsidian games :).
 

gyrobot_v1legacy

New member
Apr 30, 2009
768
0
0
Valnyan said:
A lot of JRPG are mature. Pretty much any Final Fantasy or Breath of Fire are mature, the Phantasy Star serie too. What makes maturity is the story telling, deep characters, even "one dimentional" characters can be written in a mature
manner.

Game of Thrones, on the other hand, I watched the first season and I wouldn't call it mature. Maturity isn't defined by sex, gore, deaths, cussing and nude wiminz, that is the definition of "maturity" a ten year old would have. Because "maturity" means "the stuffs for adult" and that's porno, death and violence.
This is not mature, it is gritty.

If you want gritty JRPGs there are a few Demon Souls/Dark Souls are pretty gritty and really mature but can be hard to grasp because they don't give any exposition about the plot, there are pieces of information everywhere in the dialogue, the scenery, the character design, items and it's to the player to assemble the puzzle. (And that's coming from someone who hate Demon/Dark Souls' gameplay)
If you want a (less) gritty and (less but still) mature JRPG there is also Dragon's Dogma that is much less reticent to explain its plot.

As for WRPG, if you want a mature WRPG there is Dragon Age : Origin which happens to be gritty too. There are probably some others but I don't have an example of non gritty but mature WRPG for now.

Just to make my point clear, one last example that is not an RPG, but that most peoples will agree is not mature but gritty : the new DmC.
Because everyone adding "fuck you" every other line is instant maturity for any story.
With Game of Thrones, the way I see it is Maturity to the lowest Common denominator. So for Japan to get people to like them again, they need to be relying on the lowest common denominator of maturity if people will take notice and it is not hard given the creative resources of Japan. Same settings but with the mature mindset I say
 

nykirnsu

New member
Oct 13, 2012
88
0
0
gyrobot said:
Valnyan said:
A lot of JRPG are mature. Pretty much any Final Fantasy or Breath of Fire are mature, the Phantasy Star serie too. What makes maturity is the story telling, deep characters, even "one dimentional" characters can be written in a mature
manner.

Game of Thrones, on the other hand, I watched the first season and I wouldn't call it mature. Maturity isn't defined by sex, gore, deaths, cussing and nude wiminz, that is the definition of "maturity" a ten year old would have. Because "maturity" means "the stuffs for adult" and that's porno, death and violence.
This is not mature, it is gritty.

If you want gritty JRPGs there are a few Demon Souls/Dark Souls are pretty gritty and really mature but can be hard to grasp because they don't give any exposition about the plot, there are pieces of information everywhere in the dialogue, the scenery, the character design, items and it's to the player to assemble the puzzle. (And that's coming from someone who hate Demon/Dark Souls' gameplay)
If you want a (less) gritty and (less but still) mature JRPG there is also Dragon's Dogma that is much less reticent to explain its plot.

As for WRPG, if you want a mature WRPG there is Dragon Age : Origin which happens to be gritty too. There are probably some others but I don't have an example of non gritty but mature WRPG for now.

Just to make my point clear, one last example that is not an RPG, but that most peoples will agree is not mature but gritty : the new DmC.
Because everyone adding "fuck you" every other line is instant maturity for any story.
With Game of Thrones, the way I see it is Maturity to the lowest Common denominator. So for Japan to get people to like them again, they need to be relying on the lowest common denominator of maturity if people will take notice and it is not hard given the creative resources of Japan. Same settings but with the mature mindset I say
Like others have said, why must JAPANESE RPG developers get WESTERN audiences to play their games. Japan is an EASTERN country, therefore it relies on EASTERN audiences.
Anyway, 'lowest common denominator' maturity isn't maturity at all. This grit and LCD style you keep advocating (something JRPG fans don't want) is only mature if it has a point to it, if it's trying to get a political or social message across, but excessive violence, swearing and pornography for the sake of it is the very epitome of immaturity. My favorite example of this is Gears of War, it's gritty, very gritty, but there's no moral undertones, so it's far from being mature.
But You still haven't answered everyone's question: why must Japanese developers pander to western audiences? Why must they make an entirely secondary demographic play their games?
 

Reaper195

New member
Jul 5, 2009
2,055
0
0
gyrobot said:
Well lets think for a moment why people hates JRPGs? Because it doesn't fit the current standards expected by the current attitude towards the fantasy genre.
Wrong. People (A.K.A. non-Japanese people) hate JRPGS because they are not tailored towards them. JRPGs are generally made for the Japanese culture, and then they get translated/exported because the rest of the world whines for them to be released.
 

syaoran728

New member
Aug 4, 2010
138
0
0
gyrobot said:
Well lets think for a moment why people hates JRPGs? Because it doesn't fit the current standards expected by the current attitude towards the fantasy genre.

But what do people expect from the fantasy genre now? To emulate ASOIAF, the political intrigue, the brutal cynicism and ultimately be as mature as possible. The funny thing is that JRPGs at one point was like that with Ogre Battle, Valkyrie Profile and Xenogears which served as the greats of JRPG. When JRPGs made the shift to making stuff lighter in content, WRPGs picked the ball up, using ASOIAF rather than Tolkien as their inspiration and has sold well compared to JRPGs which is becoming mostly kiddier.

So for JRPGs to be liked again, I recommend tossing in a bit of ASOIAF, some mature content and call us in the morning. We will dismiss the Turn Based stuff as part the genetic makeup of the genre. But the childishness is a disease that needs to be cured
I'm jumping to the discussion rather late, but what criteria are you using to claim that JRPGs are on the decline. It may not be the most recent information, but I remember in Jim Sterling's rant about Xenoblade Chronicles not being localized he cited that Japanese games are making more money in the US that they are in Japan. With that in mind why do they need to add this "maturity" you claim they need?
 

Terramax

New member
Jan 11, 2008
3,747
0
0
nykirnsu said:
Like others have said, why must JAPANESE RPG developers get WESTERN audiences to play their games. Japan is an EASTERN country, therefore it relies on EASTERN audiences.
This is not true. Major Japanese developers have mentioned in the past that, with the rise in cost to make the flashiest games in any genre, they are now relying on Western audiences just as much as Eastern ones to make them money.

Sure, smaller companies that make those really terrible JRPGs on things like the PSP and DS can make a living relying just on Eastern sales, but do you honestly think Square can afford to make a top-of-the-line Final Fantasy game for Eastern audiences only?
 

likalaruku

New member
Nov 29, 2008
4,290
0
0
Here's the oddball answers I got when I asked this to some gal pals.

*Demake all 3D Jrpgs with RPGMaker & slap on a chiptunes soundtrack.
*Heterosexual romance is boring.
*Raiden is prettier than Snake.
*FF7 & up should have just been anime series like FFU.
*Why can't I kill the Disney characters in Kingdom hearts?"
*I hate it when they translate the music.
 

J Tyran

New member
Dec 15, 2011
2,407
0
0
maninahat said:
I think we have a problem when a Song of Ice and Fire is being described as "mature".
As a fan of the novels and the TV series I would have to agree, I doubt it was ever intended to be more "mature" or anything like that. It just takes all the intrigue, corruption, violence and greed of medieval Europe and the Middle East/Mediterranean as its central theme. The TV series tries a bit to hard as well, like the way it ramps the sex up to 11 for no real reason.
 

Mechamorph

New member
Dec 7, 2008
228
0
0
I would say its less grit and more maturity. Those of us who remember the Dark Age of Comic Books can tell you just where overdosing on the "grim and gritty" aesthetic gets you, ie nothing good. I do agree partially with your main point that JRPGs do need a dose of maturity now and again. Maturity goes beyond aesthetics, the Disgaea series has a cartoony art style and colour palette but it deals with serious themes. FFVI was made with sprites but managed to convey a moving and invocative story. Its about dealing with adult themes, treating your players with respect and having believable, relatable characters. If the main character is unlikable, insane (and not in a good way) or just plain annoying, its going to be a hard sell for the players.

Just like the bad old days of Grim and Gritty comics however, I think to a certain extent some JRPG makers have been trying to replicate the success of earlier installments with superficial similarities rather than going to the meat of what made those installments successful. Cloud from FFVII is seriously emo; a lot of emo, mopey protagonists have come after (and some before) him. What made him a compelling protagonist? The fact that he is revealed to be a subversion of the traditional hero. He isn't the glamorous, hard-boiled elite that he thinks he is. In fact given his bundle of neurosis is legitimately due to severe mental trauma, we have essentially been playing as a clinically insane person throughout much of the game. That is what made Cloud interesting, not the fact that he is an emo pretty boy wielding a Freudianly huge sword. JRPG developers need to remember that their top draw has always been great stories with compelling characters. Having great graphics is advantageous but when everything else is all but excised in the name of those graphics, we get a very pretty CGI anime with occasional combat scenes. When did the player become accessory to the game? Sure JRPGs have traditionally not had much player determination but when the player is relegated to nothing more than the combat sequence puppeteer, something is very wrong. Overall I believe that some JRPG developers need to focus on their core strengths, less on aesthetics and give their players some respect. We want to feel emotionally involved in the character's story, not the dude who just presses the buttons.
 

Professor Idle

New member
Aug 21, 2009
302
0
0
gyrobot said:
But the childishness is a disease that needs to be cured
Oh fuck, I don't think you're joking.

This truly is the Call of Duty generation of gaming. More grit, more over the top macho men, more cynicism equals more grown up. Truly the opinion of someone who isn't.
 

Ignatz_Zwakh

New member
Sep 3, 2010
1,408
0
0
Grittier? Dunno about that. A different storyline than "Band of youths forms and destroys hordes of monsters before saving the world from a god-like evil being"? I think that might help.
 

Milanezi

New member
Mar 2, 2009
619
0
0
I don't think JRPG's lost their appeal, what I think is that we saw a boom on western market and western games. At the time PS2 was the big star we only had a handful of AAA western games, specially when it came down to RPG, JRPG was the name of the game, so much so that not everyone used that term, it was just RPG. It was in the current gen that we saw western RPGs take flight, and many other genres as well (western), and well they sorta swallowed the japanese stuff. In short, this gen brought the gamers new western stuff, and they enjoyed their fucks out of it, but the Japanese market isn't keeping up with it, they seem to have overestimated the gamer audience as a whole. Look at Capcom's decisions as of late, as well as some decisions by Square Enix...
 

xdiesp

New member
Oct 21, 2007
446
0
0
You've got to wonder what went wrong in the heads of Americans, who are taught to be all fiercely individualistic yet all crave to do and have the very same things. Could it be the so called individualistic mindset, is actually the authoritarian mind and they all wish to emulate the leader of Cool and the leader of Strenght?
 

Aiddon_v1legacy

New member
Nov 19, 2009
3,672
0
0
I HAVE seen JRPG's that got really dark in their plots (Vagrant Story, Tactics Ogre, and Xenogears are prime examples), but I wouldn't say they were "gritty." Those games were far mroe varied and mature in their approach then the George R.R. Martin knockoffs I see from the West. Grittiness is what a 12-year-old thinks is mature and JRPG's don't need that.