...and at that moment I knew the game/franchise was dead.

Recommended Videos

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
10,312
0
0
Hawki said:
Souplex said:
Hawki said:
Souplex said:
Stealth is the act of avoiding fun.
I think franchises like Metal Gear, Thief, Splinter Cell, etc., would disagree with you there.
So because the point of a game is to avoid fun, it makes avoiding fun fun? That makes no sense.
As in, avoiding direct confrontation is the fun.
That's like making a game about watching paint dry and declaring the lack of doing anything is the fun. Just because something bad is the point doesn't make it stop being bad.
 

sXeth

Elite Member
Legacy
Nov 15, 2012
3,301
676
118
Ocarina of Time. Just the whole repetitive structure of the Zelda games kind of slid into my perception. Since I'd played Zelda 2, Link to the Past beforehand, I'd kind of missed the sort of copy-pasting between the original ad Link to the Past. Played Majora's Mask too, which had the timer gimmick, but still was structured almost identically.
 

Hawki

Elite Member
Legacy
Mar 4, 2014
9,651
2,179
118
Country
Australia
Gender
Male
Souplex said:
That's like making a game about watching paint dry and declaring the lack of doing anything is the fun. Just because something bad is the point doesn't make it stop being bad.
...because watching paint dry and doing nothing is exactly the same as spending time and effort on watching enemy patrol routes, planning a route, evading detection when executing your plan, and dealing with things when the shit hits the fan, whether it be fleeing or standing your ground and fighting. Yep, totally.

If you don't like stealth, fine, but the argument of "I don't like it, therefore it's bad" isn't an argument.
 

Dalisclock

Making lemons combustible again
Legacy
Escapist +
Feb 9, 2008
11,286
7,086
118
A Barrel In the Marketplace
Country
Eagleland
Gender
Male
Raddra said:
Valkyria Chronicles, when in the middle of a fairly decent tactical alternate world war 2 strategy game a magical invulnerable super waifu charged on to an already challenging battlefield with a super saiyan aura who could face-tank tank cannon shells.
Pretty much this. I was fine with the Anime-ish WW2 setting. It was when the Valkeryia thing started taking front and center that I started not feeling the game anymore. And any mission where you had to hold off super enemy lady(who can shrug off tank shells to the face) was annoying as hell.

I was gonna say Final Fantasy when they moved from Fantasy into Sci-fi and from Single player into MMO's(Pretty much everything after 9). However, XV apparently has redeemed the franchise somewhat.
 

Dalisclock

Making lemons combustible again
Legacy
Escapist +
Feb 9, 2008
11,286
7,086
118
A Barrel In the Marketplace
Country
Eagleland
Gender
Male
Sniper Team 4 said:
Assassin's Creed III, the end of the game. When Desmond died, that's when I knew, "You guys have no idea what you're doing with this story, do you?"
Which is amusing, because III is the game that actually got me to start playing the series. Setting it during the Revolutionary War really made me interested, so I quickly played through all the other ones to catch up. And then they threw the story off a cliff and it still hasn't recovered from what I've read online.
I played through the entire series(save for Unity, which I'm not wasting time or money on) last year in more or less a marathon. It's interesting to see how it looks like they had an idea of the plot to start with and you can see them slowly lose track of it.

Two examples:
1.)It's explicitly mentioned how Desmond was being trained with the animus to be a modern say assassin and at the end of 2, he gets to beat the crap out of a platoon of baddies coming to get them. Theres the implication in 3 Desmond would get to do a bunch of full on assassin missions. Instead, there's some platforming segments in the following games but nothing like what seemed to be promised...and then Desmond dies and then series hasn't settled on a new near-future PC since.

2.) In the first game, two threats were established. The first the 2012 thing. The second is that the Templar want to put the apple in a satellite and use it control the world. The 2012 thing is eventually resolved with the press of a button and the satellite launch slowly recedes into the background where the resolution for this is in an e-mail that says the launch was scrubbed(for lack of an apple). All of which feels like the writers were fumbling to figure something out by 3. And it's telling because they had Brotherhood and Revelations to buy time for them to put 3 out.

Don't get me wrong. I like 3, but it's fairly obvious the 3 we got wasn't the 3 we were supposed to get when the series started.
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
31,484
13,014
118
Detroit, Michigan
Country
United States of America
Gender
Male
Need for Speed (2016) - An unnecessarily reboot no one was asking for with a whole bunch of online DRM bullshit! Rivals was a good arcade racer (PC version being the exception), but now it seems like EA wants rape any of their few franchises left of good quality.

Devil May Cry - DmC (2013) When I first saw the trailer for it in 2010, I knew the game was going to fail regardless who liked it or not (only a few actually do consumer wise). I mean who would, other than people who never played Devil May Cry or many character action games at all. Capcom has a habit of not admitting their mistakes at all.

Street Fighter - Paying $60.00 for a glorified beta that is SFV. That is all.

Final Fight: Streetwise - Another poor man's PS2 era GTA clone. Why couldn't they stick with the original idea of making it a 2.5D brawler. Final Fight would have done so much better

Parasite Eve - The 3rd Birthday was trasvesty relegated to PSP. How could you Square? Taking one of your unique and better RPGs only to turn it into a over-the-shoulder shooter with tacked on "RPG elements" with crappy story. And Parasite Eve had a great story; more so the first game.

F.E.A.R - A COD clone with bullet time and a rushed story. I just described F.3.A.R

Sonic - Sonic Boom was the point that clearly Sega doesn't even go beyond minimal effort anymore. i hate to say it, but Boom broke me. The cartoon was ok, but that won't save Sonic nor them from that travesty.

Konami in general for their stupid mobile crap and pachinko machines. Wasn't such a good idea now was it you dumb fucks?!
 

balladbird

Master of Lancer
Legacy
Jan 25, 2012
972
2
13
Country
United States
Gender
male
I was only ever a casual player of the Sonic games... but with that said, no thread like this would be complete without:

First, it was when Shadow popped a cap

Then, Sonic made out with a human

Then, he turned into a werewolf

...basically it's the franchise that died, yet still finds ways to rekill itself every few years... trying to reach some faustian level of super-death
 

Catfood220

Elite Member
Legacy
Dec 21, 2010
2,131
393
88
Assassins Creed: Brotherhood. I got this game and played for a little bit before deciding that I wasn't having any fun. It was basically the same game as before and binned it off vowing never to play another Ass Creed game. However, I did play and enjoy Black Flag, I borrowed it from a friend and I think I enjoyed it because of its Pirate fun rather than the actual assassinating people. But I've not bothered with any of the others.
 

nomotog_v1legacy

New member
Jun 21, 2013
909
0
0
AC 3 was when I gave up on the series. It was the one I didn't even bother to finish. There were a ton of issues with it, but I gave up on it when I realized that well they kept in the ability to train your own assassins it was a lot less interesting. You had pre-made people rather then finding your own group. This was the first games to take things away from the gameplay and at this point in the game it was the last straw. (Combat was fun though.)

Saints row 3 I kind of gave up when I realized that I had just completed a mission and the next mission I had to do was all the way across the map. That seemed to be the case for a good chunk of the game. Mission starts would be placed far away from where the last one ended and then they would make you drive to pad out the games run time when it was woefully short. That game was just crazy padded. (I ended up coming back and playing 4, but not buying it.)


Hawki said:
Souplex said:
Hawki said:
Souplex said:
Stealth is the act of avoiding fun.
I think franchises like Metal Gear, Thief, Splinter Cell, etc., would disagree with you there.
So because the point of a game is to avoid fun, it makes avoiding fun fun? That makes no sense.
As in, avoiding direct confrontation is the fun.
We are now at the stage where most of our stealth games are murder stealth. Your not trying to avoid the enemies, but rather your trying to kill them silently. Honestly I am OK with that. It's hard to do old style stealth well. (Or maybe I just don't like old style stealth) Anytime it comes up, I have to mention mark of the ninja. Best stealth game ever.
 

Yoshi178

New member
Aug 15, 2014
2,108
0
0
in 2007 "Finish the Fight" Halo 3 Releases that year.


then on November 6 2012 Micrsoft release's "Halo 4". a sequel to a series we already "finished the fight" in.

it was at that moment i knew Halo was dead.
 

Bob_McMillan

Elite Member
Aug 28, 2014
5,512
2,126
118
Country
Philippines
Advanced Warfare, when they released of that silly shit in MP. I realized that the era of modern military was dead, and all CoD could do was try and emulate their previous successes.

AC Unity, when I realized that the only thing that made AC unique and fun, the parkour, was being done better by other games (and oddly enough, earlier games in the franchise).

Far Cry 4, when I realized that from this point all they will be doing is trying to emulate Vaas and they never will eclipse that performance.

GTA/Most open world games, when I realized that they are all essentially the same and driving around doing side missions doesn't interest me anymore.
 

votemarvel

Elite Member
Legacy
Nov 29, 2009
1,353
3
43
Country
England
For me it was Mass Effect 2 and Dragon Age II. Now don't get me wrong I don't think they are bad games, far from it, but it was the moment I realised that Bioware was now going to be focusing far more on the action side of the franchises rather than the role playing side going forward.

Then the third incarnations of the franchise come out and sadly proved to myself that I was right. Bioware pretty much abandoned any pretense of player choice, choosing instead to focus on a cinematic experience for the player character. ME3 saw the character class balance pushed far in the favour of the gun based classes and the less said about the abomination of shooter controls in Inquisition the better.

MC1980 said:
Mass Effect 3: When the game started with that dumb, garbage, "set-piece" intro and it never getting better. (Yes, 95% the game was terrible. No, it wasn't just the ending. The ending only happened to be bad enough that people who can't tell chicken shit from chicken salad noticed a faint smell of shit too.)
When I hear people talk about Mass Effect 3 they only ever seem to mention Tuchanka and Rannoch. Tuchanka and Rannoch.

Those two worlds seem to be the ones people default to because they are pretty much the standout points of the game. With all the others you get "why are we fighting Cerberus again?"
 

pookie101

New member
Jul 5, 2015
1,162
0
0
far cry 3 when i realised im hunting endangered species because everyone on the island has access to state of the art weaponry but failed to understand the concept of simply going to a store and buying a bag.

metal gear solid 5 when i realised how batshit crazy the story is. in my defense id ignored the series up to then and jumped into this. okish openworld stealth game
 

hermes

New member
Mar 2, 2009
3,865
0
0
God of War 3, Pandora and half of the deaths.

Let me preface that I didn't have a problem with the main character in the PS2 games, and I even think the first one was actually a pretty clever retelling of classical mythology tropes, but they changed the director with each passing game, and by the third one Asmussen didn't even understood the character. I ended up completing the game, but halfway through I was just going with the motions. I had negative investment in any of the characters or the events the game choose to focus on, and the protagonist was a caricature of a caricature.
 

Cycloptomese

New member
Jun 4, 2015
313
0
0
Far Cry 4... Far Cry 2 was very different from the first Far Cry and the same can be said about Far Cry 3. After several hours of Far Cry 4, it became evident that it was just Far Cry 3 again with no significant changes to the game play. That was the main thing that I enjoyed about the series. It seemed to reinvent itself with every iteration.
 

Worgen

Follower of the Glorious Sun Butt.
Legacy
Apr 1, 2009
15,526
4,295
118
Gender
Whatever, just wash your hands.
Battle Field 3, when they made origin and stuck it on there.