I was never convinced of halo 4 as a concept. There had been 5 halo games up till then which is enough, unless somebody had some brilliant idea to do something new. The covenant, the most interesting enemy faction, was split in two with the two halves which were defeated or at peace with the humans, the flood was exterminated, the monitor dead, the halo rings had little of interest to explore about them left so storywise there was certainly noreason to continue. The gameplay hasn't drastically changed since combat evolved and the single player has never gotten better, with the multiplayer being pretty much nailed in halo 2 and 3 already. In summary, there was no artistic reason to make another halo game. That said, even a mediocre halo game is a great game, so I got halo 4. I was not impressed throughout but it wasn't the worst thing ever either. The new main enemies where a step back from brutes, and three steps back from elites, the story was even more nonsense than the halo story typically was, but still, decent if I pretend the other halo games aren't all there already. Then there was the ending. A quicktime-event bossfight? Really? I know that halo 2's bossfights weren't great either (excepting the prophet of regret, who was great as a boss) but at least Cerberus and that heretic leader where an actual fight. And the halo 3 scarabs where pretty good too. And now I killed a telekenetic orc by sticking a grenade to his face with a quick-time event. Fuck that shit.
I also remember little pop-ups showing me alternative routes in crysis 2. In crysis one I just found an alternative route, or I made one. Because it had the space to do so.
I also ragequit guacemelee at the final boss. It had mechanics for juggling your enemies that simply where not used. Instead it became a sort of color coded quicktimeevent that was too hard for me because I am bad at video games. Fuck that shit.
Also, metroid prime. To be fair, I am hardly the biggest metroid fan. I only played metroid fusion before it and a tiny bit of super metroid on somebody elses console. Metroid prime died the moment I tried to play it. What the fuck where those controls? I can't look around. No seriously, in a first person exploration based game, how is looking around this impossible? I can't look up because the camera pulls down, I can't look right because nintendo doesn't get what that second stick on the controller is for and requires me to hold another button to turn rather than to strafe, I can't look where I want to because the controlls are far too finicky and shit to look myself. Instead I am stuck with a lock-on button so that nintendo can tell me where to look and so that I don't have to aim myself, taking half of the point out of the combat and all of the point out of exploring. This was replaced by some artificial color coded looking in different way technical gadget, apparently. How the hell do you make a first person exploration game where all the control over where and how you look at things is taken away from the player? I am honestly baffled both by the choice and by its popularity. It's successors where on the wii, good for nintendo on making a dumbtruck of money off their wii but I won't touch anything with motion controls with a ten foot pole.