Anyone play Yu-Gi-Oh?

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ShadowsofHope

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Nov 1, 2009
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I still collect them (have a shit ton of ultra and ultimate rare's, including all the Yu-Gi-Oh 5d's "Trump Cards", Yu-Gi-Oh! "Trump Cards and Yu-Gi-Oh GX "Trump Cards"). I would play them competitively so they aren't just sitting there, but I have no local card shops at this time that run weekend tournaments or the like, unfortunately.
 

Korten12

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Aug 26, 2009
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The Incredible Bulk said:
Korten12 said:
For some reason, the card game became a bit popular amongst Track players. So my two best friends (being part of the track team) also got into it. Years ago we used to collect the cards but didn't really know how to play, playing now, it is so much FUN!

I bought a Starter Deck (Dragunity Legion) and a card pack (got Red Nova Dragon on first try, now just need to get Red Dragon Archfiend to use it) and started to play with my friend for the first time, and while I wasn't very good at the start, it suddenly started to click and become a lot of fun.

Anyone else still play?

Also anyone know where to get Red Dragon Archfiend?
Does anyone play Nerd-Di-O? Seriously, dude, that's a twat's game. Play something real and not inane, please. For fuck's sake, really? Yu-Gi-Oh? We're not twelve anymore, kid.
Play something real? I am pretty sure its real. Also its fun, also why does age matter? What, becuase it has a stupid show?
 

GodofDisaster

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Sep 10, 2009
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I've stopped buying the cards but I still play the game every now and then.

I use a Crystal Beast deck if anyone cares.
 

NightlyNews

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Mar 25, 2011
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Kipohippo said:
NightlyNews said:
Kipohippo said:
NightlyNews said:
I love the escapist where a man with a monkey ape superman pic from a show aimed at kids can call other people childish.

It's a funny world we live in.
Aimed at kids? They show dick in dbz... Even so, Im not gonna lie, I watch courage the cowardly dog regularly. :p
... I only saw half of a season of dbz and it was a long time ago on cartoon network. I HIGHLY doubt they showed dick on cartoon network.

I've heard the original Japanese version is different, but I'd bet money that you saw the american version before the uncensored one.
They actually did, Dbz uncut anyone? Yeah, I saw both as a kid. Still watch it from time to time.
I think one of my roomates used to watch some version he claimed was uncut. It may have been subbed and not dubbed though, so I'm not really sure what it was.

I think he might have pirated it too. What an idiot I'm against piracy altogether, but when you do it over a universities network your asking to get caught.
 

RedEyesBlackGamer

The Killjoy Detective returns!
Jan 23, 2011
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I love it. I don't collect the cards, but still play semi-competitively. I use the online systems. Much cheaper, but still a ton of fun.
And to all of the people saying that it is for kids: Why are you in this thread? To insult people?
 

Sonic Doctor

Time Lord / Whack-A-Newbie!
Jan 9, 2010
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Korten12 said:
I use to play it back in the day when it was nice, simple, and not convoluted with broken cards and combinations.

Now I had wanted to start playing again when the nostalgia bug bit me awhile back, and I just decided to mess around with Yu-gi-oh Online(though now I guess from what I see of the shortcut on my desktop it is on it's third version).

I only spent a few dollars on there to get the starter decks and a few random packs, and after that I decided I would just stick with what I got. Now when I was playing the game back in the day, when I stopped playing I don't think Dark World had even been implemented yet, but playing with that set online, I saw that it wasn't too different, it played with the same sensibilities of the original game, but then I encountered the newfangled cards of today.

Back in the day, Yu-gi-oh games always lasted several turns at least. Now, with the convoluted new cards, if I end up going first, meaning that my opponent will be able to attack me immediately on his/her first turn, my opponent if his/her deck gives them the right cards on their first turn, they can finagle a win against me on the first turn.

What gets me mad is that in the online game, they have banned many of my favorite cards, like Rageki, Dark Hole, Monster Reborn, etc, etc. I've read the reason on why they were banned, but they are really bull crap reasons. There power would definitely not allow for winning in the first turn of play.

But while those are banned, things like the blackwings, and tuners, and such are allowed to stay free and unbound. Such decks are practically unstoppable, unless it stalls and the player can't get the right cards(which is hardly ever) or the opponent of such a deck is playing with a deck that is almost exactly the same.

Another thing about those cards, for example the tuners, even though tokens say that they can't be used as tributes, since tuner summoning isn't counted as tribute summoning, tokens can be used for those summons. It can hide behind the word "tuner" but I still consider it tributing, so I think it is wrong and broken.

Oh, and synchro cards, those are crap as well.

The reason all those new cards and rules mess up the game is because it changed the game from what it was about, it changed the dynamic of the game.

In the olden days, we just had plain monsters, effect monsters, and fusion monsters, but the dynamic of the game was that a player couldn't just win with monster cards, there had to be a balance of magic and trap cards as well.

But today, with the new cards, magic and trap cards me practically nothing. The blackwings, tuners, and synchros, pretty much all come with built in effects that combat or get around magic and trap cards.

People on here have talked about Magic: The Gathering, well I also played that. Now that is some deep card play, but it has balance and things can be countered and defended against. In Yu-gi-oh now, if fight against the cards I mention and you aren't playing those types of cards, you maybe have a 1% chance of winning.

For the most part Magic is balanced, Yu-gi-oh was pretty balanced back in the day as well. But as I saw it then, Magic was for long games with deep strategy, and Yu-gi-oh was the relaxing game that was simple and quick, games were quick(though still lasting at least 8 or more turns), and strategy was light, and usually was made up of no more than 3 card combos at most anymore was insane, but now it isn't hard to see a player go through half their deck in one turn and win on the first turn.

In the end:

Today's Yu-gi-oh is broken. Until it gets back to its roots and style from when it first was created, it will be game that has become a bunch of failure because it tried to change into a game that it isn't. The first step would be banning the the new cards and card combos that I mentioned. And reinstating the old ones that were banned.
 

RedEyesBlackGamer

The Killjoy Detective returns!
Jan 23, 2011
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Sonic Doctor said:
Yu-Gi-Oh! just evolved. And cards like Raigeki are broken. Instant nuke the field? Really? Synchro summoning added a whole new element to the game. It is beautiful to see a well-executed OTK. Change=/=bad. Hell, my deck is pretty elite without any synchros. Lightsworns are awesome. I leave you with this:
That is fucking masterful.
 

KnowYourOnion

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Jul 6, 2009
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I play a bit, I run an Anti-Heal Burn Deck. If I pull the right cards which is most of the time I can sit behind cards that mean if my opponent attacks me he'll take the damage and then I get really nasty by dropping Bad Reaction to Simochi/Nurse Reficule and then Gift Card and Upstart Goblin my opponent to death (What's that you take 1000 points of damage AND I draw a card I think an evil laugh is appropriate here MWHAHAHAHAHAHHAHAHA).

Unfortunately people now refuse to play this deck :D
 

herts

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May 4, 2011
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I used to play and I can honestly say it was alot of fun, i'd definately take it up again if i had someone to play with.
 

Fetzenfisch

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Sep 11, 2009
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HAhahahaaha no . no i dont.
I worked in a comicshop and naturally we sold Trading Card Games,too.
Kids came in every day and spend loads of money for little booster packs full of printed cardboard. The biggest laugh indeed we had when we got new booster boxes, unpacked half of them and sold the cards out of folders for "official list prices". Those people seriously payed 60 bucks and more for a single funny little picture with some numbers on it.
They happily went away, we put the money away laughing with eyes like this $,$ . TCGs are pure cash ins and i would never ever get into one that works with random booster packs and such. They are what coffee is for our club now. Low in cost, expensive in sell = happy us.
If they at least give the 100% information which cards are in which packs and arent too expensive, they might be fun games. Warhammer Invasion seems to be one of those.
 

Kenjitsuka

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Sep 10, 2009
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I used to play back when it came out. Collected a lot of cards, eventually sold the whole lot.
That was in 1996?

Currently watching the series, as I never saw it beyond Season 3.
 

Sonic Doctor

Time Lord / Whack-A-Newbie!
Jan 9, 2010
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RedEyesBlackGamer said:
Sonic Doctor said:
Yu-Gi-Oh! just evolved. And cards like Raigeki are broken. Instant nuke the field? Really? Synchro summoning added a whole new element to the game. It is beautiful to see a well-executed OTK. Change=/=bad. Hell, my deck is pretty elite without any synchros. Lightsworns are awesome. I leave you with this:
That is fucking masterful.
First off, by today's rule set part of that at the end wouldn't be possibly because Monster Reborn is banned. But before that, a lot of that wouldn't be possible if the proper tributing rules form the old game were in place, those tokens state that they can't be used as tributes, and I don't care what they call it, but if those tokens are sacrificed to bring something else into play, it is tributing.

I don't call it masterful, I call it a game that has changed so much from the core that is has gotten sickeningly out of hand. It has changed so much, it doesn't even deserve to be associated with the name of Yu-gi-oh.

Raigeki isn't broken, it is just a card with a very good effect. Opponents can easily come back from a nuked field and win, but what they can't comeback from is a seemingly infinite chain of moves that can't be stopped because they can't possibly have enough cards that can be activated on an opponents turn to counter act the chain.

Banning wise, Yu-gi-oh should learn from what Magic: The Gathering does. Magic has many cards similar to Raigeki that nuke the field and give great advantages, but they aren't banned because they can be countered, just like Raigeki could be countered in its game. I just played a Magic round with a friend recently, and he played a black card that had a cost of 8 swamps, that when it is summoned, it kills all creatures that aren't black. Yeah, that seems pretty broken, but when one applies the myriad of different cards that can counter it and keep it from going off, then it isn't so bad.

In Magic, cards or groupings of cards that start insane chains that the opponent has to have a one in a million chance to stop, like the chain you showed in the video: Cards like that are banned, people can decide in a friendly game to play with out ban rules of course, but in tournaments cards like that are not allowed. From what I have read from the newest Magic rule set, old cards that started crap like that, but were deemed not bad enough to ban, were eventually remade with new text that cleared things up and nerfed the abilities that would cause horribly horrific and broken chains.

My friend has an old elf Magic deck that if it sets up right, he can get a combo on his third turn that will give him unlimited life and an unlimited amount of 1/1 creatures for blocking anything that is thrown at him. This is well and fine in a friendly game, but he looked it up and a combo like his wouldn't be allowed in a tournament.

So basically, with Magic, cards and combos that can't be countered or seem to only have one way to beat them, are banned. The reason: A game is broken if it has strategies that can't be beat.

So, Yu-Gi-Oh should learn from Magic and go back to the old style, bann the practically unbeatable combos and seemingly infinite chains.
 

RedEyesBlackGamer

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Jan 23, 2011
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Sonic Doctor said:
Monster Reborn was unbanned. And you can't come back against a nuked field if your opponent has any talent. Hell, a well-timed Solemn Judgement can decide an entire duel early on. Again, you seem to equate "old" as automatically good. Cards like Dark Hole and Raigeki being thrown around like candy wasn't fun, it was broken. They banned them. Nowadays, the best combos are multi-step and can be countered if you know what you are doing. A well-timed Book of Moon can stop a Blackwing or X-Saber combo in its tracks.

Cards like Raigeki and the original Mirror Force were "fuck you"s that had no activation prerequisite or downside. That is unbalanced. And the token thing is decided, stop bringing it up like it is unfair. It sounds like the game got too complex for you and you didn't like that. I suppose you have an objection to the new Exceed summoning as well? I don't mean to be aggressive, but you haven't explained what makes synchro summoning so bad yet.

EDIT: Synchro decks can be locked down easily. Thunder King Rai-oh, Bottomless Trap Hole, Book of Moon, Solemn Judgement, Skill Drain, etc.
 

Sudenak

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Mar 31, 2011
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I used to play :3 Sadly, once we moved I couldn't find anyone locally who did play. Still have all my cards, though. It's a very fun game, and the art was pretty bloody awesome.
 

The Funslinger

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Sep 12, 2010
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Korten12 said:
For some reason, the card game became a bit popular amongst Track players. So my two best friends (being part of the track team) also got into it. Years ago we used to collect the cards but didn't really know how to play, playing now, it is so much FUN!

I bought a Starter Deck (Dragunity Legion) and a card pack (got Red Nova Dragon on first try, now just need to get Red Dragon Archfiend to use it) and started to play with my friend for the first time, and while I wasn't very good at the start, it suddenly started to click and become a lot of fun.

Anyone else still play?

Also anyone know where to get Red Dragon Archfiend?
Yeah, I still play. My deck basically revolved around efficient monster summoning, and the more useful spells and traps. Then again, through a series of odd circumstances, I did end up being given the God cards, so if I had anyone to play, I'd boss it.
 

The Funslinger

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Sep 12, 2010
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RedEyesBlackGamer said:
Cards like Raigeki and the original Mirror Force were "fuck you"s that had no activation prerequisite or downside. That is unbalanced. And the token thing is decided, stop bringing it up like it is unfair. It sounds like the game got too complex for you and you didn't like that. I suppose you have an objection to the new Exceed summoning as well? I don't mean to be aggressive, but you haven't explained what makes synchro summoning so bad yet.

EDIT: Synchro decks can be locked down easily. Thunder King Rai-oh, Bottomless Trap Hole, Book of Moon, Solemn Judgement, Skill Drain, etc.
I don't know about you, but I've never had a problem with cards like Raigeki and Dark Hole. If you have such a blaring gap in your deck, you deserve to get shafted by those cards. A handful of defensive spell cards is enough to level the playing field, and if you don't burn through them stopping those basic spells and traps, then those same defensive cards can be just as brutal by stopping the main spell card of your opponent's stratagy.

STORY TIME:

I was playing my friend, who was using a water deck, and had this spell that (when incorporated correctly) essentially made the bastard invincible, even against my God cards. I won, though, because I picked up Giant Trunade, and Card Destruction. And now I feel nostalgic again, because nobody I know plays...
 

RedEyesBlackGamer

The Killjoy Detective returns!
Jan 23, 2011
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binnsyboy said:
RedEyesBlackGamer said:
Cards like Raigeki and the original Mirror Force were "fuck you"s that had no activation prerequisite or downside. That is unbalanced. And the token thing is decided, stop bringing it up like it is unfair. It sounds like the game got too complex for you and you didn't like that. I suppose you have an objection to the new Exceed summoning as well? I don't mean to be aggressive, but you haven't explained what makes synchro summoning so bad yet.

EDIT: Synchro decks can be locked down easily. Thunder King Rai-oh, Bottomless Trap Hole, Book of Moon, Solemn Judgement, Skill Drain, etc.
I don't know about you, but I've never had a problem with cards like Raigeki and Dark Hole. If you have such a blaring gap in your deck, you deserve to get shafted by those cards. A handful of defensive spell cards is enough to level the playing field, and if you don't burn through them stopping those basic spells and traps, then those same defensive cards can be just as brutal by stopping the main spell card of your opponent's stratagy.
My point was, it is unbalanced. No downside. Lightning Vortex requires a discard and only targets face up monsters, the new Dark Hole is purely situational as it destroys all monsters, but no spell or traps. Raigeki looks terribly overpowered compared to these. It was reintroduced as the more balanced Lightning Vortex.