Korten12 said:
I use to play it back in the day when it was nice, simple, and not convoluted with broken cards and combinations.
Now I had wanted to start playing again when the nostalgia bug bit me awhile back, and I just decided to mess around with Yu-gi-oh Online(though now I guess from what I see of the shortcut on my desktop it is on it's third version).
I only spent a few dollars on there to get the starter decks and a few random packs, and after that I decided I would just stick with what I got. Now when I was playing the game back in the day, when I stopped playing I don't think Dark World had even been implemented yet, but playing with that set online, I saw that it wasn't too different, it played with the same sensibilities of the original game, but then I encountered the newfangled cards of today.
Back in the day, Yu-gi-oh games always lasted several turns at least. Now, with the convoluted new cards, if I end up going first, meaning that my opponent will be able to attack me immediately on his/her first turn, my opponent if his/her deck gives them the right cards on their first turn, they can finagle a win against me on the first turn.
What gets me mad is that in the online game, they have banned many of my favorite cards, like Rageki, Dark Hole, Monster Reborn, etc, etc. I've read the reason on why they were banned, but they are really bull crap reasons. There power would definitely not allow for winning in the first turn of play.
But while those are banned, things like the blackwings, and tuners, and such are allowed to stay free and unbound. Such decks are practically unstoppable, unless it stalls and the player can't get the right cards(which is hardly ever) or the opponent of such a deck is playing with a deck that is almost exactly the same.
Another thing about those cards, for example the tuners, even though tokens say that they can't be used as tributes, since tuner summoning isn't counted as tribute summoning, tokens can be used for those summons. It can hide behind the word "tuner" but I still consider it tributing, so I think it is wrong and broken.
Oh, and synchro cards, those are crap as well.
The reason all those new cards and rules mess up the game is because it changed the game from what it was about, it changed the dynamic of the game.
In the olden days, we just had plain monsters, effect monsters, and fusion monsters, but the dynamic of the game was that a player couldn't just win with monster cards, there had to be a balance of magic and trap cards as well.
But today, with the new cards, magic and trap cards me practically nothing. The blackwings, tuners, and synchros, pretty much all come with built in effects that combat or get around magic and trap cards.
People on here have talked about Magic: The Gathering, well I also played that. Now that is some deep card play, but it has balance and things can be countered and defended against. In Yu-gi-oh now, if fight against the cards I mention and you aren't playing those types of cards, you maybe have a 1% chance of winning.
For the most part Magic is balanced, Yu-gi-oh was pretty balanced back in the day as well. But as I saw it then, Magic was for long games with deep strategy, and Yu-gi-oh was the relaxing game that was simple and quick, games were quick(though still lasting at least 8 or more turns), and strategy was light, and usually was made up of no more than 3 card combos at most anymore was insane, but now it isn't hard to see a player go through half their deck in one turn and win on the first turn.
In the end:
Today's Yu-gi-oh is broken. Until it gets back to its roots and style from when it first was created, it will be game that has become a bunch of failure because it tried to change into a game that it isn't. The first step would be banning the the new cards and card combos that I mentioned. And reinstating the old ones that were banned.