I'm not going to quote all the folks talking about rules, so hopefully you catch this. I can't remember exactly where I came across them, but they have actually put out a fairly extensive explanation of the pro-bending rules. From what I recall, no headshots (except with water, I think), water can only be liquid, no breaking down the disks into dust or shards or anything, no water or firebending can last more than a second (no flamethrowers or superhoses), only bend water from the grates in your position, etc. I imagine with the bending time-limits and the protective padding or whatever, you could get injured by a very powerful shot, but it's very unlikely you'll be seriously injured or killed without a rules violation. It also looks like the disks are made so that they break apart fairly safely on impact, so as not to give as strong of a blow, although that's just conjecture on my part. Also, while best 2 out of 3 rounds USUALLY wins, each round has a 2:00 time limit - whoever's doing best by the end wins the round. However, if you manage to get all 3 of the opposing team out at the same time, even if you've lost 2 of the 3 rounds and have only 1 guy left, you take the game, set, and match. Personally, I'm looking forward to when there's a tie, and they go to 1-on-1 sudden death face-offs for the tiebreakers.
Lugbzurg said:
Anyway, there's one thing I noticed recently, that really stuck out at me. A paradox, really. Why does Korra have so much trouble with air-bending? Remember when this whole "opposite elements" thing was explained to Aang in the first series?
Fire is the opposite of Water, Earth is the opposite of Air.
This is why Aang had so much trouble with earth-bending. Then, when Korra has trouble with air-bending, the whole "opposite elements" thing was brought up again. But, according to what we were told before, the one she should be having trouble with is fire-bending.
Aang didn't have trouble with earthbending because earth is traditionally the opposite of air, Aang had trouble with earthbending because it didn't click with his way of thinking - he had a traditional airbender mentality, avoiding conflict, dodging, looking for different angles of attack, rather than just being bullheaded and so determined to win that you just do it - which is what you need to earthbend properly. Korra just happens to be a REALLY aggressive waterbender, so fire's alright, she's pretty damn bullheaded, so earth's fine - but she has a problem bringing herself to take anything but the brute force approach, which does not work for airbending.
Now, just to throw my two cents into the ring, I'm curious about how they're going to tackle certain elements of the Avatar mythos - particularly the spirit world. It was a moderately important part of the original series, but it's likely to feel a little incongruous in this much-more-modern setting. That said, that means there's potential for them to do something original and interesting, so I'm looking forward to if/when it shows up.