Well, I already listed several differences in the games but you seem to have wilfully ignored them. Oh, okay, so by your rules all shooters are the same because you fire guns and projectiles come out the end that kill enemies? That a fair assessment, too, yeah?omega 616 said:Halo has you using weapons that don't even exist, using a needler is a lot different than an AK47. You have to let the bullets explode while the enemies bullets do instant damage. That is just 1 example.rob_simple said:Having played CoD, Battlefield and Halo I can confirm that, especially in the former two, there is little to no difference in how they play. Halo isn't much different, it's just a lot more clunky, and the enemies are slightly more colourful; but it's still the same procession of skirmishes and dodgy vehicle sections we've grown used to this generation.
On the other hand, all the hack and slashers mentioned handle differently, have different visual styles and only a few recurring themes (weapon sets, magic attacks etc.) and I only actually like two of them. The control-mapping is pretty similar but that's because it's the established set-up for hack-and-slashers; not everyone has time to spend three or four hours mastering a completely new layout with every new game they play.
At the end of the day though, surely only a fool would try to claim that there's more variety, both thematically and in terms of gameplay, between two games where you are part of a military unit trying to battle some foreign insurgency than games where you play as a horseman of the apocalypse/poledancing-witch/demon-human hybrid, doing anything from systematically wiping out the gods of Olympus to beating the shit out of Death on your way to the top of a hell-tower to fight your evil twin.
Cod is different to BF 'cos 1 game has almost 0 recoil in there guns, 0 bullet drop, 0 reason to play as a team and 0 supression ... the other is exactly the opposite.
Please, list how different the 6 I mentioned are 'cos so far all you and the other 2 have said in your posts is "they are different". I am not even saying shooters are the best examples to be giving, somebody else brought up shooters.
To me hack and slash games are like Fifa and PES or Madden and NCAA ... sure the names are different on each of the people but in the end you're putting a ball in the goal/end zone.
I have played DMC, GOW, ninja gaiden and the demo to Bayonetta but they all feel the same. There is fuck all differences, you could reskin DMC's Dante with GOW's Kratos with all of Kratos's weapons and magic and the game would play exactly the same.
Can they all float while attacking? Yes. Do range weapons do fuck all? Yes. Do they all have bosses all bigger than buildings? Yes. Do they all have super powers? Yes. All the people are interchangeable.
Now imagine putting a soldier in Halo, he wouldn't last 1 second. Halo soldier in COD, juggernaught suit. Halo soldier in BF, he is the only guy with a shield and plasma nades (not to mention things like armor lock)
As for the control schemes, why bring them up? Of course they are the same ... Nobody argued differently.
No, of course not. If you played God of War, DMC etc and honestly didn't see any difference then nothing I can tell you will change your mind, but suffice to say that while all of them handle pretty much the same, there are subtle differences in the way the play (the fluidity of the moves for one; Kratos is extremely heavy-handed where Dante switches between short and long range weapons several times in a single fight to string together combos which I mentioned two posts ago.) Actually speaking of the ranged weapons, which only some of the games you mentioned actually have, the function they serve in DMC and Bayonetta is largely to keep combos going; they're not meant to be used to cause heavy damage. Once again if you'd actually bothered to play the games you are trashing properly, you would know this.
Your point about putting the FPS characters into the different worlds is laughable. First of all, I've seen regular soldiers in the Halo games, and yeah they die but so does everyone who isn't Master Chief. And I'm pretty sure either player character from CoD or Battlefield would do just as well, given their amazing ability to heal themselves by crouching behind walls.
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I have tried to play each of the first three Halo games at least twice and every time I gave up because it felt like an utter chore. Most of the guns fired funky coloured bullets but they still amounted to little more than the grenade launchers and assault rifles I've been firing in every AAA shooter of the last decade.
Little tip for you: if you actually wanted to use an example of how a shooter broke the mould, next time maybe try name-dropping Deus Ex, Half Life, Bioshock or Fallout 3. Those are a few examples of FPS's that actually did something different with the medium; as opposed to your examples, two of which might as well be the exact same god damn game. Although given that your three examples pretty much define everything that is wrong with modern gaming, I'm given to assume you actually just have no idea about anything outside your own little comfort zone.